public int CompareTo(object obj) { DirPt pt = (DirPt)obj; if (this < pt) { return(-1); } else if (this > pt) { return(1); } return(0); }
/// <summary> /// Creates single h-line at the specified vertical offset. /// </summary> private PointList BuildLine(float yOff) { PointF p11 = new PointF(_bounds.Left - 1, 0); PointF p12 = new PointF(_bounds.Right + 1, 0); PointF p21 = new PointF(_bounds.Left - 1, 0); PointF p22 = new PointF(_bounds.Right + 1, 0); p11.Y = p12.Y = yOff; yOff += _text.Height; if (yOff > _bounds.Bottom) { return(null); } p21.Y = p22.Y = yOff; ArrayList merge = new ArrayList(); PointList result = new PointList(); PointList row1 = PolygonIntersect(p11, p12); PointList row2 = PolygonIntersect(p21, p22); int i; for (i = 0; i < row1.Count; i++) { merge.Add(new DirPt(row1[i], i % 2 == 1 ? 2 : 0)); } for (i = 0; i < row2.Count; i++) { merge.Add(new DirPt(row2[i], i % 2 == 1 ? 3 : 1)); } merge.Sort(); PointF pt = PointF.Empty; int inter = -1; // 0 - for first line, 2 for second line, 4 - for both for (i = 0; i < merge.Count; i++) { DirPt temp = merge[i] as DirPt; if (temp.Direction == 2 || temp.Direction == 3) // out { if (inter != 4) { if (inter == 0 && temp.Direction == 2) { inter = -1; } else if (inter == 2 && temp.Direction == 3) { inter = -1; } continue; } pt.Y = yOff - _text.Height; temp.Point = new PointF(temp.Point.X, yOff); // Make points relative to the upper-left point of the polygon pt.X -= _bounds.Left; pt.Y -= _bounds.Top; temp.Point = new PointF( temp.Point.X - _bounds.Left, temp.Point.Y - _bounds.Top); result.Add(pt); result.Add(temp.Point); if (temp.Direction == 2) { inter = 2; } else { inter = 0; } } else { pt = temp.Point; if (temp.Direction == 0) { if (inter == -1) { inter = 0; } else if (inter == 2) { inter = 4; } } else { if (inter == -1) { inter = 2; } else if (inter == 0) { inter = 4; } } } } // Check if the center point of each // rectangle lies within the polygon for (i = 0; i < result.Count;) { PointF pt1 = result[i]; PointF pt2 = result[i + 1]; PointF ptc = PointF.Empty; ptc.X = (pt1.X + pt2.X) / 2 + _bounds.Left; ptc.Y = (pt1.Y + pt2.Y) / 2 + _bounds.Top; if (!_polygon.Contains(ptc)) { result.RemoveAt(i); result.RemoveAt(i); } else { i += 2; } } return(result); }