public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { _gameState.OnPeerDisconnected(peer, disconnectInfo); Console.WriteLine("Client disconnected: {0}", peer.EndPoint); }
void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { _server = null; LogicTimer.Stop(); Debug.Log("[C] Disconnected from server: " + disconnectInfo.Reason); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo info) { Console.WriteLine("[Server] Peer disconnected: " + peer.EndPoint + ", reason: " + info.Reason); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Console.WriteLine("[Client] disconnected: " + disconnectInfo.Reason); }
void handleDisconnect(NetPeer peer, DisconnectInfo disconnectInfo) { Debug.Log($"disconnected from server: {disconnectInfo.Reason.ToString()}. socket error: {disconnectInfo.SocketErrorCode.ToString()}"); // TODO: handle bad deck disconnection }
public override void OnPeerDisconnected(long connectionId, DisconnectInfo disconnectInfo) { StartCoroutine(OnPeerDisconnectedRoutine(connectionId, disconnectInfo)); }
private void Listener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo) { Debug.Log("Peer disconnected " + peer.Id); status.text = "OFFLINE"; }
/// <summary> /// This event will be called at server when any client disconnected /// </summary> /// <param name="connectionId"></param> /// <param name="disconnectInfo"></param> public virtual void OnPeerDisconnected(long connectionId, DisconnectInfo disconnectInfo) { }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Debug.Log("Disconnected because " + disconnectInfo.Reason); LobbyMenu.instance.Disconnect(); }
public abstract void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo);
void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { _serverPeer = null; Debug.Log("OnPeerDisconnected : " + peer.EndPoint.Address + " : " + peer.EndPoint.Port + " Reason : " + disconnectInfo.Reason.ToString()); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Log.Information("Client {Id} disconnected: {Reason}", peer.Id, disconnectInfo.Reason); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Debug.Log("[CLIENT] We disconnected because " + disconnectInfo.Reason); }
protected override void peer_disconnected_event(NetPeer peer, DisconnectInfo disconnectInfo) { }
/// <summary> /// This event will be called at client when disconnected from server /// </summary> public virtual void OnClientDisconnected(DisconnectInfo disconnectInfo) { }
private void _serverListener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo) { }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Console.WriteLine("disconnected"); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Debug.LogError("[CLIENT] disconnected: " + disconnectInfo.Reason); }
private void OnDisconnected(DisconnectInfo obj) { Debug.Log("断开连接!"); RemovePlayer(); }
private void PeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { ClientDisconnected(GetConnection(peer.Id)); }
public virtual void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Log.InGame("Disconnected from server: " + peer.EndPoint + ", " + disconnectInfo.Reason); }
private void Listener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo) { ServerConsole.AddLog("New client disconnected " + peer.EndPoint.ToString() + ", ID: " + peer.Id + ", REASON: " + disconnectInfo.Reason.ToString()); }
public override void OnPeerDisconnected(long connectionId, DisconnectInfo disconnectInfo) { UnregisterPlayerCharacter(connectionId); base.OnPeerDisconnected(connectionId, disconnectInfo); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Debug.Log("On Peer Disconnected!"); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { ConnectionBase conn = peer.GetConnection(); server.playerManager.OnDisconnected(conn, MpDisconnectReason.ClientLeft); }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo info) { Connected = false; }
private void Listener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo) { //throw new NotImplementedException(); WriteLog.Debug("Lost connection to game server: " + peer.EndPoint + ". Reason: " + disconnectInfo.Reason + ". Socket Error Code: " + disconnectInfo.SocketErrorCode + ". Additional data: " + disconnectInfo.AdditionalData); Main.IsConnected = false; }
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { throw new System.NotImplementedException(); }
void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { Console.WriteLine($"{ServerSignature} {peer.EndPoint} go bye bye because {disconnectInfo.Reason}"); }