public void implicitly_convert_from_difficulty_rating_to_int() { var difficultyRating = new DifficultyRating(50); int percentage = difficultyRating; Assert.That(percentage, Is.EqualTo(difficultyRating.Percentage)); }
private void assertTooShort(List <HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy) { var issues = check.Run(getContext(hitObjects, difficultyRating)).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.First().Template is CheckTooShortSliders.IssueTemplateTooShort); }
public void implicitly_convert_from_byte_to_difficulty_rating() { byte percentage = 65; DifficultyRating difficultyRating = percentage; Assert.That(difficultyRating.Percentage, Is.EqualTo(percentage)); }
/// <summary> /// Retrieves the colour for a <see cref="DifficultyRating"/>. /// </summary> /// <remarks> /// Sourced from the @diff-{rating} variables in https://github.com/ppy/osu-web/blob/71fbab8936d79a7929d13854f5e854b4f383b236/resources/assets/less/variables.less. /// </remarks> public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false) { switch (difficulty) { case DifficultyRating.Easy: return(Color4Extensions.FromHex("4ebfff")); case DifficultyRating.Normal: return(Color4Extensions.FromHex("66ff91")); case DifficultyRating.Hard: return(Color4Extensions.FromHex("f7e85d")); case DifficultyRating.Insane: return(Color4Extensions.FromHex("ff7e68")); case DifficultyRating.Expert: return(Color4Extensions.FromHex("fe3c71")); case DifficultyRating.ExpertPlus: return(Color4Extensions.FromHex("6662dd")); default: throw new ArgumentOutOfRangeException(nameof(difficulty)); } }
private BeatmapVerifierContext getContext(List <HitObject> hitObjects, DifficultyRating difficultyRating) { var beatmap = new Beatmap <HitObject> { HitObjects = hitObjects }; return(new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating)); }
private void assertTooShortSpinnerEnd(IBeatmap beatmap, DifficultyRating difficultyRating) { var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating); var issues = check.Run(context).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerEndGap)); }
public void difficulty_can_not_be_less_than_0() { var item = new ReviewItemBuilder().Due().WithDifficultyRating(0).Build(); var strategy = new SuperMemo2ReviewStrategy(); var actualDifficulty = strategy.AdjustDifficulty(item, ReviewOutcome.Perfect); var expectedDifficulty = new DifficultyRating(0); Assert.That(actualDifficulty, Is.EqualTo(expectedDifficulty)); }
public void hesitant_review_leaves_difficulty_the_same() { var item = new ReviewItemBuilder().Due().WithDifficultyRating(50).Build(); var strategy = new SuperMemo2ReviewStrategy(); var actualDifficulty = strategy.AdjustDifficulty(item, ReviewOutcome.Hesitant); var expectedDifficulty = new DifficultyRating(50); Assert.That(actualDifficulty, Is.EqualTo(expectedDifficulty)); }
public void perfect_review_lowers_difficulty() { var item = new ReviewItemBuilder().Due().WithDifficultyRating(50).Build(); var strategy = new SuperMemo2ReviewStrategy(); var actualDifficulty = strategy.AdjustDifficulty(item, ReviewOutcome.Perfect); var expectedDifficulty = new DifficultyRating(41); Assert.That(actualDifficulty, Is.EqualTo(expectedDifficulty)); }
public static List <UnitType> UnitsWithDifficulty(DifficultyRating rating) { var result = new List <UnitType>(); foreach (UnitType unitType in System.Enum.GetValues(typeof(UnitType)).Cast <UnitType>()) { if (_staticUnitInfo[unitType].difficultyRating == rating) { result.Add(unitType); } } return(result); }
public override string ToString() => $"\nSetId: {Id}\n" + $"RankedStatus: {RankedStatus}\n" + $"Artist: {Artist}\n" + $"Title: {Title}\n" + $"Creator: {Creator}\n" + $"Tags: [{Tags.Join(", ")}]\n" + $"Modes: [{Mode.Select(s => s.ToString()).Join(", ")}]\n" + $"DiffNames: [{DiffName.Join(", ")}]\n" + $"Cs: [{Cs.Select(s => s.ToString()).Join(", ")}]\n" + $"Ar: [{Ar.Select(s => s.ToString()).Join(", ")}]\n" + $"Od: [{Od.Select(s => s.ToString()).Join(", ")}]\n" + $"Hp: [{Hp.Select(s => s.ToString()).Join(", ")}]\n" + $"DifficultyRating: [{DifficultyRating.Select(s => s.ToString(CultureInfo.InvariantCulture)).Join(", ")}]\n" + $"Bpm: [{Bpm.Select(s => s.ToString()).Join(", ")}]\n" + $"TotalLength: [{TotalLength.Select(s => s.ToString()).Join(", ")}]\n" + $"Genre: {Genre}\n" + $"Language: {Language}\n" + $"DiffName: [{Mode.Select(s => s.ToString()).Join(", ")}]\n" + $"ApprovedDate: {ApprovedDate}";
public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false) { switch (difficulty) { case DifficultyRating.Easy: return(Green); default: case DifficultyRating.Normal: return(Blue); case DifficultyRating.Hard: return(Yellow); case DifficultyRating.Insane: return(Pink); case DifficultyRating.Expert: return(useLighterColour ? PurpleLight : Purple); case DifficultyRating.ExpertPlus: return(useLighterColour ? Gray9 : Gray0); } }
public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false) { switch (difficulty) { case DifficultyRating.Easy: return(Green); default: case DifficultyRating.Normal: return(Blue); case DifficultyRating.Hard: return(Yellow); case DifficultyRating.Insane: return(Pink); case DifficultyRating.Expert: return(PurpleLight); case DifficultyRating.ExpertPlus: return(useLighterColour ? Gray9 : Color4Extensions.FromHex("#121415")); } }
public Color4 ForDifficultyRating(DifficultyRating difficulty) { switch (difficulty) { case DifficultyRating.Easy: return(Green); default: case DifficultyRating.Normal: return(Blue); case DifficultyRating.Hard: return(Yellow); case DifficultyRating.Insane: return(Pink); case DifficultyRating.Expert: return(Purple); case DifficultyRating.ExpertPlus: return(Gray0); } }
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket) { var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating); Assert.AreEqual(expectedBracket, actualBracket); }
public BeatmapVerifierContext(IBeatmap beatmap, IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus) { Beatmap = beatmap; WorkingBeatmap = workingBeatmap; InterpretedDifficulty = difficultyRating; }
private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating) { var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating); Assert.That(check.Run(context), Is.Empty); }
public ReviewItemBuilder WithDifficultyRating(DifficultyRating difficulty) { _item.DifficultyRating = difficulty; return(this); }
public ReviewItemBuilder WithDifficultyRating(DifficultyRating difficulty) { _item.DifficultyRating = difficulty; return this; }
private void assertOk(List <HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy) { Assert.That(check.Run(getContext(hitObjects, difficultyRating)), Is.Empty); }