public TValue[] GetValuesAll()
        {
            ListLinqView <TValue> listLinqView = new ListLinqView <TValue>();

            DictionaryView <TKey, ListView <TValue> > .Enumerator enumerator = base.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <TKey, ListView <TValue> > current = enumerator.get_Current();
                ListView <TValue> value = current.get_Value();
                if (value != null)
                {
                    IEnumerator enumerator2 = value.GetEnumerator();
                    while (enumerator2.MoveNext())
                    {
                        TValue tValue = (TValue)((object)enumerator2.get_Current());
                        listLinqView.Add(tValue);
                    }
                }
            }
            return(listLinqView.ToArray());
        }
Пример #2
0
        public void OnHeroSoulLvlChange(PoolObjHandle <ActorRoot> hero, int level)
        {
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current     = enumerator.Current;
                ListView <HeroKDA> .Enumerator enumerator2 = current.Value.GetEnumerator();
                while (enumerator2.MoveNext())
                {
                    if (hero == enumerator2.Current.actorHero)
                    {
                        enumerator2.Current.SoulLevel = Math.Max(level, 1);
                        Singleton <EventRouter> .instance.BroadCastEvent(EventID.BATTLE_KDA_CHANGED);

                        Singleton <EventRouter> .instance.BroadCastEvent(EventID.BATTLE_HERO_PROPERTY_CHANGED);

                        return;
                    }
                }
            }
        }
Пример #3
0
        public void OnHeroBattleEquipChange(uint actorId, stEquipInfo[] equips)
        {
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current     = enumerator.Current;
                ListView <HeroKDA> .Enumerator enumerator2 = current.Value.GetEnumerator();
                while (enumerator2.MoveNext())
                {
                    if ((enumerator2.Current != null) && (enumerator2.Current.actorHero.handle.ObjID == actorId))
                    {
                        equips.CopyTo(enumerator2.Current.Equips, 0);
                        Singleton <EventRouter> .instance.BroadCastEvent(EventID.BATTLE_KDA_CHANGED);

                        Singleton <EventRouter> .instance.BroadCastEvent(EventID.BATTLE_HERO_PROPERTY_CHANGED);

                        return;
                    }
                }
            }
        }
Пример #4
0
            private bool ReQuery(Agent pAgent)
            {
                Query query = base.GetNode() as Query;

                if (query != null)
                {
                    List <Query.Descriptor_t> descriptors = query.GetDescriptors();
                    if (descriptors.get_Count() > 0)
                    {
                        DictionaryView <string, BehaviorTree> behaviorTrees = Workspace.GetBehaviorTrees();
                        BehaviorTree behaviorTree = null;
                        float        num          = -1f;
                        using (DictionaryView <string, BehaviorTree> .Enumerator enumerator = behaviorTrees.GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                KeyValuePair <string, BehaviorTree> current = enumerator.get_Current();
                                BehaviorTree value   = current.get_Value();
                                string       domains = value.GetDomains();
                                if (string.IsNullOrEmpty(query.m_domain) || (!string.IsNullOrEmpty(domains) && domains.IndexOf(query.m_domain) != -1))
                                {
                                    List <BehaviorTree.Descriptor_t> descriptors2 = value.GetDescriptors();
                                    float num2 = query.ComputeSimilarity(descriptors, descriptors2);
                                    if (num2 > num)
                                    {
                                        num          = num2;
                                        behaviorTree = value;
                                    }
                                }
                            }
                        }
                        if (behaviorTree != null)
                        {
                            pAgent.btreferencetree(behaviorTree.GetName());
                            return(true);
                        }
                    }
                }
                return(false);
            }
Пример #5
0
        public void OnActorDead(ref GameDeadEventParam prm)
        {
            if (prm.bImmediateRevive)
            {
                return;
            }
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current     = enumerator.get_Current();
                ListView <HeroKDA> .Enumerator enumerator2 = current.get_Value().GetEnumerator();
                while (enumerator2.MoveNext())
                {
                    enumerator2.get_Current().OnActorDead(ref prm);
                }
                KeyValuePair <uint, PlayerKDA> current2 = enumerator.get_Current();
                if (current2.get_Value().IsHost)
                {
                    KeyValuePair <uint, PlayerKDA> current3 = enumerator.get_Current();
                    if (current3.get_Value().m_hostHeroDamage != null)
                    {
                        KeyValuePair <uint, PlayerKDA>         current4    = enumerator.get_Current();
                        ListView <CHostHeroDamage> .Enumerator enumerator3 = current4.get_Value().m_hostHeroDamage.GetEnumerator();
                        while (enumerator3.MoveNext())
                        {
                            if (enumerator3.get_Current() != null)
                            {
                                enumerator3.get_Current().OnActorDead(ref prm);
                            }
                        }
                    }
                }
            }
            if (prm.src && prm.src.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
            {
                Singleton <EventRouter> .get_instance().BroadCastEvent(EventID.BATTLE_KDA_CHANGED);

                Singleton <EventRouter> .get_instance().BroadCastEvent(EventID.BATTLE_KDA_CHANGED_BY_ACTOR_DEAD);
            }
        }
Пример #6
0
        public void reset()
        {
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current();
                current.get_Value().clear();
            }
            this.m_PlayerKDA.Clear();
            Singleton <EventRouter> .GetInstance().RemoveEventHandler <PoolObjHandle <ActorRoot>, sbyte, uint>("HeroLearnTalent", new Action <PoolObjHandle <ActorRoot>, sbyte, uint>(this.OnHeroLearnTalent));

            Singleton <EventRouter> .GetInstance().RemoveEventHandler <PoolObjHandle <ActorRoot>, int>("HeroSoulLevelChange", new Action <PoolObjHandle <ActorRoot>, int>(this.OnHeroSoulLvlChange));

            Singleton <EventRouter> .GetInstance().RemoveEventHandler <uint, stEquipInfo[], bool, int>("HeroEquipInBattleChange", new Action <uint, stEquipInfo[], bool, int>(this.OnHeroBattleEquipChange));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <GameDeadEventParam>(GameEventDef.Event_ActorDead, new RefAction <GameDeadEventParam>(this.OnActorDead));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <DefaultGameEventParam>(GameEventDef.Event_GameEnd, new RefAction <DefaultGameEventParam>(this.OnGameEnd));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <HurtEventResultInfo>(GameEventDef.Event_ActorDamage, new RefAction <HurtEventResultInfo>(this.OnActorDamage));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <DefaultGameEventParam>(GameEventDef.Event_DoubleKill, new RefAction <DefaultGameEventParam>(this.OnActorDoubleKill));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <DefaultGameEventParam>(GameEventDef.Event_TripleKill, new RefAction <DefaultGameEventParam>(this.OnActorTripleKill));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <DefaultGameEventParam>(GameEventDef.Event_QuataryKill, new RefAction <DefaultGameEventParam>(this.OnActorQuataryKill));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <DefaultGameEventParam>(GameEventDef.Event_PentaKill, new RefAction <DefaultGameEventParam>(this.OnActorPentaKill));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <DefaultGameEventParam>(GameEventDef.Event_Odyssey, new RefAction <DefaultGameEventParam>(this.OnActorOdyssey));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <SkillChooseTargetEventParam>(GameEventDef.Event_ActorBeChosenAsTarget, new RefAction <SkillChooseTargetEventParam>(this.OnActorBeChosen));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <SkillChooseTargetEventParam>(GameEventDef.Event_HitTrigger, new RefAction <SkillChooseTargetEventParam>(this.OnHitTrigger));

            Singleton <EventRouter> .GetInstance().RemoveEventHandler <PoolObjHandle <ActorRoot>, int, bool, PoolObjHandle <ActorRoot> >("HeroGoldCoinInBattleChange", new Action <PoolObjHandle <ActorRoot>, int, bool, PoolObjHandle <ActorRoot> >(this.OnActorBattleCoinChanged));

