Пример #1
0
    // SCORE
    void GetCurrentHarmonyParamsFromScore()
    {
        discModelParams = scoreDiscs.CurrentHarmonyParams(globalEvolutionState, harmonyLookupIndex);

        funds_harmonicity         = discModelParams.funds_harmonicity;
        funds_deformation         = discModelParams.funds_deformation;
        funds_size                = discModelParams.funds_size;
        funds_lowest              = discModelParams.funds_lowest;
        funds_highestAllowed      = discModelParams.funds_highestAllowed;
        funds_MIDIdeviation_range = discModelParams.funds_MIDIdeviation_range;
        parts_harmonicity         = discModelParams.parts_harmonicity;
        parts_deformation         = discModelParams.parts_deformation;
        parts_size                = discModelParams.parts_size;
        parts_highestAllowed      = discModelParams.parts_highestAllowed;
        parts_MIDIdeviation_range = discModelParams.parts_MIDIdeviation_range;
        parts_include_prob        = discModelParams.parts_include_prob;
        lightFlareEvent_shimmer_percentOfCriticalBandRange = discModelParams.lightFlareEvent_shimmer_percentOfCriticalBandRange;
        _modelTransposition = discModelParams.modelTransposition;
        _ampGlobal          = discModelParams.ampGlobal;

        Debug.Log("index " + harmonyLookupIndex + " lowest " + funds_lowest);
    }
Пример #2
0
    public DiscModelParams_Cn CurrentHarmonyParams(GlobalEvolution.GlobalEvolutionState globalEvolutionState, int harmonyLookupIndex)
    {
        if (globalEvolutionState == GlobalEvolution.GlobalEvolutionState.beginCeiling || globalEvolutionState == GlobalEvolution.GlobalEvolutionState.begin || globalEvolutionState == GlobalEvolution.GlobalEvolutionState.beginSpin)
        {
            // to add a case, add it, and update the total # of cases here; that's it
            // the MakeDiscsModel script steps through this and loops based on the number entered here
            currentState_numHarmonies = 8;
            // because C# is stateful, just enter what changes for each index - else the previous values remain
            switch (harmonyLookupIndex)
            {
            case 0:
                funds_harmonicity         = 1.3f;
                funds_deformation         = 1.0f;
                funds_size                = 0.0f;
                funds_lowest              = 400.0f;
                funds_highestAllowed      = 3000.0f;
                funds_MIDIdeviation_range = 2.1f;
                parts_harmonicity         = 1.0f;
                parts_deformation         = 1.0f;
                parts_size                = 0.0f;
                parts_highestAllowed      = 9000.0f;
                parts_MIDIdeviation_range = .4f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                break;

            case 1:
                funds_harmonicity         = 1.05f;
                funds_MIDIdeviation_range = 0.0f;
                funds_lowest              = 110;
                funds_highestAllowed      = 1000.0f;
                parts_highestAllowed      = 5000.0f;
                parts_MIDIdeviation_range = .2f;
                parts_include_prob        = .8f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                break;

            case 2:
                funds_harmonicity    = 1.07f;
                funds_lowest         = 200f;
                funds_highestAllowed = 1000.0f;
                parts_highestAllowed = 2000.0f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                break;

            case 3:
                funds_lowest         = 421;
                funds_highestAllowed = 3000.0f;
                parts_highestAllowed = 7000.0f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .1f);
                funds_harmonicity = 1.1f;
                break;

            case 4:
                funds_lowest         = 50;
                funds_highestAllowed = 1000.0f;
                parts_highestAllowed = 3000.0f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .5f);
                funds_harmonicity = .9f;
                break;

            case 5:
                funds_lowest         = 100;
                funds_highestAllowed = 1000.0f;
                parts_highestAllowed = 3000.0f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .3f);
                funds_harmonicity = .5f;
                break;

            case 6:
                funds_harmonicity         = .3f;
                funds_MIDIdeviation_range = 0f;
                funds_lowest         = 40;
                funds_highestAllowed = 3000.0f;
                parts_highestAllowed = 8000.0f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                break;

            case 7:
                funds_harmonicity         = 1.05f;
                funds_MIDIdeviation_range = 0.0f;
                funds_lowest              = 110;
                funds_highestAllowed      = 1000.0f;
                parts_highestAllowed      = 5000.0f;
                parts_MIDIdeviation_range = .2f;
                parts_include_prob        = .8f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                break;
            }
        }
        else if (globalEvolutionState == GlobalEvolution.GlobalEvolutionState.lowerAndRougher)
        {
            // to add a case, add it, and update the total # of cases here; that's it:
            currentState_numHarmonies = 18;
            switch (harmonyLookupIndex)
            {
            case 0:
                funds_harmonicity         = 1.01f;
                funds_deformation         = 1.0f;
                funds_size                = 0.0f;
                funds_lowest              = 800.0f;
                funds_highestAllowed      = 3000.0f;
                funds_MIDIdeviation_range = .05f;
                parts_harmonicity         = 1.0f;
                parts_deformation         = 1.0f;
                parts_size                = 0.0f;
                parts_highestAllowed      = 9000.0f;
                parts_MIDIdeviation_range = .1f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrTwoOctavesLower;
                ampGlobal          = .6f;
                break;

