// Normal TextLine Struct public DialogueLine(DialogueSpeaker dialogueSpeaker_, List <string> texts_, List <float> lettersPerSeconds_) { dialogueSpeaker = dialogueSpeaker_; texts = texts_; lettersPerSeconds = lettersPerSeconds_; dialogueLineType = Dialogue.DialogueLineType.TEXT; }
// Pre-DialogueLine Struct public DialogueLine(DialogueSpeaker dialogueSpeaker_) { dialogueSpeaker = dialogueSpeaker_; dialogueLineType = new Dialogue.DialogueLineType(); texts = new List <string> (); lettersPerSeconds = new List <float> (); triggers = new List <Trigger> (); }
// Trigger TextLine Struct public DialogueLine(DialogueSpeaker dialogueSpeaker_, List <Trigger> triggers_, List <List <string> > variables_) { dialogueSpeaker = dialogueSpeaker_; triggers = triggers_; dialogueLineType = Dialogue.DialogueLineType.TRIGGER; }