Пример #1
0
    //遍歷所有node,如果有選項,則印出選項
    //因為當前node如果有下一個,就沒有選項
    //如果有選項,就沒有下一個,因此選項都會在最後一個DATA裡面
    //所以也就是說,一個選項,會有目標節點,一個節點,必包含一段文字,而選項則不依定
    //那開始對話的話,就是獲得當前節點,和

    //option需要點擊後進行某件事還有開啟某個對話的事件
    //所以就是結束目前對話,但文字不消失
    //然後如果沒選項,則再點一次消失。
    //如果有選項,則是點選項,點選項則會調用一個委派,檢查目前按到的按鈕OID
    //然後開始執行StartConveration(data)
    IEnumerator StartConvestaion(List <DialougeNode> Data)
    {
        DestoryButton();

        for (int i = 0; i < Data.Count; i++)
        {
            currentNode    = Data[i];
            currentText    = currentNode.Text;
            currentSpeaker = currentNode.Speaker;
            if (OnStart != null)
            {
                OnStart();
            }
            //第一種方案
            //if (Data[i].Options != null)
            //{

            //    SetOptionButtons(Data[i].Options);

            //}

            yield return(null); //movenext之後會得到這個
        }
        //這樣就不用每次都判斷了
        if (Data[Data.Count - 1].Options != null)
        {
            SetOptionButtons(Data[Data.Count - 1].Options);
        }
        else
        {
            OnEnd();
        }
    }
Пример #2
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    /// <summary>
    /// Reads the current node number's information
    /// </summary>
    void readDialouge()
    {
        DialougeNode currentNode = currentSet.nodes[currentNodeNumber];

        characterNameText.text = currentNode.character.characterName;

        characterPortrait.sprite = currentNode.character.characterPortrait;

        StartCoroutine(characterByCharacterDialouge(currentNode));
    }
Пример #3
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    private void AddChoicePort(DialougeNode dialogNode)
    {
        var generatedPort   = GeneratePort(dialogNode, Direction.Output);
        var outputPortCount = dialogNode.outputContainer.Query("connector").ToList().Count;

        generatedPort.portName = $"Choice {outputPortCount}";
        dialogNode.outputContainer.Add(generatedPort);
        dialogNode.RefreshExpandedState();
        dialogNode.RefreshPorts();
    }
Пример #4
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    //Ends the dialouge
    public void EndDialouge(DialougeNode CurrentNode)
    {
        //Showing the node text,the only first reply and clearing the other button
        DialougeText.text = CurrentNode.SentenceText;
        ReplyOne.text     = CurrentNode.replies[0].SentenceText;
        ReplyTwo.text     = "";

        //Assigning data to the first button
        ButtonData ButtonOne = (ButtonData)ActionOne.GetComponent("ButtonData");

        ButtonOne.NodeIndex = CurrentNode.replies[0].Nodelink;
    }
Пример #5
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    /* This function defines a next node reference, current node index,
     * and current reply index for each button.
     */
    public void AssignButtonData(DialougeNode CurrentNode, int NodeIndex)
    {
        ButtonData ButtonOne = (ButtonData)ActionOne.GetComponent("ButtonData");

        ButtonOne.NodeIndex = CurrentNode.replies[0].Nodelink;
        // ButtonOne.setCurrentNodeIndex(NodeIndex);
        // ButtonOne.setCurrentReplyIndex(0);

        ButtonData ButtonTwo = (ButtonData)ActionTwo.GetComponent("ButtonData");

        ButtonTwo.NodeIndex = CurrentNode.replies[1].Nodelink;
        // ButtonOne.setCurrentNodeIndex(NodeIndex);
        // ButtonOne.setCurrentReplyIndex(1);
    }
Пример #6
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    public void ShowNode(DialougeNode node, int index)
    {
        //Showing the node's sentence and it's replies
        DialougeText.text = node.SentenceText;

        ReplyOne.text = node.replies[0].SentenceText;
        // if(node.replies[0].getIsSelected()) ActionOne.interactable = false;
        // else ActionOne.interactable = true;

        ReplyTwo.text = node.replies[1].SentenceText;
        // if(node.replies[0].getIsSelected()) ActionTwo.interactable = false;
        // else ActionTwo.interactable = true;

        /* Assigning data to buttons */
        AssignButtonData(node, index);
    }
Пример #7
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    /// <summary>
    /// Types out the text onto the screen, if it sees a rich text it will store it to display
    /// </summary>
    /// <param name="node">The current node to display</param>
    IEnumerator characterByCharacterDialouge(DialougeNode node)
    {
        dialougeText.text = "";

        isReading = true;
        foreach (char c in node.text)
        {
            if (c == '<')
            {
                richTextModifer += c;
                isTypingRichText = true;
            }
            else if (c == '>')
            {
                richTextModifer += c;

                dialougeText.text += richTextModifer;
                richTextModifer    = "";
                isTypingRichText   = false;
            }
            else
            {
                if (isTypingRichText)
                {
                    richTextModifer += c;
                }
                else
                {
                    dialougeText.text += c;
                    //Dividing by 10 to make sure we have finner controls over how fast text is read
                    yield return(new WaitForSeconds(readSpeed / 10f));
                }
            }
        }
        isReading = false;

        if (currentSet.autoRead)
        {
            yield return(new WaitForSeconds(node.timeToWait));

            gotoNextNode();
        }
    }
Пример #8
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    private DialougeNode GenerateEntryPointNode()
    {
        var node = new DialougeNode
        {
            title        = "START",
            GUID         = Guid.NewGuid().ToString(),
            DialogueText = "ENTRYPOINT",
            entryPoint   = true
        };

        var generatedPort = GeneratePort(node, Direction.Output);

        generatedPort.name = "Next";
        node.outputContainer.Add(generatedPort);

        node.RefreshExpandedState();
        node.RefreshPorts();


        node.SetPosition(new Rect(100, 200, 100, 150));
        return(node);
    }
Пример #9
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    public DialougeNode CreateDialogueNode(string nodeName)
    {
        var dialogNode = new DialougeNode {
            title        = nodeName,
            DialogueText = nodeName,
            GUID         = Guid.NewGuid().ToString()
        };
        var inputPort = GeneratePort(dialogNode, Direction.Input, Port.Capacity.Multi);

        inputPort.name = "Input";
        dialogNode.inputContainer.Add(inputPort);

        var button = new Button(() => { AddChoicePort(dialogNode); });

        button.text = "New choice";
        dialogNode.titleContainer.Add(button);

        dialogNode.RefreshExpandedState();
        dialogNode.RefreshPorts();
        dialogNode.SetPosition(new Rect(Vector2.zero, defaultNodeSize));

        return(dialogNode);
    }
Пример #10
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 private Port GeneratePort(DialougeNode node, Direction portDirection, Port.Capacity capacity = Port.Capacity.Single)
 {
     return(node.InstantiatePort(Orientation.Horizontal, portDirection, capacity, typeof(float)));
 }