/// <summary> /// 带事务的Update /// </summary> /// <param name="entity"></param> /// <param name="trans">The trans.</param> /// <returns></returns> /// <remarks>2015/10/19 11:11:29</remarks> public bool Update(DicSkillEntity entity, DbTransaction trans) { var database = new SqlDatabase(this.ConnectionString); DbCommand commandWrapper = database.GetStoredProcCommand("dbo.P_DicSkill_Update"); database.AddInParameter(commandWrapper, "@SkillId", DbType.Int32, entity.SkillId); database.AddInParameter(commandWrapper, "@SkillCode", DbType.AnsiString, entity.SkillCode); database.AddInParameter(commandWrapper, "@SkillLevel", DbType.Int32, entity.SkillLevel); database.AddInParameter(commandWrapper, "@SkillName", DbType.String, entity.SkillName); database.AddInParameter(commandWrapper, "@BuffSrcType", DbType.Int32, entity.BuffSrcType); database.AddInParameter(commandWrapper, "@RefType", DbType.AnsiString, entity.RefType); database.AddInParameter(commandWrapper, "@RefKey", DbType.AnsiString, entity.RefKey); database.AddInParameter(commandWrapper, "@RefFlag", DbType.AnsiString, entity.RefFlag); database.AddInParameter(commandWrapper, "@SkillType", DbType.Int32, entity.SkillType); database.AddInParameter(commandWrapper, "@PoolFlag", DbType.Int32, entity.PoolFlag); database.AddInParameter(commandWrapper, "@LiveFlag", DbType.Int32, entity.LiveFlag); database.AddInParameter(commandWrapper, "@Memo", DbType.String, entity.Memo); database.AddInParameter(commandWrapper, "@RowTime", DbType.DateTime, entity.RowTime); int results = 0; if (trans != null) { results = database.ExecuteNonQuery(commandWrapper, trans); } else { results = database.ExecuteNonQuery(commandWrapper); } return(Convert.ToBoolean(results)); }
/// <summary> /// 将IDataReader的当前记录读取到DicSkillEntity 对象 /// </summary> /// <param name="reader"></param> /// <returns></returns> public DicSkillEntity LoadSingleRow(IDataReader reader) { var obj = new DicSkillEntity(); obj.SkillId = (System.Int32)reader["SkillId"]; obj.SkillCode = (System.String)reader["SkillCode"]; obj.SkillLevel = (System.Int32)reader["SkillLevel"]; obj.SkillName = (System.String)reader["SkillName"]; obj.BuffSrcType = (System.Int32)reader["BuffSrcType"]; obj.RefType = (System.String)reader["RefType"]; obj.RefKey = (System.String)reader["RefKey"]; obj.RefFlag = (System.String)reader["RefFlag"]; obj.SkillType = (System.Int32)reader["SkillType"]; obj.PoolFlag = (System.Int32)reader["PoolFlag"]; obj.LiveFlag = (System.Int32)reader["LiveFlag"]; obj.Memo = (System.String)reader["Memo"]; obj.RowTime = (System.DateTime)reader["RowTime"]; return(obj); }
/// <summary> /// GetById /// </summary> /// <param name="skillCode">skillCode</param> /// <param name="skillLevel">skillLevel</param> /// <returns>DicSkillEntity</returns> /// <remarks>2015/10/19 11:11:29</remarks> public DicSkillEntity GetById(System.String skillCode, System.Int32 skillLevel) { var database = new SqlDatabase(this.ConnectionString); DbCommand commandWrapper = database.GetStoredProcCommand("P_DicSkill_GetById"); database.AddInParameter(commandWrapper, "@SkillCode", DbType.AnsiString, skillCode); database.AddInParameter(commandWrapper, "@SkillLevel", DbType.Int32, skillLevel); DicSkillEntity obj = null; using (IDataReader reader = database.ExecuteReader(commandWrapper)) { if (reader.Read()) { obj = LoadSingleRow(reader); } } return(obj); }
/// <summary> /// Update /// </summary> /// <param name="entity"></param> /// <returns></returns> /// <remarks>2015/10/19 11:11:29</remarks> public bool Update(DicSkillEntity entity) { return(Update(entity, null)); }
/// <summary> /// Insert /// </summary> /// <param name="entity"></param> /// <param name="trans">The trans.</param> /// <returns></returns> /// <remarks>2015/10/19 11:11:29</remarks> public bool Insert(DicSkillEntity entity) { return(Insert(entity, null)); }
