public void SetDigPlace(Vector2 _position, Vector3 _rotation, DigPlace _script) { isNear = true; position = _position; rotation = _rotation; script = _script; rewards = script.rewards; if (!isDug()) { antenneLighting.EnableLight(); if (IsControllerAvailable()) { InputSystem.ResumeHaptics(); } } else { isNear = false; } }
private void DigInRange(Vector2 digPlacePosition, Vector3 digPlaceRotation, DigPlace script) { digInfo.SetDigPlace(digPlacePosition, digPlaceRotation, script); }