Пример #1
0
    public void read(Dialogue_Set dialogues)
    {
        if (dialogues == null)
        {
            return;
        }

        if (coroutine == null)
        {
            GetComponent <Image>().rectTransform.localScale = new Vector3(1, 0, 1);
            gameObject.SetActive(true);
            coroutine = StartCoroutine(readDialogue(dialogues));
        }
        else
        {
            nextDialogues.Add(dialogues);
        }
    }
Пример #2
0
    //Insert Dialogue Here

    //Get Dialogue and begin showing text
    public IEnumerator readDialogue(Dialogue_Set dia)
    {
        currentSet = dia;

        if (dia == null)
        {
            if (nextDialogues.Count > 0 && nextDialogues[0] != null)
            {
                coroutine = StartCoroutine(readDialogue(nextDialogues[0]));
                nextDialogues.RemoveAt(0);
                yield break;
            }
            coroutine = StartCoroutine(hideTextbox());
            yield break;
        }

        List <Dialogue> dialogues = dia.Dialogues;

        //Disable Player Movement
        FindObjectOfType <PlayerMovement>()?.DisableMovement();
        FindObjectOfType <PlayerState>()?.SetInteracting(true);

        for (int d = 0; d < dialogues.Count; d++)
        {
            if (dialogues[d].Profile != null)
            {
                profile.sprite = dialogues[d].Profile;
                profile.gameObject.SetActive(true);
            }
            else
            {
                profile.gameObject.SetActive(false);
            }

            text.text = "";

            //pops the textbox in if it's hidden
            if (GetComponent <Image>().rectTransform.localScale.y == 0)
            {
                while (GetComponent <Image>().rectTransform.localScale.y < 1)
                {
                    GetComponent <Image>().rectTransform.localScale = new Vector3(1, GetComponent <Image>().rectTransform.localScale.y + 0.05f, 1);
                    yield return(new WaitForFixedUpdate());
                }

                GetComponent <Image>().rectTransform.localScale = new Vector3(1, 1, 1);
            }

            //Set the text to display
            string line = dialogues[d].Line;

            //Get needed size here
            text.fontSize = FONT_SIZE_NORMAL;

            if (line[0].ToString() == "_")
            {
                if (line[1].ToString() == "s")
                {
                    text.fontSize = FONT_SIZE_SMALL;
                    line          = line.Remove(0, 2);
                }
                else if (line[1].ToString() == "l")
                {
                    text.fontSize = FONT_SIZE_BIG;
                    line          = line.Remove(0, 2);
                }
            }

            for (int c = 0; c < line.Length; c++)
            {
                if (line[c].ToString() == "\\")
                {
                    if ((line.Length > c + 1))
                    {
                        if (line[c + 1].ToString() == "n")
                        {
                            Debug.Log("Textbox make newline");
                            text.text = text.text + "\n";
                            c        += 1;
                            continue;
                        }
                        else if (line[c + 1].ToString() == "t")
                        {
                            Debug.Log("Textbox make tab");
                            text.text = text.text + "\t";
                            c        += 1;
                            continue;
                        }
                    }
                }

                text.text = text.text + line[c];

                if (Input.GetButton("Attack"))
                {
                    yield return(new WaitForSeconds(0.01f));
                }
                else
                {
                    yield return(new WaitForSeconds(1 / speed));
                }
            }//END forloop c

            yield return(new WaitForSeconds(0.5f));

            //Press to continue // while continue not down, loop
            yield return(new WaitUntil(() => Go));

            yield return(new WaitForFixedUpdate());
        }//END forloop d

        if (currentSet.LinkedSet.Count > 0 && DecisionBox.S != null)
        {
            //Wait for selection
            DecisionBox.S.Open(dia.LinkedSet);
            yield return(new WaitUntil(() => !DecisionBox.S.Deciding));
        }

        if (nextDialogues.Count > 0)
        {
            coroutine = StartCoroutine(readDialogue(nextDialogues[0]));
            nextDialogues.RemoveAt(0);
            yield break;
        }
        coroutine = StartCoroutine(hideTextbox());
        yield break;
    } //END readDialogue
Пример #3
0
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();
        //Send Dialogue To Textbox.T
        Dialogue_Set ds = (Dialogue_Set)target;

        EditorGUILayout.LabelField(" - Send Dialogue to Textbox in Scene (Playmode) -");
        if (GUILayout.Button("Send Dialogue"))
        {
            Debug.Log("ON_GUI: Dialogue Set sending dialogues");
            ds.sendDialogue();
        }

        EditorGUILayout.LabelField(" - Clears the whole Set -");
        if (GUILayout.Button("Delete All Dialogue"))
        {
            ds.Dialogues.Clear();
        }

        EditorGUILayout.LabelField(" - Add a dialogue to the start of this set -");
        if (GUILayout.Button("Add Dialogue (Start)"))
        {
            ds.Dialogues.Insert(0, new Dialogue());
        }

        //Change List Size
        size = ds.Dialogues.Count;
        EditorGUILayout.Separator();
        d = EditorGUILayout.Foldout(d, "Dialogues - Size : " + size);

        //size = EditorGUILayout.IntField("Size", size);

        //EditorGUILayout.LabelField("Size: " + size);

        /*
         * while (size != ds.Dialogues.Count) {
         *  while (size < ds.Dialogues.Count) {
         *      ds.Dialogues.RemoveAt(ds.Dialogues.Count - 1);
         *  }
         *  while (size > ds.Dialogues.Count)
         *  {
         *      ds.Dialogues.Add(new Dialogue());
         *  }
         * }*/

        //Display List

        if (d)
        {
            EditorGUI.indentLevel++;
            for (int i = 0; i < ds.Dialogues.Count; i++)
            {
                ds.Dialogues[i].Profile = (Sprite)EditorGUILayout.ObjectField("Profile", ds.Dialogues[i].Profile, typeof(Sprite), false);
                ds.Dialogues[i].Line    = EditorGUILayout.TextField("Line", ds.Dialogues[i].Line);

                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Remove Dialogue"))
                {
                    ds.Dialogues.Remove(ds.Dialogues[i]);
                }

                if (GUILayout.Button("Add Dialogue (Next)"))
                {
                    ds.Dialogues.Insert(i + 1, new Dialogue());
                }
                GUILayout.EndHorizontal();
            }
            EditorGUI.indentLevel--;
        }

        EditorGUILayout.Separator();

        EditorGUILayout.LabelField(" - Add a dialogue to the end of this set -");
        if (GUILayout.Button("Add Dialogue (End)"))
        {
            ds.Dialogues.Add(new Dialogue());
        }

        EditorGUILayout.Separator();
        if (GUILayout.Button("Add Option"))
        {
            ds.LinkedSet.Add(new LinkSet());
        }

        foreach (LinkSet l in ds.LinkedSet)
        {
            l.option    = EditorGUILayout.TextField("Text", l.option);
            l.linkedSet = (Dialogue_Set)EditorGUILayout.ObjectField("Linked Set", l.linkedSet, typeof(Dialogue_Set), false);
        }

        if (GUILayout.Button("Remove Option"))
        {
            ds.LinkedSet.RemoveAt(ds.LinkedSet.Count - 1);
        }
    }
Пример #4
0
 public LinkSet()
 {
     option    = "Option";
     linkedSet = null;
 }