private void Awake() { if (instance == null) { instance = this; } spriteRenderer = GetComponent <SpriteRenderer>(); HideArrow(); }
private void Awake() { impulseForceRead = boatImpulseForce; throwObjectSystem = new ThrowObjectSystem(); DirectionalArrowBehaviour.SetupArrow(() => launchDirection); }
private void Awake() { throwObjectSystem = new ThrowObjectSystem(); DirectionalArrowBehaviour.SetupArrow(() => launchDirection); }