void Start() { dialogues = GameObject.Find("Database").GetComponent <DialogueJSON>(); imgDeck = imgDeck.GetComponent <Image>(); card = card.GetComponent <Card>(); animator = animator.GetComponent <Animator>(); dice = GameObject.Find("Dice").GetComponent <Dice>(); }
void Start() { isEnabled = false; cardTitle = cardTitle.GetComponent <TextMeshProUGUI>(); dialogues = GameObject.Find("Database").GetComponent <DialogueJSON>(); cardsJSON = GameObject.Find("Cards").GetComponent <CardsJSON>(); game = GameObject.Find("GameControl").GetComponent <GameControl>(); dice = GameObject.Find("Dice").GetComponent <Dice>(); playerImage = GameObject.Find("ActualPlayerImage").GetComponent <PlayerImage>(); btnTextOption1.GetComponent <TextMeshProUGUI>(); btnTextOption2.GetComponent <TextMeshProUGUI>(); btnTextOption3.GetComponent <TextMeshProUGUI>(); btnTextOption4.GetComponent <TextMeshProUGUI>(); btnOption1 = btnOption1.GetComponent <Button>(); btnOption2 = btnOption2.GetComponent <Button>(); btnOption3 = btnOption3.GetComponent <Button>(); btnOption4 = btnOption4.GetComponent <Button>(); btnRA = btnRA.GetComponent <Button>(); btnAnswer = btnOption1; btnOption1.enabled = false; btnOption2.enabled = false; btnOption3.enabled = false; btnOption4.enabled = false; btnRA.enabled = false; btnRA.image.enabled = false; btnRA.transform.GetChild(0).GetComponent <TextMeshProUGUI>().enabled = false; btnOption1.onClick.AddListener(delegate { OnClickButton(btnOption1); }); btnOption2.onClick.AddListener(delegate { OnClickButton(btnOption2); }); btnOption3.onClick.AddListener(delegate { OnClickButton(btnOption3); }); btnOption4.onClick.AddListener(delegate { OnClickButton(btnOption4); }); btnRA.onClick.AddListener(delegate { OnClickButton(btnRA); }); imgCard = imgCard.GetComponent <Image>(); animator = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { playerImage = GameObject.Find("ActualPlayerImage").GetComponent <Image>(); playerBorder = playerImage.transform.GetChild(0).GetComponent <Image>(); dialogueText = playerImage.transform.GetChild(1).transform.GetChild(0).GetComponent <TextMeshProUGUI>(); player1Images = Resources.LoadAll <Sprite>("Characters/black_hair_guy"); player2Images = Resources.LoadAll <Sprite>("Characters/redhead_guy"); player3Images = Resources.LoadAll <Sprite>("Characters/woman_blonde"); player4Images = Resources.LoadAll <Sprite>("Characters/woman_brunette"); playerBorders = Resources.LoadAll <Sprite>("Borders/"); dice = GameObject.Find("Dice").GetComponent <Dice>(); dialogues = GameObject.Find("Database").GetComponent <DialogueJSON>(); playerImage.sprite = player1Images[1]; }