void Start() { mAnimator = GetComponent <Animator> (); sr = transform.GetChild(0).GetComponent <SpriteRenderer> (); title = new GameObject[6]; player = GameObject.Find("Player").transform; // Init Floor stuff mFloorControllerRef = FindObjectOfType <FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren <SpriteRenderer> (); floorBoundaryInitialized = false; mHealthBarRef = GameObject.FindGameObjectWithTag("BossHealth").GetComponent <HealthBar> (); mHealthBarRef.transform.position += new Vector3(0f, 0f, -30f); storyScript = GameObject.Find("BossScript").GetComponent <DigDugStory> (); healthDivider = mHealthBarRef.GetMaxHealth() / 4; AudioSource[] audioSources = GetComponents <AudioSource> (); pumping = audioSources [0]; }
void Start() { mAnimator = GetComponent<Animator> (); sr = transform.GetChild (0).GetComponent<SpriteRenderer> (); title = new GameObject[6]; player = GameObject.Find ("Player").transform; // Init Floor stuff mFloorControllerRef = FindObjectOfType<FloorController> (); mFloorBoundary = new float[4]; mSpriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer> (); floorBoundaryInitialized = false; mHealthBarRef = GameObject.FindGameObjectWithTag ("BossHealth").GetComponent<HealthBar> (); mHealthBarRef.transform.position += new Vector3 (0f, 0f, -30f); storyScript = GameObject.Find ("BossScript").GetComponent<DigDugStory> (); healthDivider = mHealthBarRef.GetMaxHealth () / 4; AudioSource[] audioSources = GetComponents<AudioSource> (); pumping = audioSources [0]; }