            Singleton <GameEventSys> .get_instance().RmvEventHandler <HemophagiaEventResultInfo>(GameEventDef.Event_Hemophagia, new RefAction <HemophagiaEventResultInfo>(this.OnActorHemophagia));
        }
Пример #7
0
 public void LogStaticVariables(string agentClassName)
 {
     if (!string.IsNullOrEmpty(agentClassName))
     {
         if (this.m_static_variables.ContainsKey(agentClassName))
         {
             Variables variables = this.m_static_variables.get_Item(agentClassName);
             variables.Log(null, false);
         }
     }
     else
     {
         using (DictionaryView <string, Variables> .Enumerator enumerator = this.m_static_variables.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 KeyValuePair <string, Variables> current = enumerator.get_Current();
                 current.get_Value().Log(null, false);
             }
         }
     }
 }
Пример #8
0
 public void ClearAll()
 {
     DictionaryView <uint, ListView <COMDT_FRIEND_INFO> > .Enumerator enumerator = this._map.GetEnumerator();
     while (enumerator.MoveNext())
     {
         KeyValuePair <uint, ListView <COMDT_FRIEND_INFO> > current = enumerator.Current;
         ListView <COMDT_FRIEND_INFO> view = current.Value;
         if (view != null)
         {
             view.Clear();
         }
     }
     this.gameStateList.Clear();
     this._rankingFriend.Clear();
     this.SnsReCallData.Clear();
     this.HeartData.Clear();
     this.m_friendVerifyList.Clear();
     this.m_stFriendIntimacyList.Clear();
     this.m_LBSList.Clear();
     this.searchLBSZero = string.Empty;
     RemarkNames.Clear();
 }
Пример #9
0
        public void OnActorDead(ref GameDeadEventParam prm)
        {
            if (!prm.bImmediateRevive)
            {
                DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    KeyValuePair <uint, PlayerKDA> current     = enumerator.Current;
                    ListView <HeroKDA> .Enumerator enumerator2 = current.Value.GetEnumerator();
                    while (enumerator2.MoveNext())
                    {
                        enumerator2.Current.OnActorDead(ref prm);
                    }
                }
                if ((prm.src != 0) && (prm.src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero))
                {
                    Singleton <EventRouter> .instance.BroadCastEvent(EventID.BATTLE_KDA_CHANGED);

                    Singleton <EventRouter> .instance.BroadCastEvent(EventID.BATTLE_KDA_CHANGED_BY_ACTOR_DEAD);
                }
            }
        }
 public string GetPlayerName(ulong playerUid, uint playerLogicWorldId)
 {
     if (this.m_playerKDAStat != null)
     {
         DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_playerKDAStat.GetEnumerator();
         while (enumerator.MoveNext())
         {
             KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
             if (playerUid == current.get_Value().PlayerUid)
             {
                 long num = (long)((ulong)playerLogicWorldId);
                 KeyValuePair <uint, PlayerKDA> current2 = enumerator.Current;
                 if (num == (long)current2.get_Value().WorldId)
                 {
                     KeyValuePair <uint, PlayerKDA> current3 = enumerator.Current;
                     return(current3.get_Value().PlayerName);
                 }
             }
         }
     }
     return(string.Empty);
 }
Пример #11
0
        public uint GetReveivableRedDot(RES_WEAL_ENTRANCE_TYPE entry)
        {
            uint num = 0;

            if (this._actvDict != null)
            {
                DictionaryView <uint, Activity> .Enumerator enumerator = this._actvDict.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    KeyValuePair <uint, Activity> current = enumerator.Current;
                    if (current.Value.Entrance == entry)
                    {
                        KeyValuePair <uint, Activity> pair2 = enumerator.Current;
                        if (pair2.Value.ReadyForGet)
                        {
                            num++;
                        }
                    }
                }
            }
            return(num);
        }
Пример #12
0
 public void InitData()
 {
     if (!this._inited)
     {
         this._inited = true;
         if (this._spDict == null)
         {
             this._spDict = new DictionaryView <uint, ShopProduct>();
         }
         if (this._spList == null)
         {
             this._spList = new ListView <ShopProduct>();
         }
         if (this._filteredSpList == null)
         {
             this._filteredSpList = new ListView <ShopProduct>();
         }
         if (this._filteredSpDict == null)
         {
             this._filteredSpDict = new DictionaryView <uint, ShopProduct>();
         }
         DictionaryView <uint, ResSpecSale> .Enumerator enumerator = GameDataMgr.specSaleDict.GetEnumerator();
         while (enumerator.MoveNext())
         {
             KeyValuePair <uint, ResSpecSale> current = enumerator.Current;
             ResSpecSale config = current.Value;
             if (config != null)
             {
                 CUseable useable = CUseableManager.CreateUseable((COM_ITEM_TYPE)config.dwSpecSaleType, config.dwSpecSaleId, 0);
                 if ((useable != null) && (useable.m_baseID != 0))
                 {
                     ShopProduct sp = new ShopProduct(config);
                     this.FilterProduct(sp);
                 }
             }
         }
     }
 }
Пример #13
0
 private void LateUpdate()
 {
     if (!this.bActiveSys || MonoSingleton <Reconnection> .GetInstance().isProcessingRelayRecover)
     {
         return;
     }
     DictionaryView <int, ListView <VoiceInteraction> > .Enumerator enumerator = this.Interactions.GetEnumerator();
     while (enumerator.MoveNext())
     {
         KeyValuePair <int, ListView <VoiceInteraction> > current = enumerator.get_Current();
         ListView <VoiceInteraction> value = current.get_Value();
         int num  = -1;
         int num2 = 0;
         for (int i = 0; i < value.get_Count(); i++)
         {
             VoiceInteraction voiceInteraction = value.get_Item(i);
             if (voiceInteraction.isBeginTrigger && voiceInteraction.priority > num)
             {
                 num = voiceInteraction.priority;
                 num2++;
             }
         }
         if (num2 > 0)
         {
             float realtimeSinceStartup = Time.realtimeSinceStartup;
             for (int j = 0; j < value.get_Count(); j++)
             {
                 VoiceInteraction voiceInteraction2 = value.get_Item(j);
                 if (voiceInteraction2.isBeginTrigger && voiceInteraction2.priority == num)
                 {
                     voiceInteraction2.DoTrigger();
                 }
                 voiceInteraction2.FinishTrigger(realtimeSinceStartup);
             }
         }
     }
 }
Пример #14
0
        private void OnCampDragonChange()
        {
            if (this._root == null)
            {
                this.Clear();
            }
            else
            {
                int num  = 0;
                int num2 = 0;
                DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleLogic> .GetInstance().battleStat.m_playerKDAStat.GetEnumerator();

