public void Action(DateTime current) { var list = new List <Record>(); int diseaseReports = Random.Next(25); for (int i = 0; i < diseaseReports; i++) { list.Add(DiseaseGenerator.Generate(TimeSimulator.Current, Random)); } DiseaseSimulatorClient.Client.Connect(Endpoint); var packet = new Packet <List <Record> > { Payload = list, VectorTimeStamp = new VectorTimeStamp(), Sent = current }; packet.VectorTimeStamp[SystemRegistration.Id] = new VectorCounter { Counter = ++SendActionCounter, Date = current }; var json = JsonConvert.SerializeObject(packet); var frame = new ZFrame(json); Console.WriteLine("Sent: "); Console.WriteLine(json); DiseaseSimulatorClient.Client.SendAsync(json, DiseaseSimulatorClient.ReceiveAction); }
public void Create_DifferentDiceSeed_GenerateUniqueDiseases([Values(1, 2, 3, 4, 5)] int diceSeed, [Values(1, 10, 100)] int count) { // ARRANGE var dice = new LinearDice(diceSeed); var generator = new DiseaseGenerator(dice); // ACT var resultDiseases = new List <IDisease>(); for (var i = 0; i < count; i++) { var disease = generator.Create(); if (disease != null) { resultDiseases.Add(disease); Console.WriteLine($"{disease.Name.Secondary?.Ru} {disease.Name.PrimaryPrefix?.Ru}{disease.Name.Primary?.Ru} {disease.Name.Subject?.Ru}"); } } // ASSERT foreach (var disease in resultDiseases) { resultDiseases.Should().NotContain(x => x != disease && x.Name == disease.Name); } }