public ShadowLightMap(ShadowFilter SpotShadowFilter = ShadowFilter.PCF7x7SOFT, int SpotShadowBufferSize = 1024, DirectionalShadowFilteringType DirectionalFilteringType = DirectionalShadowFilteringType.PCF7x7, int DirectionalShadowMapSize = 512, float CascadeSplitConstant = 0.95f) { this.shadowFilterSpot = SpotShadowFilter; this.shadownBufferSize = SpotShadowBufferSize; this.filteringType = DirectionalFilteringType; this.shadowMapSize = DirectionalShadowMapSize; this.splitConstant = CascadeSplitConstant; }
public ShadowLightMap(ShadowFilter SpotShadowFilter = ShadowFilter.PCF7x7SOFT, int SpotShadowBufferSize = 1024, DirectionalShadowFilteringType DirectionalFilteringType = DirectionalShadowFilteringType.PCF7x7, int DirectionalShadowMapSize = 512, float CascadeSplitConstant = 0.95f) { this.shadowFilterSpot = SpotShadowFilter; this.shadownBufferSize = SpotShadowBufferSize; this.filteringType = DirectionalFilteringType; this.shadowMapSize = DirectionalShadowMapSize; this.splitConstant = CascadeSplitConstant; }