public void Display_DisplayUpdateCalled() { //Setup var unit = CreateUnit(); SensoryDisplay display = new SensoryDisplay(); display.Taste.ResetTo(1, 5); unit.Setup(u => u.Display.UpdateFrom(display)); var action = new DisplayAction(display); UnitActionCollection actions = new UnitActionCollection(); actions.AddAction(unit.Object.Id, action); var state = CreateStateMock(CreateUnitList(unit)); AddUnitToState(unit, state); var subject = new ActionExecutor(state.Object); //Act subject.Execute(actions); //Assert unit.Verify(unit => unit.Display.UpdateFrom(display)); }
public void PrepareForAction() { isMatchAdjacent = false; fallDistance = 0; moveDistance = new Vector2Int(0, 0); displayAction = DisplayAction.none; }
public void Play(DisplayAction action) { Type targetType = U3DDisplayAction.LogicDisplayActions[action.GetType()]; U3DDisplayAction u3dDisplayAction = Pool.SP.Get(targetType) as U3DDisplayAction; displayActions.Add(u3dDisplayAction); u3dDisplayAction.Action = action; u3dDisplayAction.Execute(u3dCharacter, null, null); }
public void PrepareForReuse() { animateDisplayAction = false; spriteId = 0; isMatchAdjacent = false; fallDistance = 0; moveDistance = new Vector2Int(0, 0); displayAction = DisplayAction.generateSprite; }
public void Stop(DisplayAction action) { for (int i = 0; i < displayActions.Count; i++) { if (displayActions[i].Action == action) { displayActions[i].Stop(); Pool.SP.Recycle(displayActions[i]); displayActions.RemoveAt(i); i--; } } }
public IEnumerator CoPlayAttack(UnitDisplay target, DisplayAction attackDisplayAction, EventUnitAttackUnit e) { if (e.counterAttack) { yield return(new WaitForSeconds(1.3f)); } facingRight = target.transform.position.x > transform.position.x; anim.AnimationName = attackDisplayAction.actionSource; yield return(new WaitForSeconds(attackDisplayAction.delaySourceToTarget)); target.anim.AnimationName = attackDisplayAction.actionTarget; target.hpBar.UpdateHp(e.remainingHp); yield return(new WaitForSeconds(1.2f - attackDisplayAction.delaySourceToTarget)); anim.AnimationName = target.anim.AnimationName = "action/idle"; }
public void Display_Reset_UnitResetDisplayCalled() { //Setup var unit = CreateUnit(); var action = new DisplayAction(); UnitActionCollection actions = new UnitActionCollection(); actions.AddAction(unit.Object.Id, action); var state = CreateStateMock(CreateUnitList(unit)); AddUnitToState(unit, state); var subject = new ActionExecutor(state.Object); //Act subject.Execute(actions); //Assert unit.Verify(unit => unit.ResetDisplay()); }
public void SetEmpty() { spriteId = 0; displayAction = DisplayAction.generateSprite; }