public GameObject GetTeleportationExchangeObject(TeleportationTarget teleportationTarget) { DiscsOrder order = (teleportationTarget == TeleportationTarget.NewestDisc ? DiscsOrder.FromNewestToOldest : teleportationTarget == TeleportationTarget.OldestDisc ? DiscsOrder.FromOldestToNewest : DiscsOrder.FromNewestToOldest); List <DiscScript> discs = DiscListingFactory.GetSortedInRangeDiscs(1, order, true, DiscManager.Instance.GetAllThrowedDiscs, DiscManager.Instance.GetInRangeDiscs); if (discs.Count == 0) { return(null); } return(discs[0].gameObject); }
public ActionSelectionResult TrySelectAction(int totalActionPoints, ActionType compType) { ActionSelectionResult trySelectResult = HasEnoughActionPoints(totalActionPoints, compType); if (trySelectResult == ActionSelectionResult.EnoughActionPoints) { if (compType == ActionType.Throw) { if (DiscManager.Instance.GetPossessedDiscsCount == 0) { trySelectResult = ActionSelectionResult.NotEnoughDiscs; } } else if (compType == ActionType.Recall) { List <DiscScript> inRange = DiscManager.Instance.GetInRangeDiscs; List <DiscScript> throwed = DiscManager.Instance.GetAllThrowedDiscs; List <DiscScript> recallable = DiscListingFactory.GetSortedRecallableDiscs(recallCompetence, throwed, inRange); if (recallable.Count == 0) { trySelectResult = ActionSelectionResult.NoNearbyDisc; } } else if (compType == ActionType.Special) { bool usable = GetSpecialCompetenceUsable(totalActionPoints); if (!usable) { trySelectResult = ActionSelectionResult.NoNearbyDisc; } } currentActionPoints = totalActionPoints; } switch (trySelectResult) { case ActionSelectionResult.EnoughActionPoints: ChangeUsabilityState(UsabilityState.Preparing, compType); UIManager.Instance.GetActionBar.UpdatePreConsommationPointBar(totalActionPoints, GetCurrentCompetenceCost()); UIManager.Instance.ShowActionPointsCostText(); UIManager.Instance.UpdateActionPointCostText(GetCurrentCompetenceCost(), totalActionPoints); SoundManager.Instance.PlaySound(Sound.SelectCompetence, Camera.main.transform.position); break; default: SoundManager.Instance.PlaySound(Sound.NotEnoughActionPoint, Camera.main.transform.position); break; } return(trySelectResult); }
public void UpdateRecallPreparation() { Vector3 playerPos = _player.transform.position; Dictionary <DiscScript, DiscTrajectoryParameters> recallTrajectoryParameters = new Dictionary <DiscScript, DiscTrajectoryParameters>(); List <DiscScript> recallableDiscs = DiscListingFactory.GetSortedRecallableDiscs(recallCompetence, DiscManager.Instance.GetAllThrowedDiscs, DiscManager.Instance.GetInRangeDiscs); foreach (DiscScript discInRange in recallableDiscs) { DiscTrajectoryParameters newParams = DiscTrajectoryFactory.GetTrajectory(recallCompetence, discInRange.transform.position, playerPos, DiscManager.Instance.GetAllThrowedDiscs, DiscManager.Instance.GetInRangeDiscs, discInRange); recallTrajectoryParameters.Add(discInRange, newParams); } PreviewCompetencesManager.Instance.UpdateRecallPreview(recallTrajectoryParameters, playerPos); }
public static Dictionary <DiscScript, DiscTrajectoryParameters> GetDiscInRangeTrajectory(Vector3 targetPosition, CompetenceRecall recallCompetence) { List <DiscScript> recallableFromPosition = DiscListingFactory.GetSortedRecallableDiscs(recallCompetence, DiscManager.Instance.GetAllThrowedDiscs, DiscManager.Instance.GetAllInRangeDiscsFromPosition(targetPosition)); Dictionary <DiscScript, DiscTrajectoryParameters> allTrajParams = new Dictionary <DiscScript, DiscTrajectoryParameters>(); foreach (DiscScript disc in recallableFromPosition) { DiscTrajectoryParameters newTrajParams = DiscTrajectoryFactory.GetTrajectory(recallCompetence, disc.transform.position, targetPosition, DiscManager.Instance.GetAllThrowedDiscs, DiscManager.Instance.GetInRangeDiscs, disc); allTrajParams.Add(disc, newTrajParams); } return(allTrajParams); }
public bool GetRecallCompetenceUsable(int currentActionPoints) { bool usable = true; List <DiscScript> inRange = DiscManager.Instance.GetInRangeDiscs; List <DiscScript> throwed = DiscManager.Instance.GetAllThrowedDiscs; List <DiscScript> recallable = DiscListingFactory.GetSortedRecallableDiscs(recallCompetence, throwed, inRange); if (recallCompetence.GetActionPointsCost > currentActionPoints) { return(false); } else if (recallable.Count == 0) { return(false); } return(usable); }
