Пример #1
0
 /// <summary>
 /// Gets the tax colour.
 /// </summary>
 /// <returns></returns>
 private string GetTaxColour()
 {
     if (!m_State.IsValueDirty <double>("Tax"))
     {
         return("gray");                     //Normal
     }
     else if (m_State.GetValue <double>("Tax") > m_State.GetOriginalValue <double>("Tax"))
     {
         return("green");                    //Higher - green
     }
     else
     {
         return("red");                    //Lower - red
     }
 }
Пример #2
0
 /// <summary>
 /// Validate outstanding changes
 /// </summary>
 /// <returns></returns>
 bool ICommitGumpEntity.Validate()
 {
     //Assert that the values havent changed
     if (((int)m_State.GetOriginalValue <KinGuardPost.HireSpeeds>("Speed")) != (int)GuardPost.HireSpeed)
     {
         return(false);
     }
     if (((int)m_State.GetOriginalValue <int>("Slots")) != GetSlotsAvailable())
     {
         return(false);
     }
     if (((int)m_State.GetOriginalValue <FightMode>("Target")) != (int)GuardPost.FightMode)
     {
         return(false);
     }
     if (((int)m_State.GetOriginalValue <KinFactionGuardTypes>("Type")) != (int)GuardPost.GuardType)
     {
         return(false);
     }
     return(true);
 }