                while (enumerator.MoveNext())
                {
                    KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                    PlayerKDA rkda = current.Value;
                    if (rkda.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1)
                    {
                        ListView <HeroKDA> .Enumerator enumerator2 = rkda.GetEnumerator();
                        while (enumerator2.MoveNext())
                        {
                            num += enumerator2.Current.numKillDragon + enumerator2.Current.numKillBaron;
                        }
                    }
                    else if (rkda.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_2)
                    {
                        ListView <HeroKDA> .Enumerator enumerator3 = rkda.GetEnumerator();
                        while (enumerator3.MoveNext())
                        {
                            num2 += enumerator3.Current.numKillDragon + enumerator3.Current.numKillBaron;
                        }
                    }
                }
                this._campDragonText_1.text = num.ToString();
                this._campDragonText_2.text = num2.ToString();
            }
        }
Пример #15
0
 public void CopyTo(Agent pAgent, Variables target)
 {
     target.m_variables.Clear();
     using (DictionaryView <uint, IVariable> .Enumerator enumerator = this.m_variables.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             KeyValuePair <uint, IVariable> current = enumerator.get_Current();
             IVariable variable = current.get_Value().clone();
             target.m_variables.set_Item(variable.GetId(), variable);
         }
     }
     if (!object.ReferenceEquals(pAgent, null))
     {
         using (DictionaryView <uint, IVariable> .Enumerator enumerator2 = target.m_variables.GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 KeyValuePair <uint, IVariable> current2 = enumerator2.get_Current();
                 current2.get_Value().CopyTo(pAgent);
             }
         }
     }
 }
        private void OnCampDragonChange()
        {
            if (!this._root)
            {
                this.Clear();
                return;
            }
            int            num           = 0;
            int            num2          = 0;
            CPlayerKDAStat playerKDAStat = Singleton <BattleLogic> .GetInstance().battleStat.m_playerKDAStat;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = playerKDAStat.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                PlayerKDA value = current.get_Value();
                if (value.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1)
                {
                    ListView <HeroKDA> .Enumerator enumerator2 = value.GetEnumerator();
                    while (enumerator2.MoveNext())
                    {
                        num += enumerator2.Current.numKillDragon + enumerator2.Current.numKillBaron;
                    }
                }
                else if (value.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_2)
                {
                    ListView <HeroKDA> .Enumerator enumerator3 = value.GetEnumerator();
                    while (enumerator3.MoveNext())
                    {
                        num2 += enumerator3.Current.numKillDragon + enumerator3.Current.numKillBaron;
                    }
                }
            }
            this._campDragonText_1.set_text(num.ToString());
            this._campDragonText_2.set_text(num2.ToString());
        }
    private bool RefreshData()
    {
        this.m_HotSaleListView.Clear();
        this.m_NewArrivalListView.Clear();
        DictionaryView <uint, ResBoutiqueConf> .Enumerator enumerator = GameDataMgr.boutiqueDict.GetEnumerator();
        CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

        if (masterRoleInfo == null)
        {
            DebugHelper.Assert(false, "Master RoleInfo is null");
            return(false);
        }
        int num = masterRoleInfo.getCurrentTimeSinceLogin();

        while (enumerator.MoveNext())
        {
            ListView <ResBoutiqueConf> newArrivalListView;
            ResHeroCfgInfo             dataByKey;
            ResHeroSkin    heroSkin;
            ResHeroCfgInfo info3;
            KeyValuePair <uint, ResBoutiqueConf> current = enumerator.Current;
            ResBoutiqueConf item = current.Value;
            if ((item.dwOnTimeGen <= num) && (item.dwOffTimeGen >= num))
            {
                RES_BOUTIQUE_TYPE bBoutiqueType = (RES_BOUTIQUE_TYPE)item.bBoutiqueType;
                newArrivalListView = null;
                switch (bBoutiqueType)
                {
                case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_NEW_ARRIVAL:
                    newArrivalListView = this.m_NewArrivalListView;
                    break;

                case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_HOT_SALE:
                    newArrivalListView = this.m_HotSaleListView;
                    break;
                }
                switch (item.wItemType)
                {
                case 2:
                case 5:
                {
                    CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(item.dwItemID);

                    if (((product != null) && product.IsOnSale) && (newArrivalListView != null))
                    {
                        newArrivalListView.Add(item);
                    }
                    break;
                }

                case 4:
                    dataByKey = GameDataMgr.heroDatabin.GetDataByKey(item.dwItemID);
                    if (dataByKey != null)
                    {
                        goto Label_013F;
                    }
                    break;

                case 7:
                    heroSkin = CSkinInfo.GetHeroSkin(item.dwItemID);
                    if (heroSkin != null)
                    {
                        goto Label_0179;
                    }
                    break;
                }
            }
            continue;
Label_013F:
            if ((dataByKey.bIsPlayerUse > 0) && (newArrivalListView != null))
            {
                newArrivalListView.Add(item);
            }
            continue;
Label_0179:
            info3 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID);
            if ((info3 != null) && (((heroSkin.bIsShow > 0) && (info3.bIsPlayerUse > 0)) && (newArrivalListView != null)))
            {
                newArrivalListView.Add(item);
            }
        }
        return(true);
    }
Пример #18
0
    private bool RefreshData()
    {
        this.m_HotSaleListView.Clear();
        this.m_NewArrivalListView.Clear();
        DictionaryView <uint, ResBoutiqueConf> .Enumerator enumerator = GameDataMgr.boutiqueDict.GetEnumerator();
        int currentUTCTime = CRoleInfo.GetCurrentUTCTime();

        while (enumerator.MoveNext())
        {
            ListView <ResBoutiqueConf> newArrivalListView;
            ResHeroCfgInfo             dataByKey;
            ResHeroSkin    heroSkin;
            ResHeroCfgInfo info2;
            KeyValuePair <uint, ResBoutiqueConf> current = enumerator.Current;
            ResBoutiqueConf item = current.Value;
            if ((item.dwOnTimeGen <= currentUTCTime) && (item.dwOffTimeGen >= currentUTCTime))
            {
                RES_BOUTIQUE_TYPE bBoutiqueType = (RES_BOUTIQUE_TYPE)item.bBoutiqueType;
                newArrivalListView = null;
                switch (bBoutiqueType)
                {
                case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_NEW_ARRIVAL:
                    newArrivalListView = this.m_NewArrivalListView;
                    break;

                case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_HOT_SALE:
                    newArrivalListView = this.m_HotSaleListView;
                    break;
                }
                switch (item.wItemType)
                {
                case 2:
                case 5:
                {
                    CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(item.dwItemID);

                    if (((product != null) && (product.IsOnSale == 1)) && (newArrivalListView != null))
                    {
                        newArrivalListView.Add(item);
                    }
                    break;
                }

                case 4:
                    dataByKey = GameDataMgr.heroDatabin.GetDataByKey(item.dwItemID);
                    if (dataByKey != null)
                    {
                        goto Label_011F;
                    }
                    break;

                case 7:
                    heroSkin = CSkinInfo.GetHeroSkin(item.dwItemID);
                    if (heroSkin != null)
                    {
                        goto Label_015D;
                    }
                    break;
                }
            }
            continue;
Label_011F:
            if (GameDataMgr.IsHeroAvailable(dataByKey.dwCfgID) && (newArrivalListView != null))
            {
                newArrivalListView.Add(item);
            }
            continue;
Label_015D:
            info2 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID);
            if ((info2 != null) && ((GameDataMgr.IsSkinAvailable(heroSkin.dwID) && GameDataMgr.IsHeroAvailable(info2.dwCfgID)) && (newArrivalListView != null)))
            {
                newArrivalListView.Add(item);
            }
        }
        return(true);
    }
Пример #19
0
        private void UpdateTempObjectSpeed()
        {
            if (this.tempObjsAffectedByPlaySpeed == null)
            {
                return;
            }
            float single = this.playSpeed.single;

