// Start is called before the first frame update void Start() { Player = GameObject.FindWithTag("Player"); DinoAnimScript = GameObject.Find("DinoAnim").GetComponent <DinoAnimation>(); spawnDino = GameObject.Find("SpawnDino"); setUpScript = spawnDino.GetComponent <DinoSpawn>(); }
// Start is called before the first frame update void Start() { spawnDino = GameObject.Find("SpawnDino"); setUpScript = spawnDino.GetComponent <DinoSpawn>(); leftLabel = GameObject.Find("left label"); rightLabel = GameObject.Find("right label"); if (setUpScript.switchInput) { leftLabel.GetComponent <SpriteRenderer>().sprite = feed; rightLabel.GetComponent <SpriteRenderer>().sprite = hit; } else { leftLabel.GetComponent <SpriteRenderer>().sprite = hit; rightLabel.GetComponent <SpriteRenderer>().sprite = feed; } }