void onClick(GameObject button) { if (button == exitButton && Input.GetMouseButtonUp(0)) { Debug.Log("Exit Dialogue"); Dialoguer.EndDialogue(); } }
void Start() { Dialoguer.Initialize(); // DialoguerEvents Dialoguer.events.ClearAll(); //observe text init gCon = GameController.instance; obsTextPrefab = gCon.gameSettings.observeText; obsTextObj = Instantiate(obsTextPrefab, Vector3.zero, Quaternion.identity) as GameObject; obsTextObj.transform.SetParent(gCon.dialogueHolder.transform); obsTextObj.GetComponent <RectTransform> ().localPosition = obsTextPrefab.transform.position; obsTextObj.GetComponent <RectTransform> ().localScale = Vector3.one; obsTextC = obsTextObj.GetComponentInChildren <Text> (); obsTextObj.SetActive(false); //continue button init continueButtonPrefab = gCon.gameSettings.continueButton; continueButton = Instantiate(continueButtonPrefab, Vector3.zero, Quaternion.identity) as GameObject; continueButton.transform.SetParent(gCon.dialogueHolder.transform); continueButton.GetComponent <RectTransform> ().localPosition = continueButtonPrefab.transform.position; continueButton.GetComponent <RectTransform> ().localScale = Vector3.one; continueButton.SetActive(false); continueButton.GetComponent <Button> ().onClick.AddListener(() => Dialoguer.ContinueDialogue()); //endButton init endButtonPrefab = gCon.gameSettings.endButton; endButton = Instantiate(endButtonPrefab, Vector3.zero, Quaternion.identity) as GameObject; endButton.transform.SetParent(gCon.dialogueHolder.transform); endButton.GetComponent <RectTransform> ().localPosition = endButtonPrefab.transform.position; endButton.GetComponent <RectTransform> ().localScale = Vector3.one; endButton.SetActive(false); endButton.GetComponent <Button> ().onClick.AddListener(() => Dialoguer.EndDialogue()); Dialoguer.events.onStarted += OnStarted; Dialoguer.events.onEnded += OnEnded; Dialoguer.events.onTextPhase += OnTextPhase; }
// Update is called once per frame void Update() { if (!_dialogue) { return; } if (_windowReady) { calculateText(); } if (!_dialogue || _ending) { return; } if (!_isBranchedText) { if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.X) || Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Return)) { if (_windowCurrentText == _windowTargetText) { Dialoguer.ContinueDialogue(0); } else { _windowCurrentText = _windowTargetText; audioTextEnd.Play(); } } //code to skip dialogue if (Input.GetKeyDown(KeyCode.M)) { Dialoguer.EndDialogue(); } } else { if (Input.GetKeyDown(KeyCode.DownArrow)) { _currentChoice = (int)Mathf.Repeat(_currentChoice + 1, _branchedTextChoices.Length); audioText.Play(); } if (Input.GetKeyDown(KeyCode.UpArrow)) { _currentChoice = (int)Mathf.Repeat(_currentChoice - 1, _branchedTextChoices.Length); audioText.Play(); } if (Input.GetMouseButtonDown(0) && _windowCurrentText != _windowTargetText) { _windowCurrentText = _windowTargetText; } if (Input.GetKeyDown(KeyCode.X) || Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.Return)) { if (_windowCurrentText == _windowTargetText) { Dialoguer.ContinueDialogue(_currentChoice); } else { _windowCurrentText = _windowTargetText; audioTextEnd.Play(); } } } }