// Use this for initialization void Start() { multiplier = MULT_START; w_dig = whole.GetComponent <DigitController>(); f_dig = fract.GetComponent <DigitController>(); SetGUI(); }
// Use this for initialization void Awake() { coins = 0; hundreds = UIHundreds.GetComponent <DigitController>(); tens = UITens.GetComponent <DigitController>(); ones = UIOnes.GetComponent <DigitController>(); }
void Start() { enemy = GameObject.FindObjectOfType <EnemyController> (); playerDigits = GameObject.FindGameObjectWithTag("Player").GetComponent <DigitController> (); tutorial = GameObject.FindObjectOfType <TutorialController> (); description = gameObject.name; digitText = GetComponentInChildren <Text> (); difficultyLevel = PlayerPrefController.GetDifficultyLevel(); if (difficultyLevel == 1) { digitText.text = "20"; } else if (difficultyLevel == 2) { digitText.text = "30"; } else if (difficultyLevel == 3) { digitText.text = "50"; } digitValue = int.Parse(digitText.text); }
// Use this for initialization void Start() { DigitController [] digitControllers = this.GetComponentsInChildren <DigitController> (); if (digitControllers != null && digitControllers.Length == 2) { this.digit1 = digitControllers [0]; this.digit2 = digitControllers [1]; } else { Debug.LogWarning("Digits are missing"); } this.trafficLight = this.GetComponentInChildren <TrafficLightController> (); this.counter = this.timer; this.wall = this.GetComponent <BoxCollider> (); this.InvokeRepeating("DecreaseCounter", 1, 1); }
// Use this for initialization void Start() { if (digits.Length != 10) { Debug.Log("Digits are not set correctly"); } if (startTime >= 600) { Debug.Log("too long time, max is 600"); startTime = 599; } if (startTime < 1) { Debug.Log("too small time"); startTime = 1; } transform.FindChild("Sphere0").gameObject.GetComponent <Renderer> ().material.color = TimeColor; transform.FindChild("Sphere1").gameObject.GetComponent <Renderer> ().material.color = TimeColor; min = transform.FindChild("min").gameObject.GetComponent <DigitController>(); sec_t = transform.FindChild("sec_tenth").gameObject.GetComponent <DigitController>(); sec_o = transform.FindChild("sec_one").gameObject.GetComponent <DigitController>(); if (timeGap < timeChange + 0.15f) { Debug.Log("timeGap should be greater than timeChange"); timeGap = timeChange + 0.15f; } min.switch_time = timeChange; sec_t.switch_time = timeChange; sec_o.switch_time = timeChange; time_show = get_time(startTime); rest_time = startTime; time_next = startTime - 1; min.ChangeTo(digits [time_show / 100], TimeColor); sec_t.ChangeTo(digits [time_show % 100 / 10], TimeColor); sec_o.ChangeTo(digits [time_show % 10], TimeColor); _waiting = timeGap; }