            DictionaryView <uint, ListView <GameObject> > .Enumerator enumerator = this.tempObjsAffectedByPlaySpeed.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, ListView <GameObject> > current = enumerator.Current;
                Action.PlaySpeedAffectedType key = (Action.PlaySpeedAffectedType)current.get_Key();
                KeyValuePair <uint, ListView <GameObject> > current2 = enumerator.Current;
                ListView <GameObject> value = current2.get_Value();
                int count = value.Count;
                for (int i = 0; i < count; i++)
                {
                    GameObject gameObject = value[i];
                    if (key == Action.PlaySpeedAffectedType.ePSAT_Anim)
                    {
                        Animation[] componentsInChildren = gameObject.GetComponentsInChildren <Animation>();
                        if (componentsInChildren != null)
                        {
                            for (int j = 0; j < componentsInChildren.Length; j++)
                            {
                                Animation animation = componentsInChildren[j];
                                if (animation.playAutomatically && animation.clip)
                                {
                                    AnimationState animationState = animation[animation.clip.name];
                                    if (animationState)
                                    {
                                        animationState.speed = single;
                                    }
                                }
                            }
                        }
                        Animator[] componentsInChildren2 = gameObject.GetComponentsInChildren <Animator>();
                        if (componentsInChildren2 != null)
                        {
                            for (int k = 0; k < componentsInChildren2.Length; k++)
                            {
                                Animator animator = componentsInChildren2[k];
                                animator.speed = single;
                            }
                        }
                    }
                    else if (key == Action.PlaySpeedAffectedType.ePSAT_Fx)
                    {
                        ParticleSystem[] componentsInChildren3 = gameObject.GetComponentsInChildren <ParticleSystem>();
                        if (componentsInChildren3 != null)
                        {
                            for (int l = 0; l < componentsInChildren3.Length; l++)
                            {
                                ParticleSystem particleSystem = componentsInChildren3[l];
                                particleSystem.set_playbackSpeed(single);
                            }
                        }
                    }
                }
            }
        }
Пример #20
0
        public uint GetMvpPlayer(COM_PLAYERCAMP camp, bool bWin)
        {
            if ((this.m_winMvpId != 0) || (this.m_loseMvpId != 0))
            {
                if (bWin)
                {
                    return(this.m_winMvpId);
                }
                return(this.m_loseMvpId);
            }
            SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

            int pvpPlayerNum = 0;

            if ((curLvelContext != null) && curLvelContext.IsMobaModeWithOutGuide())
            {
                pvpPlayerNum = curLvelContext.m_pvpPlayerNum;
            }
            if (pvpPlayerNum <= 2)
            {
                return(0);
            }
            uint  playerId = 0;
            float num3     = 0f;
            int   numKill  = 0;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

            PlayerKDA rkda = null;
            float     num5 = ((float)GameDataMgr.globalInfoDatabin.GetDataByKey((uint)0xb1).dwConfValue) / 10000f;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                rkda = current.Value;
                if ((!rkda.bHangup && !rkda.bRunaway) && !rkda.bDisconnect)
                {
                    float scoreValue = rkda.GetScoreValue();
                    if ((rkda.PlayerCamp == camp) && (scoreValue >= num3))
                    {
                        if (scoreValue == num3)
                        {
                            KeyValuePair <uint, PlayerKDA> pair2 = enumerator.Current;
                            if (pair2.Value.numKill < numKill)
                            {
                                continue;
                            }
                        }
                        if (bWin || (scoreValue >= num5))
                        {
                            KeyValuePair <uint, PlayerKDA> pair3 = enumerator.Current;
                            playerId = pair3.Value.PlayerId;
                            num3     = scoreValue;
                            KeyValuePair <uint, PlayerKDA> pair4 = enumerator.Current;
                            numKill = pair4.Value.numKill;
                        }
                    }
                }
            }
            return(playerId);
        }
Пример #21
0
        public void GenerateStatData()
        {
            int num  = (int)GameDataMgr.globalInfoDatabin.GetDataByKey(188u).dwConfValue;
            int num2 = 0;
            int num3 = 0;
            int num4 = (int)GameDataMgr.globalInfoDatabin.GetDataByKey(189u).dwConfValue;
            int num5 = 0;
            int num6 = (int)GameDataMgr.globalInfoDatabin.GetDataByKey(190u).dwConfValue;
            int num7 = 0;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current     = enumerator.get_Current();
                ListView <HeroKDA> .Enumerator enumerator2 = current.get_Value().GetEnumerator();
                while (enumerator2.MoveNext())
                {
                    if (num < enumerator2.get_Current().numKill)
                    {
                        num = enumerator2.get_Current().numKill;
                    }
                    if (num2 < enumerator2.get_Current().hurtToEnemy)
                    {
                        num2 = enumerator2.get_Current().hurtToEnemy;
                    }
                    if (num3 < enumerator2.get_Current().hurtTakenByEnemy)
                    {
                        num3 = enumerator2.get_Current().hurtTakenByEnemy;
                    }
                    if (num4 < enumerator2.get_Current().numAssist)
                    {
                        num4 = enumerator2.get_Current().numAssist;
                    }
                    if (num5 < enumerator2.get_Current().TotalCoin)
                    {
                        num5 = enumerator2.get_Current().TotalCoin;
                    }
                    if (num6 < enumerator2.get_Current().numKillOrgan)
                    {
                        num6 = enumerator2.get_Current().numKillOrgan;
                    }
                    if (num7 < enumerator2.get_Current().hurtToHero)
                    {
                        num7 = enumerator2.get_Current().hurtToHero;
                    }
                }
            }
            enumerator = this.m_PlayerKDA.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current2    = enumerator.get_Current();
                ListView <HeroKDA> .Enumerator enumerator3 = current2.get_Value().GetEnumerator();
                while (enumerator3.MoveNext())
                {
                    if (num == enumerator3.get_Current().numKill)
                    {
                        enumerator3.get_Current().bKillMost = true;
                    }
                    if (num2 == enumerator3.get_Current().hurtToEnemy)
                    {
                        enumerator3.get_Current().bHurtMost = true;
                    }
                    if (num3 == enumerator3.get_Current().hurtTakenByEnemy)
                    {
                        enumerator3.get_Current().bHurtTakenMost = true;
                    }
                    if (num4 == enumerator3.get_Current().numAssist)
                    {
                        enumerator3.get_Current().bAsssistMost = true;
                    }
                    if (num5 == enumerator3.get_Current().TotalCoin)
                    {
                        enumerator3.get_Current().bGetCoinMost = true;
                    }
                    if (num6 == enumerator3.get_Current().numKillOrgan&& enumerator3.get_Current().numKillOrgan > 0)
                    {
                        enumerator3.get_Current().bKillOrganMost = true;
                    }
                    if (num7 == enumerator3.get_Current().hurtToHero)
                    {
                        enumerator3.get_Current().bHurtToHeroMost = true;
                    }
                }
            }
            if (this.m_CampKdaStat == null)
            {
                this.m_CampKdaStat = new CCampKDAStat();
                if (this.m_CampKdaStat != null)
                {
                    this.m_CampKdaStat.Initialize(this.m_PlayerKDA);
                }
            }
        }
Пример #22
0
        public void GenerateStatData()
        {
            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator();
            HeroKDA okda  = null;
            HeroKDA okda2 = null;
            HeroKDA okda3 = null;
            HeroKDA okda4 = null;
            HeroKDA okda5 = null;
            HeroKDA okda6 = null;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current     = enumerator.Current;
                IEnumerator <HeroKDA>          enumerator2 = current.Value.GetEnumerator();
                while (enumerator2.MoveNext())
                {
                    if (okda == null)
                    {
                        okda = enumerator2.Current;
                    }
                    if (okda.numKill < enumerator2.Current.numKill)
                    {
                        okda = enumerator2.Current;
                    }
                    if (okda2 == null)
                    {
                        okda2 = enumerator2.Current;
                    }
                    if (okda2.hurtToEnemy < enumerator2.Current.hurtToEnemy)
                    {
                        okda2 = enumerator2.Current;
                    }
                    if (okda3 == null)
                    {
                        okda3 = enumerator2.Current;
                    }
                    if (okda3.hurtTakenByEnemy < enumerator2.Current.hurtTakenByEnemy)
                    {
                        okda3 = enumerator2.Current;
                    }
                    if (okda4 == null)
                    {
                        okda4 = enumerator2.Current;
                    }
                    if (okda4.numAssist < enumerator2.Current.numAssist)
                    {
                        okda4 = enumerator2.Current;
                    }
                    if (okda5 == null)
                    {
                        okda5 = enumerator2.Current;
                    }
                    if (okda5.TotalCoin < enumerator2.Current.TotalCoin)
                    {
                        okda5 = enumerator2.Current;
                    }
                    if (okda6 == null)
                    {
                        okda6 = enumerator2.Current;
                    }
                    if (okda6.numKillOrgan < enumerator2.Current.numKillOrgan)
                    {
                        okda6 = enumerator2.Current;
                    }
                }
            }
            if ((okda != null) && (okda.numKill >= 5))
            {
                okda.bKillMost = true;
            }
            if ((okda2 != null) && (okda2.hurtToEnemy > 0))
            {
                okda2.bHurtMost = true;
            }
            if ((okda3 != null) && (okda3.hurtTakenByEnemy > 0))
            {
                okda3.bHurtTakenMost = true;
            }
            if ((okda4 != null) && (okda4.numAssist >= 10))
            {
                okda4.bAsssistMost = true;
            }
            if ((okda5 != null) && (okda4.TotalCoin > 0))
            {
                okda5.bGetCoinMost = true;
            }
            if ((okda6 != null) && (okda6.numKillOrgan > 0))
            {
                okda6.bKillOrganMost = true;
            }
        }
Пример #23
0
        private bool Pack(int size)
        {
            int     num  = 0;
            int     num2 = 0;
            int     num3 = 0;
            int     num4 = this.padding;
            Vector2 zero = Vector2.zero;
            DictionaryView <int, AtlasInfo.UVDetail> dictionaryView = new DictionaryView <int, AtlasInfo.UVDetail>();

