Пример #1
0
 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     _gameState.OnPeerDisconnected(peer, disconnectInfo);
     Console.WriteLine("Client disconnected: {0}", peer.EndPoint);
 }
Пример #2
0
 void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     _server = null;
     LogicTimer.Stop();
     Debug.Log("[C] Disconnected from server: " + disconnectInfo.Reason);
 }
Пример #3
0
 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo info)
 {
     Console.WriteLine("[Server] Peer disconnected: " + peer.EndPoint + ", reason: " + info.Reason);
 }
Пример #4
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 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
 }
Пример #5
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 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Console.WriteLine("[Client] disconnected: " + disconnectInfo.Reason);
 }
Пример #6
0
 void handleDisconnect(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Debug.Log($"disconnected from server: {disconnectInfo.Reason.ToString()}. socket error: {disconnectInfo.SocketErrorCode.ToString()}");
     // TODO: handle bad deck disconnection
 }
 public override void OnPeerDisconnected(long connectionId, DisconnectInfo disconnectInfo)
 {
     StartCoroutine(OnPeerDisconnectedRoutine(connectionId, disconnectInfo));
 }
Пример #8
0
 private void Listener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Debug.Log("Peer disconnected " + peer.Id);
     status.text = "OFFLINE";
 }
Пример #9
0
 /// <summary>
 /// This event will be called at server when any client disconnected
 /// </summary>
 /// <param name="connectionId"></param>
 /// <param name="disconnectInfo"></param>
 public virtual void OnPeerDisconnected(long connectionId, DisconnectInfo disconnectInfo)
 {
 }
Пример #10
0
 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Debug.Log("Disconnected because " + disconnectInfo.Reason);
     LobbyMenu.instance.Disconnect();
 }
Пример #11
0
 public abstract void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo);
Пример #12
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 void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     _serverPeer = null;
     Debug.Log("OnPeerDisconnected : " + peer.EndPoint.Address + " : " + peer.EndPoint.Port + " Reason : " + disconnectInfo.Reason.ToString());
 }
Пример #13
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 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Log.Information("Client {Id} disconnected: {Reason}", peer.Id, disconnectInfo.Reason);
 }
Пример #14
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 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Debug.Log("[CLIENT] We disconnected because " + disconnectInfo.Reason);
 }
Пример #15
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 protected override void peer_disconnected_event(NetPeer peer, DisconnectInfo disconnectInfo)
 {
 }
Пример #16
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 /// <summary>
 /// This event will be called at client when disconnected from server
 /// </summary>
 public virtual void OnClientDisconnected(DisconnectInfo disconnectInfo)
 {
 }
 private void _serverListener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo)
 {
 }
Пример #18
0
 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Console.WriteLine("disconnected");
 }
Пример #19
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 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Debug.LogError("[CLIENT] disconnected: " + disconnectInfo.Reason);
 }
Пример #20
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 private void OnDisconnected(DisconnectInfo obj)
 {
     Debug.Log("断开连接!");
     RemovePlayer();
 }
Пример #21
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 private void PeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     ClientDisconnected(GetConnection(peer.Id));
 }
Пример #22
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 public virtual void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Log.InGame("Disconnected from server: " + peer.EndPoint + ", " + disconnectInfo.Reason);
 }
Пример #23
0
 private void Listener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     ServerConsole.AddLog("New client disconnected " + peer.EndPoint.ToString() + ", ID: " + peer.Id + ", REASON: " + disconnectInfo.Reason.ToString());
 }
 public override void OnPeerDisconnected(long connectionId, DisconnectInfo disconnectInfo)
 {
     UnregisterPlayerCharacter(connectionId);
     base.OnPeerDisconnected(connectionId, disconnectInfo);
 }
Пример #25
0
 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Debug.Log("On Peer Disconnected!");
 }
Пример #26
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        public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
        {
            ConnectionBase conn = peer.GetConnection();

            server.playerManager.OnDisconnected(conn, MpDisconnectReason.ClientLeft);
        }
Пример #27
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 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo info)
 {
     Connected = false;
 }
Пример #28
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 private void Listener_PeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     //throw new NotImplementedException();
     WriteLog.Debug("Lost connection to game server: " + peer.EndPoint + ". Reason: " + disconnectInfo.Reason + ". Socket Error Code: " + disconnectInfo.SocketErrorCode + ". Additional data: " + disconnectInfo.AdditionalData);
     Main.IsConnected = false;
 }
Пример #29
0
 public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     throw new System.NotImplementedException();
 }
Пример #30
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 void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
 {
     Console.WriteLine($"{ServerSignature} {peer.EndPoint} go bye bye because {disconnectInfo.Reason}");
 }