static void Main(string[] args) { DisplayMenu m = new DisplayMenu(); m.HomeMenu(); /* Console.WriteLine("What day do you want to see the sales of?") * * { * Console.Write("Enter a state: "); * string state = Console.ReadLine(); * * TaxRateOperations taxOps = new TaxRateOperations(); * if (taxOps.IsAllowedState(state)) * { * Console.WriteLine("That is a valid state"); * TaxRate rate = taxOps.GetTaxRateFor(state); * * Console.WriteLine("The tax rate for {0} is {1:p}", rate.State, rate.TaxPercent); * } * else * { * Console.WriteLine("That is not a valid state"); * } * * Console.ReadLine();*/ }
public void OrderDisplay(Order order) { Console.WriteLine(@"Order number: {0} Customer Name: {1} State: {2} Taxrate: {3:c} Product Type: {4} Material Cost Per Square Foot: {5:c} Labor Cost Per Square Foot: {6:c} Area: {7} Material Cost: {8:c} Labor Cost: {9:c} Tax: {10:C} Total: {11:C}" , order.OrderNumber, order.CustomerName, order.State, order.TaxRate, order.ProductType, order.MaterialCost, order.LaborCostPerSquareFoot, order.Area, order.MaterialCost, order.LaborCost, order.Tax, order.Total); Console.WriteLine("Press enter to return to main menu:"); string we = Console.ReadLine(); if (string.IsNullOrEmpty(we)) { DisplayMenu m = new DisplayMenu(); m.MainMenu(); } }
void Start() { PC = this.GetComponent <PlayerCharacter>(); Inventory = this.GetComponent <CharacterInventory>().Inventory; CharacterInventory temp = this.GetComponent <CharacterInventory>(); temp.Inventory.MaxInventorySize = 30; Equip = temp.Equipment; SetupPC(); addering[0].AddToInventory(Inventory); addering[0].AddToInventory(Inventory); addering[0].AddToInventory(Inventory); addering[1].AddToInventory(Inventory); addering[1].AddToInventory(Inventory); addering[1].AddToInventory(Inventory); addering[2].AddToInventory(Inventory); addering[2].AddToInventory(Inventory); addering[2].AddToInventory(Inventory); addering[2].AddToInventory(Inventory); Inventory.ItemsInInventory[0].Item.Use(Inventory, 0, PC); Menu = new DisplayMenu(PC, Equip, Inventory); Menu.CloseInventory(); }
static void Main() { DisplayMenu Display = new DisplayMenu(); DataBase.Init(); Display.DisplayMenuOptions(); }
/// <summary> /// Creates a textual menu with data dimensions /// </summary> /// <param name="dobjs"></param> /// <returns></returns> GameObject createTextMenu(DisplayMenu dm, DataObject dobjs) { GameObject menu = new GameObject(); dm.createTextMenu(menu, Color.black, Color.red); menu.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); return(menu); }
private void OnCollisionEnter2D(Collision2D collision) { DisplayMenu m = GetComponentInChildren <DisplayMenu>(); if (m) { m.ToggleDisplay(); } }
private void ChooseCustomer_Click(object sender, RoutedEventArgs e) //This starts the order creation after customer is selected in the listbox { DisplayMenu dm = new DisplayMenu(mvm); if (dm.ShowDialog() == true) { MessageBox.Show("You have successfully created an order"); } }
//Double click on a costumer to open a new order for the selected costumer //Laur private void CustomerList_MouseDoubleClick(object sender, MouseButtonEventArgs e) { DisplayMenu dm = new DisplayMenu(mvm); if (dm.ShowDialog() == true) { MessageBox.Show("You have successfully created an order"); } }
void Start() // Prepares state { count = 0; displayMenu = GameObject.Find("LeftController").GetComponent <DisplayMenu>(); itemManager = GameObject.Find("Managers").GetComponent <ItemManager>(); mainCamera = GameObject.FindGameObjectsWithTag("MainCamera")[0]; }
public Menu(DataManager dataManager) { DataManager = dataManager; DataManager.LoadData(); InputMenu = new InputMenu(DataManager); DisplayMenu = new DisplayMenu(DataManager); SearchMenu = new SearchMenu(DataManager); ReportMenu = new ReportMenu(DataManager); }
public void CloseAll() { for (int i = 0; i < transform.childCount; ++i) { DisplayMenu menu = transform.GetChild(i).GetComponent <DisplayMenu>(); if (menu != null) { menu.HideMenu(); } } }
private void Update() { if (Input.GetKeyUp(KeyCode.I) && Menu.Displayed) { Menu.CloseInventory(); } if (Input.GetKeyUp(KeyCode.I) && !Menu.Displayed) { Menu = new DisplayMenu(PC, Equip, Inventory); } }
void Start() // Prepares state { count = 0; displayMenu = GameObject.Find("LeftController").GetComponent <DisplayMenu>(); itemManager = GameObject.Find("Managers").GetComponent <ItemManager>(); mainCamera = GameObject.FindGameObjectsWithTag("MainCamera")[0]; GameObject.Find("RightController").GetComponent <VRTK_ControllerEvents>().AliasGrabOff += new ControllerInteractionEventHandler(DoRemoveObject); }
