Пример #1
0
    // TODO: maybe make this private and change it so the class sends an event maybe to get the Thing param?
    public void BuildDialoguePanel(BaseCharacter thing)
    {
        _currentTargetThing = thing;
        HideUIPanel();

        var temp = Instantiate(_dialoguePanel);

        temp.transform.SetParent(_canvas.transform, false);
        DialoguePanel newPanel = temp.GetComponent <DialoguePanel>();

        newPanel.InitDialoguePanel(thing);
        UpdateCurrentPanel(newPanel.gameObject);
    }