public AttackOnAirState(AttackStateMachine ASM, DirectionChangeAttack directionChange) : base(ASM, directionChange) { }
public ChagnedDirectionState(AttackStateMachine ASM, DirectionChangeAttack directionChange) : base(ASM, directionChange) { }
protected DirectionChangeAttackState(AttackStateMachine ASM, DirectionChangeAttack directionChange) : base(ASM) { _directionChange = directionChange; }