Пример #1
0
 private void initSystem()
 {
     if (!GameObject.Find("difGameSystem"))      //Create system prefab if it's missing.
     {
         system = GameObject.Instantiate(systemPrefab).GetComponent <DifGameSystem>();
         //system.init();
         Debug.Log("System added");
     }
     else
     {
         system = GameObject.Find("difGameSystem").GetComponent <DifGameSystem>();
         Debug.Log("System found");
     }
 }
    ////---------------------------------------------------
    ////Intro panel objects. //(Moved to DifGameIfo script.)
    //public Button introButton;
    //public GameObject introPanel;
    //public GameObject introPicture1, introPicture2;
    //public List<Sprite> introImages;
    //public Text introText;
    //public Text pageNumber;
    //public Button introNextButton;
    //public Button introPrevButton;
    //public int introPage;
    ////---------------------------------------------------

    // Use this for initialization
    void Start()
    {
        //introPanel.SetActive(false);

        // Fetch system object
        if (!GameObject.Find("difGameSystem"))      //Create system prefab if it's missing.
        {
            system = GameObject.Instantiate(systemPrefab).GetComponent <DifGameSystem>();
            //system.init ();
            Debug.Log("system added");
        }
        else
        {
            system = GameObject.Find("difGameSystem").GetComponent <DifGameSystem>();
            Debug.Log("system found");
        }

        checkButtons();

        MusicPlayer.PlayMusic(MusicTrack.BubbleWarehouseCutscene);
    }