            DictionaryView <int, AtlasInfo.UVDetail> .Enumerator enumerator = this.textures.GetEnumerator();
            while (enumerator.MoveNext())
            {
                KeyValuePair <int, AtlasInfo.UVDetail> current = enumerator.Current;
                int width = current.get_Value().width;
                KeyValuePair <int, AtlasInfo.UVDetail> current2 = enumerator.Current;
                int height = current2.get_Value().height;
                AtlasInfo.UVDetail uVDetail = new AtlasInfo.UVDetail();
                uVDetail.rotate = false;
                DictionaryView <int, AtlasInfo.UVDetail> dictionaryView2 = dictionaryView;
                KeyValuePair <int, AtlasInfo.UVDetail>   current3        = enumerator.Current;
                dictionaryView2.Add(current3.get_Key(), uVDetail);
                if (num3 + height + num4 <= size && num2 + width + num4 <= size)
                {
                    uVDetail.x      = num2;
                    uVDetail.y      = num3;
                    uVDetail.width  = width;
                    uVDetail.height = height;
                    num3           += height + num4;
                    if (num < num2 + width + num4)
                    {
                        num = num2 + width + num4;
                    }
                }
                else
                {
                    if (num + width > size || height > size)
                    {
                        return(false);
                    }
                    num2            = num;
                    uVDetail.x      = num2;
                    uVDetail.y      = 0;
                    uVDetail.width  = width;
                    uVDetail.height = height;
                    num3            = height + num4;
                    num             = num2 + width + num4;
                }
            }
            TextureFormat textureFormat = TextureFormat.ARGB32;

            if (this.needCompress)
            {
                textureFormat = TextureFormat.ARGB32;
            }
            Texture2D texture2D = new Texture2D(size, size, textureFormat, false);

            Color[] pixels = new Color[texture2D.width * texture2D.height];
            texture2D.SetPixels(pixels);
            texture2D.name = string.Concat(new object[]
            {
                "Auto_UI3D_Atlas_",
                size,
                "_",
                this.counter,
                "_format",
                textureFormat.ToString()
            });
            this.counter++;
            enumerator.Reset();
            while (enumerator.MoveNext())
            {
                Texture2D texture2D2 = null;
                Dictionary <int, Texture2D>            dictionary = this.waitForCombineTextures;
                KeyValuePair <int, AtlasInfo.UVDetail> current4   = enumerator.Current;
                if (!dictionary.TryGetValue(current4.get_Key(), ref texture2D2))
                {
                    texture2D2 = this.atlas;
                }
                KeyValuePair <int, AtlasInfo.UVDetail> current5 = enumerator.Current;
                AtlasInfo.UVDetail value = current5.get_Value();
                DictionaryView <int, AtlasInfo.UVDetail> dictionaryView3 = dictionaryView;
                KeyValuePair <int, AtlasInfo.UVDetail>   current6        = enumerator.Current;
                AtlasInfo.UVDetail uVDetail2 = dictionaryView3[current6.get_Key()];
                Color[]            pixels2   = texture2D2.GetPixels(value.x, value.y, value.width, value.height);
                texture2D.SetPixels(uVDetail2.x, uVDetail2.y, value.width, value.height, pixels2);
                texture2D.Apply(false, false);
                uVDetail2.uvTL = new Vector2((float)uVDetail2.x / (float)texture2D.width, (float)(uVDetail2.y + uVDetail2.height) / (float)texture2D.height);
                uVDetail2.uvTR = new Vector2((float)(uVDetail2.x + uVDetail2.width) / (float)texture2D.width, (float)(uVDetail2.y + uVDetail2.height) / (float)texture2D.height);
                uVDetail2.uvBL = new Vector2((float)uVDetail2.x / (float)texture2D.width, (float)uVDetail2.y / (float)texture2D.height);
                uVDetail2.uvBR = new Vector2((float)(uVDetail2.x + uVDetail2.width) / (float)texture2D.width, (float)uVDetail2.y / (float)texture2D.height);
            }
            this.textures = dictionaryView;
            Object.Destroy(this.atlas);
            this.atlas = texture2D;
            Shader shader = Singleton <CResourceManager> .GetInstance().GetResource("Shaders/UI/UI3D.shader", typeof(Shader), enResourceType.BattleScene, true, true).m_content as Shader;

            this.mat = new Material(shader);
            this.mat.SetTexture("_MainTex", this.atlas);
            HashSet <Sprite3D> .Enumerator enumerator2 = this.sprites.GetEnumerator();
            while (enumerator2.MoveNext())
            {
                enumerator2.get_Current().SetMaterial(this.mat);
                enumerator2.get_Current().SetAutoAtlas(this.atlas, this.textures[enumerator2.get_Current().m_textureGUID]);
            }
            Dictionary <int, Texture2D> .Enumerator enumerator3 = this.waitForCombineTextures.GetEnumerator();
            this.waitForCombineTextures.Clear();
            Singleton <CResourceManager> .GetInstance().UnloadUnusedAssets();

            return(true);
        }
Пример #24
0
        public uint GetMvpPlayer(COM_PLAYERCAMP camp, bool bWin)
        {
            if ((this.m_winMvpId != 0) || (this.m_loseMvpId != 0))
            {
                if (bWin)
                {
                    return(this.m_winMvpId);
                }
                return(this.m_loseMvpId);
            }
            SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

            int bMaxAcntNum = 0;

            if (curLvelContext != null)
            {
                if (((curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_COMBAT) || (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_PVP_MATCH)) || ((curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_PVP_ROOM) || (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_ENTERTAINMENT)))
                {
                    ResAcntBattleLevelInfo  dataByKey = GameDataMgr.pvpLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    ResCounterPartLevelInfo info2     = null;
                    if (dataByKey == null)
                    {
                        info2 = GameDataMgr.cpLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    }
                    if (dataByKey != null)
                    {
                        bMaxAcntNum = dataByKey.stLevelCommonInfo.bMaxAcntNum;
                    }
                    else
                    {
                        bMaxAcntNum = info2.stLevelCommonInfo.bMaxAcntNum;
                    }
                }
                else if (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_LADDER)
                {
                    ResRankLevelInfo info3 = GameDataMgr.rankLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    if (info3 != null)
                    {
                        bMaxAcntNum = info3.stLevelCommonInfo.bMaxAcntNum;
                    }
                }
                else if (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_REWARDMATCH)
                {
                    ResRewardMatchLevelInfo info4 = GameDataMgr.uinionBattleLevelDatabin.GetDataByKey((uint)curLvelContext.iLevelID);
                    if (info4 != null)
                    {
                        bMaxAcntNum = info4.stLevelCommonInfo.bMaxAcntNum;
                    }
                }
            }
            if (bMaxAcntNum <= 2)
            {
                return(0);
            }
            uint  playerId = 0;
            float num3     = 0f;
            int   numKill  = 0;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

