public void HideClicked()
 {
     StartCoroutine(DisplayItemHelper.SetActiveAnimated(TestButton.gameObject, false));
     HideButton.interactable = false;
     ShowButton.interactable = true;
     SetEnableButtonStates();
 }
 public void ShowClicked()
 {
     DisplayItemHelper.SetActiveAnimated(this, TestButton.gameObject, true);
     HideButton.interactable = true;
     ShowButton.interactable = false;
     SetEnableButtonStates();
 }
Пример #3
0
 /// <summary>
 /// Perform the action
 /// </summary>
 /// <returns></returns>
 protected override void Execute(bool isStart)
 {
     if (Target != null)
     {
         DisplayItemHelper.SetAttention(Owner.gameObject, Attention);
     }
 }
Пример #4
0
 /// <summary>
 /// Perform the action
 /// </summary>
 /// <returns></returns>
 protected override void Execute(bool isStart)
 {
     if (Target != null)
     {
         DisplayItemHelper.SetActiveAnimated(Owner, Target, Active);
     }
 }
Пример #5
0
 /// <summary>
 /// Perform the action
 /// </summary>
 /// <returns></returns>
 protected void PerformAction()
 {
     var gameObject = Fsm.GetOwnerDefaultTarget(Target);
     if (gameObject != null)
     {
         DisplayItemHelper.SetActiveAnimated(Fsm.Owner, gameObject, ActiveStatus.Value);
     }
 }
Пример #6
0
        /// <summary>
        /// Perform the action
        /// </summary>
        /// <returns></returns>
        protected void PerformAction()
        {
            var gameObject = Fsm.GetOwnerDefaultTarget(Target);

            if (gameObject != null)
            {
                DisplayItemHelper.SetAttention(gameObject, Attention.Value);
            }
        }
 void Start()
 {
     DisplayItemHelper.SyncActiveStateAnimated(gameObject);
 }
 public void Start()
 {
     DisplayItemHelper.SetAttention(AttentionButton.gameObject, true);
 }