public ShadowLightMap(ShadowFilter SpotShadowFilter = ShadowFilter.PCF7x7SOFT, int SpotShadowBufferSize = 1024, DirectionalShadowFilteringType DirectionalFilteringType = DirectionalShadowFilteringType.PCF7x7, int DirectionalShadowMapSize = 512, float CascadeSplitConstant = 0.95f)
 {
     this.shadowFilterSpot = SpotShadowFilter;
     this.shadownBufferSize = SpotShadowBufferSize;
     this.filteringType = DirectionalFilteringType;
     this.shadowMapSize = DirectionalShadowMapSize;
     this.splitConstant = CascadeSplitConstant;
 }
Пример #2
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 public ShadowLightMap(ShadowFilter SpotShadowFilter = ShadowFilter.PCF7x7SOFT, int SpotShadowBufferSize = 1024, DirectionalShadowFilteringType DirectionalFilteringType = DirectionalShadowFilteringType.PCF7x7, int DirectionalShadowMapSize = 512, float CascadeSplitConstant = 0.95f)
 {
     this.shadowFilterSpot  = SpotShadowFilter;
     this.shadownBufferSize = SpotShadowBufferSize;
     this.filteringType     = DirectionalFilteringType;
     this.shadowMapSize     = DirectionalShadowMapSize;
     this.splitConstant     = CascadeSplitConstant;
 }