public void TestDeleteNotInUse() { DifficultyLevel level = _dataGenerator.CreateDifficultyLevel(); IDifficultyLevelDao dao = new DifficultyLevelDao(_graphClient); dao.Delete(level); }
public void TestGetLevelOnVariation() { Country country = new CountryDao(_graphClient).Create(new Country() { Name = "var test" }); Route route = new RouteDao(_graphClient).CreateIn(country, new Route() { Name = "r var test" }); DifficultyLevelScale scale = new DifficultyLevelScaleDao(_graphClient).Create(new DifficultyLevelScale()); DifficultyLevel level = new DifficultyLevelDao(_graphClient).Create(scale, new DifficultyLevel() { Name = "dl var test" }); Variation variation = new VariationDao(_graphClient).Create(new Variation() { Name = "v var test" }, route, level); Variation variationOnRoute = new VariationDao(_graphClient).GetAllOn(route).First(); DifficultyLevel levelOnVariation = new DifficultyLevelDao(_graphClient).GetLevelOnVariation(variationOnRoute); Assert.AreEqual(level.Id, levelOnVariation.Id); }
public void TestIsInUseWithUnusedLevel() { DifficultyLevel levelNotInUse = _dataGenerator.CreateDifficultyLevel(); IDifficultyLevelDao difficultyLevelDao = new DifficultyLevelDao(_graphClient); bool isLevelInUse = difficultyLevelDao.IsInUse(levelNotInUse); Assert.IsFalse(isLevelInUse); }
public void TestDeleteInUse() { DifficultyLevel level = _dataGenerator.CreateDifficultyLevel(); Variation variation = _dataGenerator.CreateVariation(difficultyLevel: level); IDifficultyLevelDao dao = new DifficultyLevelDao(_graphClient); Action action = () => dao.Delete(level); action.ShouldThrow <NodeInUseException>(); }
public void TestUpdate() { DifficultyLevelScale scale = _dataGenerator.CreateDifficultyLevelScale(); DifficultyLevel difficultyLevel = _dataGenerator.CreateDifficultyLevel(difficultyLevelScale: scale); difficultyLevel.Name = "newname"; IDifficultyLevelDao difficultyLevelDao = new DifficultyLevelDao(_graphClient); difficultyLevelDao.Save(difficultyLevel); Assert.AreEqual("newname", difficultyLevelDao.GetAllIn(scale).First().Name); }
public void TestCreateAndGetAll() { DifficultyLevelDao difficultyLevelDao = new DifficultyLevelDao(_graphClient); DifficultyLevelScale scale = _dataGenerator.CreateDifficultyLevelScale(); DifficultyLevel created = _dataGenerator.CreateDifficultyLevel(difficultyLevelScale: scale); IList <DifficultyLevel> levelsInScale = difficultyLevelDao.GetAllIn(scale); Assert.AreEqual(1, levelsInScale.Count); Assert.AreEqual(created.Name, levelsInScale.First().Name); Assert.AreEqual(created.Id, levelsInScale.First().Id); Assert.AreEqual(created.Id, levelsInScale.First().Id); Assert.AreEqual(created.Score, levelsInScale.First().Score); }
public void TestCreateAndGetAll() { ICountryDao countryDao = new CountryDao(_graphClient); Country country = new Country() { Name = "D" }; countryDao.Create(country); IRoutesDao routeDao = new RouteDao(_graphClient); Route route = new Route() { Name = "Route1" }; routeDao.CreateIn(country, route); IDifficultyLevelScaleDao scaleDao = new DifficultyLevelScaleDao(_graphClient); DifficultyLevelScale scale = new DifficultyLevelScale() { Name = "sächsisch" }; scaleDao.Create(scale); IDifficultyLevelDao levelDao = new DifficultyLevelDao(_graphClient); DifficultyLevel level = new DifficultyLevel() { Name = "7b" }; levelDao.Create(scale, level); IVariationDao variationDao = new VariationDao(_graphClient); Variation variation = new Variation() { Name = "Ein Weg der Route1 als 7b" }; Variation created = variationDao.Create(variation, route, level); IList <Variation> variationsOnRoute = variationDao.GetAllOn(route); Assert.AreEqual(1, variationsOnRoute.Count); Assert.AreEqual(variation.Name, variationsOnRoute.First().Name); Assert.AreEqual(variation.Id, variationsOnRoute.First().Id); Assert.AreEqual(created.Id, variationsOnRoute.First().Id); }
public void TestChangeDifficultyLevelToNewValue() { Route route = _dataGenerator.CreateRouteInCountry(); DifficultyLevel level = _dataGenerator.CreateDifficultyLevel(); Variation variation = _dataGenerator.CreateVariation(route: route, difficultyLevel: level); DifficultyLevel newLevel = _dataGenerator.CreateDifficultyLevel(name: "neues Level"); IVariationDao variationDao = new VariationDao(_graphClient); variationDao.ChangeDifficultyLevel(variation, newLevel); IDifficultyLevelDao difficultyLevelDao = new DifficultyLevelDao(_graphClient); difficultyLevelDao.GetLevelOnVariation(variation).Id.Should().Be(newLevel.Id); }
public void TestIsInUseWithUsedLevel() { Route route = _dataGenerator.CreateRouteInCountry(); DifficultyLevel levelInUse = _dataGenerator.CreateDifficultyLevel(); Variation variation = _dataGenerator.CreateVariation(levelInUse, route); IVariationDao variationDao = new VariationDao(_graphClient); IList <Variation> variationsOnRoute = variationDao.GetAllOn(route); Assert.AreEqual(1, variationsOnRoute.Count); IDifficultyLevelDao difficultyLevelDao = new DifficultyLevelDao(_graphClient); bool isLevelInUse = difficultyLevelDao.IsInUse(levelInUse); Assert.IsTrue(isLevelInUse); }