static void Main(string[] args) { DisplayMenu thisdm = new DisplayMenu(); ProcessMenu thispm = new ProcessMenu(); thisdm.displayMenu(); int menuChoice = thispm.GetChoice(); thispm.processMenu(menuChoice); Console.Read(); }
public void ToggleOnly(DisplayMenu toggleMenu) { for (int i = 0; i < transform.childCount; ++i) { DisplayMenu menu = transform.GetChild(i).GetComponent <DisplayMenu>(); if (menu != null && toggleMenu != menu) { menu.HideMenu(); } } toggleMenu.Action(); }
public void Start() { if (Serializer.IsDeserializing) { return; } if (Serializer.IsLoading) { return; } if (instance == null) { instance = this; } islandLerp = 0f; airportBought = false; trainBought = false; airport = GameObject.Find("Airport"); train = GameObject.Find("Train"); popupManager = GameObject.Find("Managers").GetComponent <PopupManager>(); airportManager = GameObject.Find("Managers").GetComponent <AirportManager>(); trainManager = GameObject.Find("Managers").GetComponent <TrainManager>(); displayMenu = GameObject.Find("LeftController").GetComponent <DisplayMenu>(); firstIsland = GameObject.Find("Island"); secondIsland = GameObject.Find("SecondIsland"); setPosition = new Vector3(1.9f, 0f, -58.8f); populationManager = GameObject.Find("Managers").GetComponent <PopulationManager>(); AddIsland(); levelReq = new Dictionary <int, int>(); levelReq.Add(1, 10); levelReq.Add(2, 25); levelReq.Add(3, 50); levelReq.Add(4, 100); levelReq.Add(5, 175); levelReq.Add(6, 225); levelReq.Add(7, 300); levelReq.Add(8, 500); levelReq.Add(9, 750); levelReq.Add(10, 1000); levelReq.Add(11, 1500); levelReq.Add(12, 2000); levelReq.Add(13, 3000); levelReq.Add(14, 5000); levelReq.Add(15, 7500); levelReq.Add(16, 100000); Autelia.Coroutines.CoroutineController.StartCoroutine(this, "SlowUpdate"); }
static void Main(string[] args) { var options = new Options(); if (!options.Headless) { //string path = System.IO.Directory.GetCurrentDirectory(); var menu = new DisplayMenu(); bool done = false; while (!done) { done = menu.run(); } } }
public void DrawMenu() { int choice; Console.Clear(); Console.WriteLine("1. Nhap du lieu."); Console.WriteLine("2. Hien thi du lieu."); Console.WriteLine("3. Tim kiem du lieu."); Console.WriteLine("4. Bao cao."); Console.Write("Nhap vao lua chon cua ban : "); try { choice = Convert.ToInt32(Console.ReadLine()); } catch (Exception e) { DrawMenu(); throw; } switch (choice) { case 1: InputMenu.ShowInputMenu(); DrawMenu(); break; case 2: DisplayMenu.ShowDisplayMenu(); break; case 3: SearchMenu.ShowSearchMenu(); break; case 4: ReportMenu.ShowReportMenu(); break; default: Console.WriteLine("Nhap sai, vui long nhap lai: "); DrawMenu(); break; } }
// Start is called before the first frame update void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } Resume(); //itemEntries = inventoryUI.transform.GetChild(1).GetChild(0).gameObject; //scrollbar = inventoryUI.transform.GetChild(3).gameObject; //Debug.Log(scrollbar.name); //CreateItemEntries(); //ClearDescriptionBox(); cursorIndex = 0; //ResetScrollbar(); timeSinceInput = 0; playerBody = GameObject.Find("Body"); }
public DisplayMenu GetDisplayMenuFromReader(IDataReader reader) { try { DisplayMenu displayMenu = new DisplayMenu ( DataAccessObject.IsNULL<int>(reader["MenuID"]), DataAccessObject.IsNULL<int>(reader["ParentMenuID"]), DataAccessObject.IsNULL<string>(reader["MenuTitle"]), DataAccessObject.IsNULL<string>(reader["PageTitle"]), DataAccessObject.IsNULL<string>(reader["PageURL"]), DataAccessObject.IsNULL<int>(reader["ModuleID"]) ); //if (displayMenu.PageURL == null || displayMenu.PageURL == "") // displayMenu.PageURL = "javascript:void(0);"; return displayMenu; } catch (Exception ex) { return null; } }
protected virtual void Update() { MovementController.cancel = true; bool exitInput = MSChartEditorInput.GetInputDown(MSChartEditorInputActions.CloseMenu) && !editor.uiServices.popupBlockerEnabled; bool clickedOutSideWindow = Input.GetMouseButtonDown(0) && !RectTransformUtility.RectangleContainsScreenPoint(mouseArea, editor.uiServices.GetUIMousePosition()); if (clickedOutSideWindow) { var mouseMonitor = editor.services.mouseMonitorSystem; var uiUnderMouse = mouseMonitor.GetUIRaycastableUnderPointer(); DisplayMenu menu = uiUnderMouse ? uiUnderMouse.GetComponentInParent <DisplayMenu>() : null; bool clickingObjectInMenu = menu && menu == this; clickedOutSideWindow &= !clickingObjectInMenu; } if (exitInput || clickedOutSideWindow || editor.errorManager.HasErrorToDisplay()) { Disable(); } }
/** * Entry point for the program */ public static void Main() { DisplayMenu displayMenu = new DisplayMenu(); displayMenu.GarageMenuOption(); }
public void EnableMenu(DisplayMenu menu) { menu.gameObject.SetActive(true); }