            case 1:
                funds_harmonicity         = .99f;
                funds_lowest              = 400.0f;
                funds_highestAllowed      = 3000.0f;
                funds_MIDIdeviation_range = .05f;
                parts_harmonicity         = 1.0f;
                parts_highestAllowed      = 9000.0f;
                parts_MIDIdeviation_range = .1f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .3f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrTwoOctavesLower;
                ampGlobal          = .6f;
                break;

            case 2:
                funds_harmonicity         = 1.02f;
                funds_lowest              = 700.0f;
                funds_highestAllowed      = 3000.0f;
                funds_MIDIdeviation_range = .05f;
                parts_harmonicity         = 1.0f;
                parts_highestAllowed      = 6000.0f;
                parts_MIDIdeviation_range = .1f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.oneOctaveLower;
                ampGlobal          = .6f;
                break;

            case 3:
                funds_harmonicity         = .98f;
                funds_lowest              = 350.0f;
                funds_highestAllowed      = 3000.0f;
                funds_MIDIdeviation_range = .1f;
                parts_harmonicity         = 1.0f;
                parts_highestAllowed      = 6000.0f;
                parts_MIDIdeviation_range = .2f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .5f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.oneOrTwoOctavesLower;
                ampGlobal          = .6f;
                break;

            case 4:
                funds_harmonicity         = 1.5f;
                funds_lowest              = 650.0f;
                funds_highestAllowed      = 2000.0f;
                funds_MIDIdeviation_range = .1f;
                parts_harmonicity         = 1.1f;
                parts_highestAllowed      = 6000.0f;
                parts_MIDIdeviation_range = .3f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .6f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.oneOrTwoOctavesLower;
                ampGlobal          = .8f;
                break;

            case 5:
                funds_harmonicity         = .75f;
                funds_lowest              = 300.0f;
                funds_highestAllowed      = 2000.0f;
                funds_MIDIdeviation_range = .1f;
                parts_harmonicity         = 1.4f;
                parts_highestAllowed      = 8000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .5f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveLower;
                ampGlobal          = .9f;
                break;

            case 6:
                funds_harmonicity         = 1.03f;
                funds_lowest              = 600.0f;
                funds_highestAllowed      = 1500.0f;
                funds_MIDIdeviation_range = .1f;
                parts_harmonicity         = 1.4f;
                parts_highestAllowed      = 7000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .4f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveLower;
                ampGlobal          = 1f;
                break;

            case 7:
                funds_harmonicity         = 1.3f;
                funds_lowest              = 250.0f;
                funds_highestAllowed      = 2000.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .9f;
                parts_highestAllowed      = 7000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .3f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.none;
                ampGlobal          = 1f;
                break;

            case 8:
                funds_harmonicity         = .97f;
                funds_lowest              = 500.0f;
                funds_highestAllowed      = 1500.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = 1.3f;
                parts_highestAllowed      = 6000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .5f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveLower;
                ampGlobal          = 1f;
                break;

            case 9:
                funds_harmonicity         = 1.04f;
                funds_lowest              = 200.0f;
                funds_highestAllowed      = 1000.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = 1.2f;
                parts_highestAllowed      = 4000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .8f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveHigher;
                ampGlobal          = 1.1f;
                break;

            case 10:
                funds_harmonicity         = .97f;
                funds_lowest              = 410.0f;
                funds_highestAllowed      = 1000.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .9f;
                parts_highestAllowed      = 2500.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .8f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveHigher;
                ampGlobal          = .6f;
                break;

            case 11:
                funds_harmonicity         = .55f;
                funds_lowest              = 410.0f;
                funds_highestAllowed      = 1000.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .5f;
                parts_highestAllowed      = 2000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .5f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveLower;
                ampGlobal          = 2.5f;
                break;

            case 12:
                funds_harmonicity         = .4f;
                funds_lowest              = 150.0f;
                funds_highestAllowed      = 600.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .7f;
                parts_highestAllowed      = 2000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .9f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.noneOrOneOctaveHigher;
                ampGlobal          = 3f;
                break;

            case 13:
                funds_harmonicity         = .968f;
                funds_lowest              = 130.0f;
                funds_highestAllowed      = 600.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .5f;
                parts_highestAllowed      = 1000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .2f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.none;
                ampGlobal          = 5.5f;
                break;

            case 14:
                // too large?
                funds_harmonicity         = .94f;
                funds_lowest              = 110.0f;
                funds_highestAllowed      = 600.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .5f;
                parts_highestAllowed      = 1000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .2f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.none;
                ampGlobal          = 5.5f;
                break;