            PlayerKDA rkda = null;
            float     num5 = ((float)GameDataMgr.globalInfoDatabin.GetDataByKey((uint)0xb1).dwConfValue) / 10000f;

            while (enumerator.MoveNext())
            {
                KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                rkda = current.Value;
                if ((!rkda.bHangup && !rkda.bRunaway) && !rkda.bDisconnect)
                {
                    float scoreValue = rkda.GetScoreValue();
                    if ((rkda.PlayerCamp == camp) && (scoreValue >= num3))
                    {
                        if (scoreValue == num3)
                        {
                            KeyValuePair <uint, PlayerKDA> pair2 = enumerator.Current;
                            if (pair2.Value.numKill < numKill)
                            {
                                continue;
                            }
                        }
                        if (bWin || (scoreValue >= num5))
                        {
                            KeyValuePair <uint, PlayerKDA> pair3 = enumerator.Current;
                            playerId = pair3.Value.PlayerId;
                            num3     = scoreValue;
                            KeyValuePair <uint, PlayerKDA> pair4 = enumerator.Current;
                            numKill = pair4.Value.numKill;
                        }
                    }
                }
            }
            return(playerId);
        }
Пример #25
0
        public object run(Agent parent, Agent parHolder)
        {
            if (this.m_params != null)
            {
                for (int i = 0; i < this.m_params.Length; i++)
                {
                    Property paramProperty = this.m_params[i].paramProperty;
                    if (paramProperty != null)
                    {
                        this.m_param_values[i] = paramProperty.GetValue(parent, parHolder);
                    }
                    if (this.m_params[i].paramStructMembers != null)
                    {
                        Type type = this.m_param_values[i].GetType();
                        Agent.CTagObjectDescriptor descriptorByName = Agent.GetDescriptorByName(type.get_FullName());
                        using (DictionaryView <string, Property> .Enumerator enumerator = this.m_params[i].paramStructMembers.GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                KeyValuePair <string, Property> current = enumerator.get_Current();
                                CMemberBase member = descriptorByName.GetMember(current.get_Key());
                                if (member != null)
                                {
                                    object value = current.get_Value().GetValue(parent, parHolder);
                                    member.Set(this.m_param_values[i], value);
                                }
                            }
                        }
                    }
                }
            }
            object result = this.method_.Invoke(parent, this.m_param_values);

            if (this.m_params != null)
            {
                for (int j = 0; j < this.m_params.Length; j++)
                {
                    Property paramProperty2 = this.m_params[j].paramProperty;
                    if (paramProperty2 != null)
                    {
                        object v = this.m_param_values[j];
                        paramProperty2.SetValue(parHolder, v);
                    }
                    if (this.m_params[j].paramStructMembers != null)
                    {
                        Type type2 = this.m_param_values[j].GetType();
                        Agent.CTagObjectDescriptor descriptorByName2 = Agent.GetDescriptorByName(type2.get_FullName());
                        using (DictionaryView <string, Property> .Enumerator enumerator2 = this.m_params[j].paramStructMembers.GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                KeyValuePair <string, Property> current2 = enumerator2.get_Current();
                                CMemberBase member2 = descriptorByName2.GetMember(current2.get_Key());
                                if (member2 != null)
                                {
                                    object v2 = member2.Get(this.m_param_values[j]);
                                    current2.get_Value().SetValue(parHolder, v2);
                                }
                            }
                        }
                    }
                }
            }
            return(result);
        }
Пример #26
0
        public void InitData()
        {
            DateTime time = new DateTime(0x7f6, 1, 0x12);

            if (!this.m_Inited)
            {
                CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

                if (masterRoleInfo != null)
                {
                    DateTime time2 = Utility.ToUtcTime2Local((long)masterRoleInfo.getCurrentTimeSinceLogin());
                    DictionaryView <uint, ResAkaliShopCtrl> .Enumerator enumerator = GameDataMgr.mysteryShopCtlDict.GetEnumerator();
                    DateTime time3 = time;
                    bool     flag  = false;
                    bool     flag2 = false;
                    while (enumerator.MoveNext())
                    {
                        KeyValuePair <uint, ResAkaliShopCtrl> current = enumerator.Current;
                        ResAkaliShopCtrl ctrl  = current.Value;
                        DateTime         time4 = Utility.StringToDateTime(Utility.UTF8Convert(ctrl.szOpenTime), DateTime.MinValue);
                        DateTime         time5 = Utility.StringToDateTime(Utility.UTF8Convert(ctrl.szCloseTime), DateTime.MinValue);
                        if ((time2.CompareTo(time4) >= 0) && (time2.CompareTo(time5) <= 0))
                        {
                            this.m_ShopID = ctrl.dwShopID;
                            this.m_Products.Clear();
                            this.m_ProductDic.Clear();
                            this.m_StartTime   = time4;
                            this.m_EndTime     = time5;
                            this.m_LimitBuyCnt = ctrl.dwTotalBuyNumLimit;
                            this.m_BoughtCnt   = 0;
                            switch (((RES_AKALISHOPZHEKOU_TYPE)ctrl.bZheKouType))
                            {
                            case RES_AKALISHOPZHEKOU_TYPE.RES_AKALISHOPZHEKOU_CONFIRM:
                                this.m_IsRandomDiscount = false;
                                this.m_Discount         = (uint)ctrl.iConfirmZheKou;
                                this.m_HasGotDiscount   = true;
                                break;

                            case RES_AKALISHOPZHEKOU_TYPE.RES_AKALISHOPZHEKOU_RANDOM:
                                this.m_IsRandomDiscount = true;
                                this.m_Discount         = 100;
                                this.m_HasGotDiscount   = false;
                                break;
                            }
                            DictionaryView <uint, ResAkaliShopGoods> .Enumerator enumerator2 = GameDataMgr.mysteryShopProductDict.GetEnumerator();
                            while (enumerator2.MoveNext())
                            {
                                ResHeroCfgInfo dataByKey;
                                ResHeroSkin    heroSkin;
                                ResHeroCfgInfo info3;
                                long           num;
                                KeyValuePair <uint, ResAkaliShopGoods> pair2 = enumerator2.Current;
                                ResAkaliShopGoods goodsCfg = pair2.Value;
                                if (goodsCfg.dwShopID != ctrl.dwShopID)
                                {
                                    continue;
                                }
                                CMallMysteryProduct item = new CMallMysteryProduct(goodsCfg);
                                switch (item.ItemType)
                                {
                                case COM_ITEM_TYPE.COM_OBJTYPE_HERO:
                                {
                                    dataByKey = GameDataMgr.heroDatabin.GetDataByKey(item.ItemID);
                                    if (dataByKey != null)
                                    {
                                        break;
                                    }
                                    continue;
                                }

