Пример #1
0
    void Awake()
    {
        if (SINGLETON == null)
        {
            SINGLETON = this;
        }
        else
        {
            print("WARNING : Controller loaded twice");
        }


//		_speakerLeft.enabled = false;
//		_speakerRight.enabled = false;
//		_backgroundLeft.enabled = false;
//		_backgroundRight.enabled = false;
        _dialogueCanvas.gameObject.SetActive(false);
//		displayDialoguePane (false, _normalDialogueGroup);
//		displayDialoguePane (false, _popupDialogueGroup);
    }
Пример #2
0
 // Start is called before the first frame update
 void Awake()
 {
     dialogueEventController = GameObject.Find("DialogueEventController").GetComponent <DialogueEventController>();
     kiki = GameObject.FindGameObjectWithTag("Player");
 }