            case 15:
                funds_harmonicity         = .91f;
                funds_lowest              = 90.0f;
                funds_highestAllowed      = 400.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .5f;
                parts_highestAllowed      = 1000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .1f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.none;
                ampGlobal          = 10.5f;
                break;

            case 16:
                funds_harmonicity         = .45f;
                funds_lowest              = 90.0f;
                funds_highestAllowed      = 300.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .5f;
                parts_highestAllowed      = 1000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .5f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.none;
                ampGlobal          = 9.5f;
                break;

            case 17:
                funds_harmonicity         = .25f;
                funds_lowest              = 87.0f;
                funds_highestAllowed      = 300.0f;
                funds_MIDIdeviation_range = 0f;
                parts_harmonicity         = .5f;
                parts_highestAllowed      = 1000.0f;
                parts_include_prob        = .6f;
                lightFlareEvent_shimmer_percentOfCriticalBandRange = new Vector2(0.0f, .95f);
                modelTransposition = DiscModelParams_Cn.ModelTransposition.none;
                ampGlobal          = 11.5f;
                break;
            }
        }

        // above we define all the local vars and then assign it to our DiscModelParams class ( which have the same names )
        // the DiscModelParams class is the container to return all this shit to to the MakeDiscsModel script
        discModelParams = new DiscModelParams_Cn
        {
            funds_harmonicity         = funds_harmonicity,
            funds_deformation         = funds_deformation,
            funds_size                = funds_size,
            funds_lowest              = funds_lowest,
            funds_highestAllowed      = funds_highestAllowed,
            funds_MIDIdeviation_range = funds_MIDIdeviation_range,
            parts_harmonicity         = parts_harmonicity,
            parts_deformation         = parts_deformation,
            parts_size                = parts_size,
            parts_highestAllowed      = parts_highestAllowed,
            parts_MIDIdeviation_range = parts_MIDIdeviation_range,
            parts_include_prob        = parts_include_prob,
            lightFlareEvent_shimmer_percentOfCriticalBandRange = lightFlareEvent_shimmer_percentOfCriticalBandRange,
            modelTransposition = modelTransposition,
            ampGlobal          = ampGlobal
        };
        return(discModelParams);
    }
Пример #3
0
    void Beatings_FlareEvent()
    {
        // we'll add extra tones to the model list, to create beatings / interest / shimmer around each fundamental and partial
        // **** we only generate the extra frequencies once, on event On - this isn't an evolving list of F, A, D ****

        lightFlareEvent_freqs = new List <float>(modelFreqs);  // <-- for troubleshooting
        InstantiateOscAddrs_FlareEvent();
        discModelParams = makeDiscsModel_script.discModelParams;

        sc_lightFlareEvent_shimmer_percentOfCriticalBandRange = discModelParams.lightFlareEvent_shimmer_percentOfCriticalBandRange;

        foreach (float freq in modelFreqs)
        {
            osc_freqsFlare.Add(freq);
        }
        foreach (float amp in modelAmps)
        {
            osc_ampsFlare.Add(amp);
        }
        foreach (float decay in modelDecays)
        {
            osc_decaysFlare.Add(decay);
        }

        for (int f = 0; f < modelFreqs.Count; f++)
        {
            criticalBand      = 24.7f * ((0.00437f * modelFreqs[f]) + 1);
            half_criticalBand = criticalBand / 2;

            // fundamental - add three extra tones
            if (f == 0)
            {
                for (int e = 0; e < 3; e++)
                {
                    percentOfCriticalBand     = Random.Range(sc_lightFlareEvent_shimmer_percentOfCriticalBandRange[0], sc_lightFlareEvent_shimmer_percentOfCriticalBandRange[1]);
                    percentOfCriticalBandFreq = modelFreqs[f] + (percentOfCriticalBand * half_criticalBand);

                    osc_freqsFlare.Add(percentOfCriticalBandFreq);
                    osc_ampsFlare.Add(RandomAmp("louder", aud_lightEventType));
                    osc_decaysFlare.Add(RandomDecay("slower"));

                    // for debug:
                    lightFlareEvent_freqs.Add(percentOfCriticalBandFreq);
                    // lightFlareEvent_amps.Add( RandomAmp( "louder" ) );
                    // lightFlareEvent_decays.Add( RandomDecay( "slower" ) );
                }
            }
            // upper partials - add two extra tones each
            else
            {
                for (int e = 0; e < 2; e++)
                {
                    percentOfCriticalBand     = Random.Range(sc_lightFlareEvent_shimmer_percentOfCriticalBandRange[0], sc_lightFlareEvent_shimmer_percentOfCriticalBandRange[1]);
                    percentOfCriticalBandFreq = modelFreqs[f] + (percentOfCriticalBand * half_criticalBand);

                    osc_freqsFlare.Add(percentOfCriticalBandFreq);
                    osc_ampsFlare.Add(RandomAmp("softer", aud_lightEventType));
                    osc_decaysFlare.Add(RandomDecay("faster"));

                    lightFlareEvent_freqs.Add(percentOfCriticalBandFreq);
                }
            }
        }
    }