// Update is called once per frame void Update() { DirectionalCamera cDir = CameraApplicator.cam.Cdir; if (mudandoCam) { tempoDecorrido += Time.deltaTime; cDir.SphericalDistance = Mathf.Lerp(startDistance, dtForCam.distance, tempoDecorrido / TEMPO_MUDANDO_CAM); cDir.VarVerticalHeightPoint = Mathf.Lerp(startHeight, dtForCam.height, tempoDecorrido / TEMPO_MUDANDO_CAM); if (tempoDecorrido >= TEMPO_MUDANDO_CAM) { mudandoCam = false; } } else { Vector3 V = new Vector3( -CommandReader.GetAxis("Xcam", Controlador.teclado), -CommandReader.GetAxis("Zcam", Controlador.teclado), CommandReader.GetAxis("Ycam", Controlador.teclado) ); if (CameraApplicator.cam) { CameraApplicator.cam.ValoresDeCamera(V.x, 0, false, false); float f = cDir.SphericalDistance + V.z * velMinMaxZ.x * Time.deltaTime; cDir.SphericalDistance = Mathf.Clamp(f, velMinMaxZ.y, velMinMaxZ.z); f = cDir.VarVerticalHeightPoint + V.y * velMinMaxY.x * Time.deltaTime; cDir.VarVerticalHeightPoint = Mathf.Clamp(f, velMinMaxY.y, velMinMaxY.z); } else { Debug.Log("Ué"); } } }
private void MainAction(int index) { EditableElements target = activeEditables[index]; if (target.type == EditableType.control) { ControlMainAction(target); } else if (target.type == EditableType.mesh || target.type == EditableType.texture) { ChangeElementMainAction(target); } else if (target.type == EditableType.color) { ColorContainerStruct ccs = secManager.GetColorAssignById(target.member).coresEditaveis[target.inIndex]; secManager.StartChangeColor(target.member, target.inIndex, ccs); ChangeColorMainAction(ccs); estado = EstadoDoMenu.colorGrid; } else if (target.type == EditableType.personagemBase) { if (secManager == secManagerH_Base) { ChangeBaseCharacter(false); DirectionalCamera cDir = CameraApplicator.cam.Cdir; //CameraAplicator.cam.FocusBasicCam(secManager.transform, 0.2f, .7f); CameraApplicator.cam.Cdir.VarVerticalHeightPoint = .7f; SupportSingleton.Instance.InvokeOnEndFrame(() => { secManager.SetColorsByAssign(secManagerH_Base.ColorAssign); }); } else if (secManager == secManagerM_Base) { ChangeBaseCharacter(true); DirectionalCamera cDir = CameraApplicator.cam.Cdir; //CameraAplicator.cam.FocusBasicCam(secManager.transform, 0.2f, .7f); CameraApplicator.cam.Cdir.VarVerticalHeightPoint = .7f; SupportSingleton.Instance.InvokeOnEndFrame(() => { CameraApplicator.cam.Cdir.VarVerticalHeightPoint = .7f; secManager.SetColorsByAssign(secManagerM_Base.ColorAssign); }); } } else if (target.type == EditableType.conclusao) { estado = EstadoDoMenu.confirmacaoAberta; confirmation.StartConfirmationPanel( () => { cMenu.FinishHud(); ProvisionalStartGame.InitProvisionalStartGame( testMeshCombiner, secManager ); }, () => { estado = EstadoDoMenu.main; }, "Iniciar o jogo com esse personagem?", hideSelections: true ); } }