Пример #1
0
        private void Bribe(object sender, EventArgs args)
        {
            IUnit newUnit = Game.CreateUnit(_unitToBribe.Type, _unitToBribe.X, _unitToBribe.Y, _diplomat.Owner);

            Game.DisbandUnit(_unitToBribe);
            _diplomat.KeepMoving(newUnit);

            _diplomat.Player.Gold -= (short)_bribeCost;

            Cancel();
        }
Пример #2
0
        private void Bribe(object sender, EventArgs args)
        {
            IUnit newUnit = Game.CreateUnit(_unitToBribe.Type, _unitToBribe.X, _unitToBribe.Y, _diplomat.Owner);

            Game.DisbandUnit(_unitToBribe);
            _diplomat.KeepMoving(newUnit);

            _diplomat.Player.Gold -= (short)_bribeCost;

            // fire-eggs 20190725 bribed unit doesn't get to move this turn
            newUnit.SkipTurn();

            Cancel();
        }