public void LaunchRecallCompetenceForReal() { currentlyInUseDiscs = new List <DiscScript>(); List <DiscScript> discsToRecall = DiscListingFactory.GetSortedRecallableDiscs(recallCompetence, DiscManager.Instance.GetAllThrowedDiscs, DiscManager.Instance.GetInRangeDiscs); foreach (DiscScript discToRecall in discsToRecall) { StartRecallDisc(discToRecall); } if (discsToRecall.Count > 0) { ChangeUsabilityState(UsabilityState.Using, ActionType.Recall); } else { ResetUsabilityState(); } CameraManager.instance.GetPlayerCamera.ResetPlayerCamera(); }
public void StartMovementPreview(List <float> distances, List <Vector3> trajectory, CompetenceRecall currentRecallComp, int completelyUsedActionPoints, bool reachMax) { hitByDiscTrajectories = new Dictionary <DiscScript, Dictionary <GameObject, EnemyBase> >(); movementGhostPreview.GetRenderer.material = baseGhostMaterial; Vector3 startPosition = trajectory[0]; Vector3 targetPosition = trajectory[trajectory.Count - 1]; #region Circles if (showMovementCircles) { int newNumber = distances.Count; if (newNumber > movementCirclePreviews.Count) { for (int i = movementCirclePreviews.Count; i < newNumber; i++) { MovementCirclePreview newMovementCirclePreview = Instantiate(movementCirclePreviewPrefab, movementPreviewsParent); newMovementCirclePreview.ShowPreview(); movementCirclePreviews.Add(newMovementCirclePreview); } } Vector3 circlePos = new Vector3(startPosition.x, 0.01f, startPosition.z); for (int i = 0; i < newNumber; i++) { movementCirclePreviews[i].ShowPreview(); movementCirclePreviews[i].ChangeRadius(distances[i]); movementCirclePreviews[i].transform.position = circlePos; } for (int i = newNumber; i < movementCirclePreviews.Count; i++) { movementCirclePreviews[i].HidePreview(); } } #endregion currentMovementDistances = distances; movementLinePreview.ShowPreview(); movementLinePreview.UpdateLine(trajectory, currentMovementDistances, completelyUsedActionPoints, reachMax); movementGhostPreview.ShowPreview(); movementGhostPreview.transform.position = trajectory[trajectory.Count - 1]; Dictionary <DiscScript, DiscTrajectoryParameters> discsInNewPositionRangeParameters = DiscListingFactory.GetDiscInRangeTrajectory(targetPosition, currentRecallComp); StartRecallPreview(discsInNewPositionRangeParameters, targetPosition); justStartedMovementPreview = true; UpdateMovementPreview(trajectory, currentRecallComp, completelyUsedActionPoints, reachMax); foreach (EnemyBase enemy in EnemiesManager.Instance.GetAllInGameEnemiesOrdered) { enemy.DisplayAndActualisePreviewAttack(movementGhostPreview.transform); } }
public void UpdateTeleportationPreview(Vector3 position, bool canTeleport, CompetenceRecall currentRecallComp) { movementGhostPreview.GetRenderer.material = canTeleport ? baseGhostMaterial : cantMoveThereMaterial; movementGhostPreview.transform.position = position; Dictionary <DiscScript, DiscTrajectoryParameters> discsInNewPositionRangeParameters = DiscListingFactory.GetDiscInRangeTrajectory(position, currentRecallComp); UpdateRecallPreview(discsInNewPositionRangeParameters, position); }
public void StartTeleportationPreview(Vector3 startPos, Vector3 targetPos, bool canTeleport, CompetenceRecall currentRecallComp) { hitByDiscTrajectories = new Dictionary <DiscScript, Dictionary <GameObject, EnemyBase> >(); movementGhostPreview.GetRenderer.material = canTeleport ? baseGhostMaterial : cantMoveThereMaterial; discEffectZonePreview.gameObject.SetActive(true); discEffectZonePreview.transform.localScale = Vector3.one * DiscManager.Instance.recallRange; discEffectZonePreview.transform.position = startPos + Vector3.up * 0.01f; movementGhostPreview.gameObject.SetActive(true); movementGhostPreview.transform.position = targetPos; Dictionary <DiscScript, DiscTrajectoryParameters> discsInNewPositionRangeParameters = DiscListingFactory.GetDiscInRangeTrajectory(targetPos, currentRecallComp); StartRecallPreview(discsInNewPositionRangeParameters, targetPos); foreach (EnemyBase enemy in EnemiesManager.Instance.GetAllInGameEnemiesOrdered) { enemy.DisplayAndActualisePreviewAttack(movementGhostPreview.transform); } }
public void UpdateMovementPreview(List <Vector3> trajectory, CompetenceRecall currentRecallComp, int completelyUsedActionPoints, bool reachMax) { Vector3 startPosition = trajectory[0]; Vector3 targetPosition = trajectory[trajectory.Count - 1]; movementLinePreview.UpdateLine(trajectory, currentMovementDistances, completelyUsedActionPoints, reachMax); movementGhostPreview.transform.position = targetPosition; if (!justStartedMovementPreview) { Dictionary <DiscScript, DiscTrajectoryParameters> discsInNewPositionRangeParameters = DiscListingFactory.GetDiscInRangeTrajectory(targetPosition, currentRecallComp); UpdateRecallPreview(discsInNewPositionRangeParameters, targetPosition); } else { justStartedMovementPreview = false; } }