public void DirectionToType() { Direction original = Direction.None; Direction.Types expressive = (Direction.Types)original; Direction converted = (Direction)expressive; Assert.Equal(original, converted); }
float WindStrength; //meters per second public WeatherComponent() : base(true, false, false, false) { WindDirection = EnumUtils.RandomEnumValue <Direction.Types>(); WindStrength = Calculate.PercentValue() / 10.01f; //arbitrary? Fxyt = Formulae.RandomWindPattern(); //todo... this, but better }