                                case COM_ITEM_TYPE.COM_OBJTYPE_HEROSKIN:
                                {
                                    heroSkin = CSkinInfo.GetHeroSkin(item.ItemID);
                                    if (heroSkin != null)
                                    {
                                        goto Label_0211;
                                    }
                                    continue;
                                }

                                default:
                                    goto Label_025C;
                                }
                                if (dataByKey.bIsPlayerUse > 0)
                                {
                                    this.m_Products.Add(item);
                                }
                                goto Label_026E;
Label_0211:
                                info3 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID);
                                if (info3 == null)
                                {
                                    continue;
                                }
                                if ((heroSkin.bIsShow > 0) && (info3.bIsPlayerUse > 0))
                                {
                                    this.m_Products.Add(item);
                                }
                                goto Label_026E;
Label_025C:
                                this.m_Products.Add(item);
Label_026E:
                                num = GameDataMgr.GetDoubleKey((uint)item.ItemType, item.ItemID);
                                if (!this.m_ProductDic.ContainsKey(num))
                                {
                                    this.m_ProductDic.Add(num, item);
                                }
                            }
                            if (this.m_Products.Count == 0)
                            {
                                DebugHelper.Assert(false, "神秘商店配置了开启时段,但商店里没物品可卖");
                            }
                            else
                            {
                                flag = true;
                            }
                            continue;
                        }
                        if ((time4.CompareTo(time2) > 0) && (time4.CompareTo(time3) < 0))
                        {
                            time3 = time4;
                        }
                    }
                    TimeSpan span = (TimeSpan)(time3 - time2);
                    Singleton <CTimerManager> .GetInstance().RemoveTimerSafely(ref this.m_NextRefreshTimerSeq);

                    long num2 = (long)(span.TotalSeconds * 1000.0);
                    if ((num2 > 0L) && (num2 < 0x7fffffffL))
                    {
                        Singleton <CTimerManager> .GetInstance().AddTimer((int)num2, 1, new CTimer.OnTimeUpHandler(this.RefreshShop));

                        flag2 = true;
                    }
                    TimeSpan span2 = (TimeSpan)(this.m_EndTime - time2);
                    Singleton <CTimerManager> .GetInstance().RemoveTimerSafely(ref this.m_EndTimerSeq);

                    long num3 = ((int)span2.TotalSeconds) * 0x3e8;
                    if ((num3 > 0L) && (num3 < 0x7fffffffL))
                    {
                        Singleton <CTimerManager> .GetInstance().AddTimer((int)num3, 1, new CTimer.OnTimeUpHandler(this.CloseShop));
                    }
                    if (flag || flag2)
                    {
                        this.m_Inited = true;
                    }
                }
            }
        }
Пример #27
0
        private void UpdateTempObjectSpeed()
        {
            if (this.tempObjsAffectedByPlaySpeed != null)
            {
                float single = this.playSpeed.single;
                DictionaryView <uint, ListView <GameObject> > .Enumerator enumerator = this.tempObjsAffectedByPlaySpeed.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    KeyValuePair <uint, ListView <GameObject> > current = enumerator.Current;
                    PlaySpeedAffectedType key = current.Key;
                    KeyValuePair <uint, ListView <GameObject> > pair2 = enumerator.Current;
                    ListView <GameObject> view = pair2.Value;
                    int count = view.Count;
                    for (int i = 0; i < count; i++)
                    {
                        GameObject obj2 = view[i];
                        switch (key)
                        {
                        case PlaySpeedAffectedType.ePSAT_Anim:
                        {
                            Animation[] componentsInChildren = obj2.GetComponentsInChildren <Animation>();
                            if (componentsInChildren != null)
                            {
                                for (int j = 0; j < componentsInChildren.Length; j++)
                                {
                                    Animation animation = componentsInChildren[j];
                                    if (animation.playAutomatically && (animation.clip != null))
                                    {
                                        AnimationState state = animation[animation.clip.name];
                                        if (state != null)
                                        {
                                            state.speed = single;
                                        }
                                    }
                                }
                            }
                            Animator[] animatorArray = obj2.GetComponentsInChildren <Animator>();
                            if (animatorArray != null)
                            {
                                for (int k = 0; k < animatorArray.Length; k++)
                                {
                                    Animator animator = animatorArray[k];
                                    animator.speed = single;
                                }
                            }
                            break;
                        }

                        case PlaySpeedAffectedType.ePSAT_Fx:
                        {
                            ParticleSystem[] systemArray = obj2.GetComponentsInChildren <ParticleSystem>();
                            if (systemArray != null)
                            {
                                for (int m = 0; m < systemArray.Length; m++)
                                {
                                    ParticleSystem system = systemArray[m];
                                    system.playbackSpeed = single;
                                }
                            }
                            break;
                        }
                        }
                    }
                }
            }
        }
Пример #28
0
 internal void ConvertServerHeroInfo(ref ActorServerData serverData, COMDT_CHOICEHERO serverHeroInfo)
 {
     serverData.SymbolID = new uint[30];
     serverData.m_customRecommendEquips = new ushort[6];
     if (serverHeroInfo == null)
     {
         Debug.Log(string.Format("COMDT_CHOICEHERO is null when try to use hero Id {0}, playerId is {1}", serverData.TheActorMeta.ConfigId, serverData.TheActorMeta.PlayerId));
         DictionaryView <uint, ListView <COMDT_CHOICEHERO> > .Enumerator enumerator = this._serverCachedInfo.GetEnumerator();
         while (enumerator.MoveNext())
         {
             KeyValuePair <uint, ListView <COMDT_CHOICEHERO> > current = enumerator.Current;
             uint key = current.Key;
             KeyValuePair <uint, ListView <COMDT_CHOICEHERO> > pair2 = enumerator.Current;
             ListView <COMDT_CHOICEHERO> view = pair2.Value;
             if (view.Count > 0)
             {
                 Debug.Log(string.Format("_serverCachedInfo key {0} value {1}", key, view[0].stBaseInfo.stCommonInfo.dwHeroID));
             }
             else
             {
                 Debug.Log(string.Format("_serverCachedInfo key {0} value empty", key));
             }
         }
     }
     else
     {
         if ((serverHeroInfo.stBaseInfo != null) && (serverHeroInfo.stBaseInfo.stCommonInfo != null))
         {
             serverData.Exp   = serverHeroInfo.stBaseInfo.stCommonInfo.dwExp;
             serverData.Level = serverHeroInfo.stBaseInfo.stCommonInfo.wLevel;
             serverData.Star  = serverHeroInfo.stBaseInfo.stCommonInfo.wStar;
             if (serverHeroInfo.stBaseInfo.stCommonInfo.stQuality != null)
             {
                 serverData.TheQualityInfo.Quality    = serverHeroInfo.stBaseInfo.stCommonInfo.stQuality.wQuality;
                 serverData.TheQualityInfo.SubQuality = serverHeroInfo.stBaseInfo.stCommonInfo.stQuality.wSubQuality;
             }
             if (serverHeroInfo.stBaseInfo.stCommonInfo.stProficiency != null)
             {
                 serverData.TheProficiencyInfo.Level       = serverHeroInfo.stBaseInfo.stCommonInfo.stProficiency.bLv;
                 serverData.TheProficiencyInfo.Proficiency = serverHeroInfo.stBaseInfo.stCommonInfo.stProficiency.dwProficiency;
             }
             serverData.SkinId = serverHeroInfo.stBaseInfo.stCommonInfo.wSkinID;
         }
         if (serverHeroInfo.stBurningInfo != null)
         {
             serverData.TheBurnInfo.HeroRemainingHp = serverHeroInfo.stBurningInfo.dwBloodTTH;
             serverData.TheBurnInfo.IsDead          = serverHeroInfo.stBurningInfo.bIsDead != 0;
         }
         if (serverHeroInfo.stHeroExtral != null)
         {
             serverData.TheExtraInfo.BornPointIndex = serverHeroInfo.stHeroExtral.iHeroPos;
         }
         for (int i = 0; i < serverHeroInfo.SymbolID.Length; i++)
         {
             serverData.SymbolID[i] = serverHeroInfo.SymbolID[i];
         }
         for (int j = 0; j < serverHeroInfo.HeroEquipList.Length; j++)
         {
             serverData.m_customRecommendEquips[j] = (ushort)serverHeroInfo.HeroEquipList[j];
         }
     }
 }
Пример #29
0
        public static void SetBurnSettleData(CUIFormScript form, ref COMDT_SETTLE_RESULT_DETAIL settleData)
        {
            CPlayerKDAStat playerKDAStat = Singleton <BattleLogic> .GetInstance().battleStat.m_playerKDAStat;

