void Start() { buttonAnim = GetComponent <Animator>(); Dima = GameObject.Find("Dima"); dimaScript = Dima.GetComponent <Dima_script>(); buttonAudio = GetComponent <AudioSource>(); }
void Start() { parent = transform.parent.gameObject; Dima = GameObject.Find("Dima"); dimaScript = Dima.GetComponent <Dima_script>(); hitSound = GetComponent <AudioSource>(); overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); }
void Awake() { Dima = GameObject.Find("Dima"); dimaScript = Dima.GetComponent <Dima_script>(); spawn = transform.Find("Spawn").gameObject.transform; overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); Spawn(); }
void Start() { dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); wavesSpawn = transform.Find("Waves_spawn").gameObject; effect = transform.Find("Teleporter_effect").gameObject; effect.SetActive(false); }
void Start() { turretAnim = GetComponent <Animator>(); Dima = GameObject.Find("Dima"); dimaScript = Dima.GetComponent <Dima_script>(); overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); turretAudio = GetComponent <AudioSource>(); shootAudio = barrelEnd.GetComponent <AudioSource>(); color1 = new Color(255, 255, 255, 255); // white color2 = new Color(255, 0, 0, 255); // red deathParticles.SetActive(false); }
void Start() { overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); Dima = GameObject.Find("Dima"); dimaScript = Dima.GetComponent <Dima_script>(); Vector3 middlePoint = (laser_A.transform.Find("Laser_Target_A").position + laser_B.transform.Find("Laser_Target_B").position) / 2; middlePointObject = Instantiate(new GameObject(), middlePoint, Quaternion.identity); Quaternion lookRot = GenericFunctions.GetLookRotation(laser_A.transform, laser_B.transform); float distance = GenericFunctions.GetDistance(laser_A.transform.Find("Laser_Target_A").gameObject, laser_B.transform.Find("Laser_Target_B").gameObject); if (isDeathLaser) { beam_A1.SetActive(false); beam_A2.SetActive(false); beam_D.transform.position = middlePoint; beam_D.transform.rotation = lookRot; beam_D.transform.localScale = new Vector3(distance - (distance / 7), beam_D.transform.localScale.y, beam_D.transform.localScale.z); } else { beam_D.SetActive(false); beam_A1.transform.position = middlePoint; beam_A1.transform.rotation = lookRot; beam_A1.transform.localScale = new Vector3(distance - (distance / 7), beam_A1.transform.localScale.y, beam_A1.transform.localScale.z); beam_A2.transform.position = middlePoint; beam_A2.transform.rotation = lookRot; beam_A2.transform.localScale = new Vector3(distance - (distance / 7), beam_A2.transform.localScale.y, beam_A2.transform.localScale.z); } laser_Ball_A = laser_A.transform.Find("Laser_ball").gameObject; laser_Ball_D_A = laser_A.transform.Find("Laser_ball_D").gameObject; laser_Ball_A1_A = laser_A.transform.Find("Laser_ball_A1").gameObject; laser_Ball_A2_A = laser_A.transform.Find("Laser_ball_A2").gameObject; laser_Ball_B = laser_B.transform.Find("Laser_ball").gameObject; laser_Ball_D_B = laser_B.transform.Find("Laser_ball_D").gameObject; laser_Ball_A1_B = laser_B.transform.Find("Laser_ball_A1").gameObject; laser_Ball_A2_B = laser_B.transform.Find("Laser_ball_A2").gameObject; }
void Start() { spawn = gameObject.transform.Find("Spawn"); dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); bulletAudio1.clip = bulletClips[0]; }
void Start() { dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); }
void Awake() { Dima = GetComponent <Dima_script>(); animator = GetComponent <Animator>(); }
void Start() { crosshair = GameObject.Find("Crosshair").GetComponent <Transform>(); dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); }
void Start() { dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); overlord = GameObject.Find("OVERLORD").GetComponent <Overlord_script>(); }
void Start() { dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); trapAnim = GetComponent <Animator>(); trapAudio = GetComponent <AudioSource>(); }
void Start() { dimaScript = GameObject.Find("Dima").GetComponent <Dima_script>(); toxicAudio = GetComponent <AudioSource>(); }