public void PlayerSelect(int index) { LineController.gameObject.SetActive(false); textToShow = DialogueSystem.ProgressSelf(index); isPlayerChoosing = false; shouldShowText = true; showPlayer = true; }
public void PlayerSelect(int index) { LineController.gameObject.SetActive(false); textToShow = DialogueSystem.ProgressSelf(index); isPlayerChoosing = false; shouldShowText = true; showPlayer = true; }