private void CheckDirtyChanged(bool oldState) { if (oldState != Dirty) { DirtyChanged.Raise(this, EventArgs.Empty); } }
private void SetDirty(bool newValue) { if (newValue != _dirty) { _dirty = newValue; DirtyChanged.Raise(this, EventArgs.Empty); } }
protected virtual void OnDirtyChanged(EventArgs e) { DirtyChanged.Raise(this, e); }
private void commandCount_DirtyChanged(object sender, EventArgs e) { DirtyChanged.Raise(this, e); }
private void history_DirtyChanged(object sender, EventArgs e) { DirtyChanged.Raise(this, e); }