            SetWin(form.gameObject, settleData.stGameInfo.bGameResult == 1);
            int            num             = 1;
            int            num2            = 1;
            int            num3            = 0;
            int            num4            = 0;
            string         playerName      = string.Empty;
            int            playerLv        = 1;
            COM_PLAYERCAMP playerCamp      = COM_PLAYERCAMP.COM_PLAYERCAMP_1;
            string         str2            = string.Empty;
            int            num6            = 1;
            COM_PLAYERCAMP com_playercamp2 = COM_PLAYERCAMP.COM_PLAYERCAMP_1;

            DictionaryView <uint, PlayerKDA> .Enumerator enumerator = playerKDAStat.GetEnumerator();
            while (enumerator.MoveNext())
            {
                bool flag = true;
                if (settleData.stGameInfo.bGameResult == 1)
                {
                    KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                    if (current.Value.IsHost)
                    {
                        flag = true;
                    }
                    else
                    {
                        flag = false;
                    }
                }
                else
                {
                    KeyValuePair <uint, PlayerKDA> pair2 = enumerator.Current;
                    if (pair2.Value.IsHost)
                    {
                        flag = false;
                    }
                    else
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    KeyValuePair <uint, PlayerKDA> pair3       = enumerator.Current;
                    ListView <HeroKDA> .Enumerator enumerator2 = pair3.Value.GetEnumerator();
                    while (enumerator2.MoveNext() && (num <= 3))
                    {
                        GameObject gameObject = form.gameObject.transform.Find("Panel/Left_Player" + num).gameObject;
                        KeyValuePair <uint, PlayerKDA> pair4 = enumerator.Current;
                        SetPlayerStat(form, gameObject, pair4.Value, enumerator2.Current);
                        num++;
                    }
                    KeyValuePair <uint, PlayerKDA> pair5 = enumerator.Current;
                    num3 += pair5.Value.numKill;
                    KeyValuePair <uint, PlayerKDA> pair6 = enumerator.Current;
                    playerName = pair6.Value.PlayerName;
                    KeyValuePair <uint, PlayerKDA> pair7 = enumerator.Current;
                    playerCamp = pair7.Value.PlayerCamp;
                    KeyValuePair <uint, PlayerKDA> pair8 = enumerator.Current;
                    playerLv = pair8.Value.PlayerLv;
                }
                else
                {
                    KeyValuePair <uint, PlayerKDA> pair9       = enumerator.Current;
                    ListView <HeroKDA> .Enumerator enumerator3 = pair9.Value.GetEnumerator();
                    while (enumerator3.MoveNext() && (num2 <= 3))
                    {
                        GameObject item = form.gameObject.transform.Find("Panel/Right_Player" + num2).gameObject;
                        KeyValuePair <uint, PlayerKDA> pair10 = enumerator.Current;
                        SetPlayerStat(form, item, pair10.Value, enumerator3.Current);
                        num2++;
                    }
                    KeyValuePair <uint, PlayerKDA> pair11 = enumerator.Current;
                    num4 += pair11.Value.numKill;
                    KeyValuePair <uint, PlayerKDA> pair12 = enumerator.Current;
                    str2 = pair12.Value.PlayerName;
                    KeyValuePair <uint, PlayerKDA> pair13 = enumerator.Current;
                    com_playercamp2 = pair13.Value.PlayerCamp;
                    KeyValuePair <uint, PlayerKDA> pair14 = enumerator.Current;
                    num6 = pair14.Value.PlayerLv;
                }
            }
            for (int i = num; i <= 3; i++)
            {
                form.gameObject.transform.Find("Panel/Left_Player" + i).gameObject.CustomSetActive(false);
            }
            for (int j = num2; j <= 3; j++)
            {
                form.gameObject.transform.Find("Panel/Right_Player" + j).gameObject.CustomSetActive(false);
            }
            Text component = form.gameObject.transform.Find("Panel/PanelABg/Image/ImageLeft/Txt_LeftPlayerName").gameObject.GetComponent <Text>();

            component.gameObject.transform.FindChild("Text").gameObject.GetComponent <Text>().text = string.Format("Lv.{0}", playerLv);
            component.text  = playerName;
            component.color = (playerCamp != COM_PLAYERCAMP.COM_PLAYERCAMP_1) ? new Color(0.545f, 0f, 0f, 1f) : new Color(0.031f, 0.961f, 0f, 1f);
            component       = form.gameObject.transform.Find("Panel/PanelABg/Image/ImageRight/Txt_RightPlayerName").gameObject.GetComponent <Text>();
            component.gameObject.transform.FindChild("Text").gameObject.GetComponent <Text>().text = string.Format("Lv.{0}", num6);
            component.text  = str2;
            component.color = (com_playercamp2 != COM_PLAYERCAMP.COM_PLAYERCAMP_1) ? new Color(0.545f, 0f, 0f, 1f) : new Color(0.031f, 0.961f, 0f, 1f);
        }
        public uint GetMvpPlayer(COM_PLAYERCAMP camp, bool bWin)
        {
            if (this.m_winMvpId != 0u || this.m_loseMvpId != 0u)
            {
                if (bWin)
                {
                    return(this.m_winMvpId);
                }
                return(this.m_loseMvpId);
            }
            else
            {
                SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext();

                int num = 0;
                if (curLvelContext != null && curLvelContext.IsMobaModeWithOutGuide())
                {
                    num = curLvelContext.m_pvpPlayerNum;
                }
                if (num <= 2)
                {
                    return(0u);
                }
                uint  result = 0u;
                float num2   = 0f;
                int   num3   = 0;
                DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .instance.m_playerKDAStat.GetEnumerator();

                float num4 = GameDataMgr.globalInfoDatabin.GetDataByKey(177u).dwConfValue / 10000f;
                while (enumerator.MoveNext())
                {
                    KeyValuePair <uint, PlayerKDA> current = enumerator.Current;
                    PlayerKDA value = current.get_Value();
                    if (!value.bHangup && !value.bRunaway && !value.bDisconnect)
                    {
                        float mvpValue = value.MvpValue;
                        float kDAValue = value.KDAValue;
                        if (value.PlayerCamp == camp && mvpValue >= num2)
                        {
                            if (mvpValue == num2)
                            {
                                KeyValuePair <uint, PlayerKDA> current2 = enumerator.Current;
                                if (current2.get_Value().numKill < num3)
                                {
                                    continue;
                                }
                            }
                            if ((bWin || mvpValue >= num4) && (bWin || kDAValue >= 3f))
                            {
                                KeyValuePair <uint, PlayerKDA> current3 = enumerator.Current;
                                result = current3.get_Value().PlayerId;
                                num2   = mvpValue;
                                KeyValuePair <uint, PlayerKDA> current4 = enumerator.Current;
                                num3 = current4.get_Value().numKill;
                            }
                        }
                    }
                }
                return(result);
            }
        }