protected virtual void OnDiceRolled(int rolled1, int rolled2) { DiceRolled?.Invoke(this, new DiceEventArgs() { Rolled1 = rolled1, Rolled2 = rolled2 }); }
protected void OnDiceRolled(Projectile projectile, Direction direction, int number) { DiceRolled?.Invoke(this, new DiceRolledEventArgs(projectile, direction, number)); _proceedEvent.WaitOne(); }