public void HideClicked() { StartCoroutine(DisplayItemHelper.SetActiveAnimated(TestButton.gameObject, false)); HideButton.interactable = false; ShowButton.interactable = true; SetEnableButtonStates(); }
public void ShowClicked() { DisplayItemHelper.SetActiveAnimated(this, TestButton.gameObject, true); HideButton.interactable = true; ShowButton.interactable = false; SetEnableButtonStates(); }
/// <summary> /// Perform the action /// </summary> /// <returns></returns> protected override void Execute(bool isStart) { if (Target != null) { DisplayItemHelper.SetAttention(Owner.gameObject, Attention); } }
/// <summary> /// Perform the action /// </summary> /// <returns></returns> protected override void Execute(bool isStart) { if (Target != null) { DisplayItemHelper.SetActiveAnimated(Owner, Target, Active); } }
/// <summary> /// Perform the action /// </summary> /// <returns></returns> protected void PerformAction() { var gameObject = Fsm.GetOwnerDefaultTarget(Target); if (gameObject != null) { DisplayItemHelper.SetActiveAnimated(Fsm.Owner, gameObject, ActiveStatus.Value); } }
/// <summary> /// Perform the action /// </summary> /// <returns></returns> protected void PerformAction() { var gameObject = Fsm.GetOwnerDefaultTarget(Target); if (gameObject != null) { DisplayItemHelper.SetAttention(gameObject, Attention.Value); } }
void Start() { DisplayItemHelper.SyncActiveStateAnimated(gameObject); }
public void Start() { DisplayItemHelper.SetAttention(AttentionButton.gameObject, true); }