private BuffCache() { try { s_dicBuffIdx4PlayerProp.Clear(); s_dicBuffIdx4ManagerShow.Clear(); s_dicBuff.Clear(); s_dicBaseBuff.Clear(); s_dicSkill.Clear(); s_dicSkillRef.Clear(); s_dicPoolIncBuff.Clear(); s_dicPoolExcBuff.Clear(); s_dicFirmBuff.Clear(); s_dicReadyBuff.Clear(); var buffs = DicBuffMgr.GetAllForCache(); var skills = DicSkillMgr.GetAll(); var pools = ConfigBuffpoolMgr.GetAll(); var flows = ConfigBuffengineMgr.GetAll(); for (int i = 0; i < BUFFCodes4PlayerProp.Length; ++i) { s_dicBuffIdx4PlayerProp[(int)BUFFCodes4PlayerProp[i]] = i; } for (int i = 0; i < BUFFCodes4ManagerShow.Length; ++i) { s_dicBuffIdx4ManagerShow[(int)BUFFCodes4ManagerShow[i]] = i; } foreach (var item in buffs) { s_dicBuff[item.BuffId] = item; if (string.IsNullOrEmpty(item.BaseBuffMap)) { s_dicBaseBuff[item.BuffId] = new int[] { item.BuffId } } ; else { s_dicBaseBuff[item.BuffId] = FrameUtil.CastIntArray(item.BaseBuffMap, SPLITValues); } } string skillKey, skillRefKey; skillKey = skillRefKey = string.Empty; foreach (var item in skills) { item.AsLiveFlag = item.LiveFlag > 0 ? EnumSkillLiveFlag.Live : EnumSkillLiveFlag.None; skillKey = CastSkillKey(item.SkillCode, item.SkillLevel); skillRefKey = CastSkillRefKey(item.RefType, item.RefKey, item.RefFlag); s_dicSkill[skillKey] = item; if (!string.IsNullOrEmpty(skillRefKey)) { s_dicSkillRef[skillRefKey] = skillKey; } } DicSkillEntity aObj = null; foreach (var item in pools) { skillKey = CastSkillKey(item.SkillCode, item.SkillLevel); if (!s_dicSkill.TryGetValue(skillKey, out aObj)) { aObj = new DicSkillEntity { SkillCode = item.SkillCode, SkillLevel = item.SkillLevel, BuffSrcType = item.BuffSrcType, }; s_dicSkill[skillKey] = aObj; } aObj.PoolFlag = 1; aObj.AsLiveFlag |= item.LiveFlag == 0 ? EnumSkillLiveFlag.Firm : EnumSkillLiveFlag.Ready; item.BaseBuffList = GetBaseBuffArray(item.BuffMap); item.PropIndexList = GetPropIndexArray(item.BaseBuffList); item.AsBuffUnitType = GetBuffUnitType(item.BaseBuffList); if (!s_dicPoolIncBuff.ContainsKey(skillKey)) { s_dicPoolIncBuff[skillKey] = new List <ConfigBuffpoolEntity>(); } s_dicPoolIncBuff[skillKey].Add(item); } GenPoolExcBuff(pools); foreach (var item in flows) { skillKey = CastSkillKey(item.SkillCode, item.SkillLevel); if (!s_dicSkill.TryGetValue(skillKey, out aObj)) { aObj = new DicSkillEntity { SkillCode = item.SkillCode, SkillLevel = item.SkillLevel, BuffSrcType = item.BuffSrcType, }; s_dicSkill[skillKey] = aObj; } aObj.AsLiveFlag |= item.LiveFlag == 0 ? EnumSkillLiveFlag.Firm : EnumSkillLiveFlag.Ready; item.BaseBuffList = GetBaseBuffArray(item.BuffMap); item.PropIndexList = GetPropIndexArray(item.BaseBuffList); item.AsBuffUnitType = GetBuffUnitType(item.BaseBuffList); if (item.LiveFlag == 0) { if (!s_dicFirmBuff.ContainsKey(skillKey)) { s_dicFirmBuff[skillKey] = new List <ConfigBuffengineEntity>(); } s_dicFirmBuff[skillKey].Add(item); } else { if (!s_dicReadyBuff.ContainsKey(skillKey)) { s_dicReadyBuff[skillKey] = new List <ConfigBuffengineEntity>(); } s_dicReadyBuff[skillKey].Add(item); } } this.InitFlag = true; } catch (Exception ex) { LogHelper.Insert(ex, "BuffCache:Init"); this.InitFlag = false; } }
public bool TryGetSkill(out DicSkillEntity cfg, string skillCode, int skillLevel = 0) { s_dicSkill.TryGetValue(CastSkillKey(FixSkillKey(skillCode), skillLevel), out cfg); return(null != cfg); }
public BuffSrcTipsEntity(DicSkillEntity dic) { this.SkillCode = dic.SkillCode; this.SkillLevel = dic.SkillLevel; this.SkillName = dic.SkillName; }
public static bool Update(DicSkillEntity dicSkillEntity, DbTransaction trans = null, string zoneId = "") { var provider = new DicSkillProvider(zoneId); return(provider.Update(dicSkillEntity, trans)); }