void Start() { projectileVelocity = 3; myAnimator = GetComponent <Animator> (); disable = GetComponent <DisableButton> (); //starting in _ will be played every _ InvokeRepeating("Shoot", 1f, 2f); InvokeRepeating("ShootThree", 2f, 2f); InvokeRepeating("ShootTwo", 2f, 2f); }
private void DisablePingButton(bool ornot) { if (button1.InvokeRequired) { DisableButton d = new DisableButton(DisablePingButton); Invoke(d, new object[] { ornot }); } else { button1.Enabled = ornot; } }