public override bool newGame(DificultyType difficulty) { //if the game does not initialize the gamestate after doing a new game then we do it here. if (GameState == BasicGameState.loading) { GameState = BasicGameState.waitingForUserInput; } return(base.newGame(difficulty)); }
public virtual bool newGame(DificultyType difficulty) { Difficulty = difficulty; return(true); }
//---------------------------------------------------------------------------------- // IGame Members //---------------------------------------------------------------------------------- public virtual bool setDificulty(DificultyType dificulty) { return(false); }