// on data received void OnData(DataStreamReader stream) { NativeArray <byte> bytes = new NativeArray <byte>(stream.Length, Allocator.Temp); stream.ReadBytes(bytes); string recMsg = Encoding.ASCII.GetString(bytes.ToArray()); NetworkHeader header = JsonUtility.FromJson <NetworkHeader>(recMsg); switch (header.cmd) { // player handshake case Commands.HANDSHAKE: HandshakeMsg hsMsg = JsonUtility.FromJson <HandshakeMsg>(recMsg); SpawnPlayer(hsMsg.player); Debug.Log("Handshake message received!"); break; // player update case Commands.PLAYER_UPDATE: PlayerUpdateMsg puMsg = JsonUtility.FromJson <PlayerUpdateMsg>(recMsg); ClientPlayerUpdate(puMsg.players); Debug.Log("Player update message received!"); break; // server update case Commands.SERVER_UPDATE: ServerUpdateMsg suMsg = JsonUtility.FromJson <ServerUpdateMsg>(recMsg); Debug.Log("Server update message received!"); break; // player list update case Commands.PLAYER_LIST: ClientListMsg listMsg = JsonUtility.FromJson <ClientListMsg>(recMsg); for (int p = 0; p < listMsg.players.Length; p++) { SpawnPlayer(listMsg.players[p]); } Debug.Log("Player list message received!"); break; // player disconnect case Commands.PLAYER_DISCONNECT: DiscPlayerMsg discMsg = JsonUtility.FromJson <DiscPlayerMsg>(recMsg); RemoveClientPlayer(discMsg.players); Debug.Log("Player disconnect message received!"); break; // player connect case Commands.PLAYER_JOIN: HandshakeMsg nhsMsg = JsonUtility.FromJson <HandshakeMsg>(recMsg); ClientPlayerID = nhsMsg.player.id; SpawnPlayer(nhsMsg.player); break; default: Debug.Log("Unrecognized message received!"); break; } }
void Update() { m_Driver.ScheduleUpdate().Complete(); // CleanUpConnections for (int i = 0; i < m_Connections.Length; i++) { if (!m_Connections[i].IsCreated) { for (int p = 0; p < ServerPlayersList.Count; p++) { m_Connections.RemoveAtSwapBack(i); } i -= 1; } } // players disconnect List <NetworkObjects.NetworkPlayer> DisconnectedPlayers = new List <NetworkObjects.NetworkPlayer>(); for (int i = 0; i < ServerPlayersList.Count; i++) { if (ServerPlayersList[i].isConnected == false) { NetworkObjects.NetworkPlayer disc = ServerPlayersList[i]; ServerPlayersList.RemoveAt(i - 1); DisconnectedPlayers.Add(disc); } } // Inform clients about disconnected players if (DisconnectedPlayers.Count >= 1) { DiscPlayerMsg discMsg = new DiscPlayerMsg(DisconnectedPlayers); for (int i = 0; i < m_Connections.Length; i++) { SendToClient(JsonUtility.ToJson(discMsg), m_Connections[i]); } } // AcceptNewConnections NetworkConnection c = m_Driver.Accept(); while (c != default(NetworkConnection)) { OnConnect(c); // Check if there is another new connection c = m_Driver.Accept(); } // Read Incoming Messages DataStreamReader stream; for (int i = 0; i < m_Connections.Length; i++) { Assert.IsTrue(m_Connections[i].IsCreated); NetworkEvent.Type cmd; cmd = m_Driver.PopEventForConnection(m_Connections[i], out stream); // on client sent and destroy while (cmd != NetworkEvent.Type.Empty) { if (cmd == NetworkEvent.Type.Data) { OnData(stream, i); } else if (cmd == NetworkEvent.Type.Disconnect) { OnDisconnect(i); } cmd = m_Driver.PopEventForConnection(m_Connections[i], out stream); } } }