Пример #1
0
 /**
  * Handles events brought up by EventNodes triggers
  */
 public void HandleEvent(DialogueEventsEnum dialogueEventsEnum, DialogueEvent dialogueEvent)
 {
     if (isActive)
     {
         GameManager.HandleDialogueEvent(dialogueEventsEnum, dialogueEvent);
     }
 }
Пример #2
0
        public void HandleDialogueEvent(DialogueEventsEnum dialogueEventsEnum, DialogueEvent dialogueEvent)
        {
            switch (dialogueEventsEnum)
            {
            case DialogueEventsEnum.FriendZoneShapeModification:
                friendZonesController.HandleFriendZoneShapeModificationEvent(
                    (FriendZoneShapeModificationEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.FriendAttractionModification:
                friendController.HandleFriendAttractionModificationEvent(
                    (FriendAttractionModificationEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.FriendAnimatorModification:
                friendController.HandleFriendAnimatorModificationEvent(
                    (FriendAnimatorModificationEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.MeResistanceModification:
                meController.HandleMeResistanceModificationEvent(
                    (MeResistanceModificationEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.MeSpeedModification:
                meController.HandleMeSpeedModificationEvent(
                    (MeSpeedModificationEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.GaugesModification:
                friendZonesController.HandleGaugesModificationEvent(
                    (GaugesModificationEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.InputsEnabling:
                inputManager.HandleInputsEnablingEvent(
                    (InputsEnablingEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.Blink:
                friendZonesController.HandleBlinkEvent(
                    (BlinkEvent)dialogueEvent);
                break;

            case DialogueEventsEnum.GaugesDefill:
                friendZonesController.HandleGaugesDefillEvent();
                break;

            case DialogueEventsEnum.SceneChange:
                HandleDialogueGraphEnd();
                StartCoroutine(
                    ScenesManager.LoadScene(((SceneChangeEvent)dialogueEvent).nextSceneName));
                break;

            case DialogueEventsEnum.DialogueChange:
                HandleDialogueGraphEnd();
                SetDialogueGraph(((DialogueChangeEvent)dialogueEvent).nextDialogue);
                break;

            default:
                return;
            }
        }