public void TryBatchMakingSurvivalMeals() { // Determine the maximum number of survival meals that can be replicated, based on available feedstock // (Cap this at 30 meals so that players don't accidentally use up all their feedstock on survival meals) ThingDef survivalMeal = ThingDefOf.MealSurvivalPack; int maxSurvivalMeals = 30; float totalAvailableFeedstock = powerComp.PowerNet.GetTanks().Sum(x => x.storedFeedstock); float totalAvailableFeedstockMass = ReplimatUtility.convertFeedstockVolumeToMass(totalAvailableFeedstock); int maxPossibleSurvivalMeals = (int)Math.Floor(totalAvailableFeedstockMass / survivalMeal.BaseMass); int survivalMealCap = (maxPossibleSurvivalMeals < maxSurvivalMeals) ? maxPossibleSurvivalMeals : maxSurvivalMeals; float survivalMealCapVolumeOfFeedstockRequired = ReplimatUtility.convertMassToFeedstockVolume(survivalMealCap * survivalMeal.BaseMass); if (!CanDispenseNow) { Messages.Message("MessageCannotBatchMakeSurvivalMeals".Translate(), MessageTypeDefOf.RejectInput, false); return; } if (!HasEnoughFeedstockInHopperForIncident(survivalMealCapVolumeOfFeedstockRequired)) { return; } Func <int, string> textGetter; textGetter = ((int x) => "SetSurvivalMealBatchSize".Translate(x, survivalMealCap)); Dialog_Slider window = new Dialog_Slider(textGetter, 1, survivalMealCap, delegate(int x) { ConfirmAction(x, ReplimatUtility.convertMassToFeedstockVolume(survivalMeal.BaseMass)); }, 1); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); string textGetter(int x) { return(x >= 1 && x <= priorityNames.Length ? priorityNames[x - 1] : "???"); } var groups = (List <List <Gizmo> >) typeof(GizmoGridDrawer).GetField("gizmoGroups", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); List <Gizmo> groupedWithSelf = groups.FirstOrFallback((List <Gizmo> group) => group.Contains(this)); Dialog_Slider window = new Dialog_Slider(textGetter, (int)Priority.Low, (int)Priority.Critical, delegate(int value) { currentValue = value; onChanged?.Invoke(value); if (groupedWithSelf != null) { foreach (Gizmo gizmo in groupedWithSelf) { if (gizmo != null && gizmo != this && !gizmo.disabled && gizmo.InheritInteractionsFrom(this)) { gizmo.ProcessInput(ev); } } } }, currentValue); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); if (this.refuelables == null) { this.refuelables = new List <CompRefuelable>(); } if (!this.refuelables.Contains(this.refuelable)) { this.refuelables.Add(this.refuelable); } int num = int.MaxValue; for (int i = 0; i < this.refuelables.Count; i++) { if ((int)this.refuelables[i].Props.fuelCapacity < num) { num = (int)this.refuelables[i].Props.fuelCapacity; } } int startingValue = num / 2; for (int j = 0; j < this.refuelables.Count; j++) { if ((int)this.refuelables[j].TargetFuelLevel <= num) { startingValue = (int)this.refuelables[j].TargetFuelLevel; break; } } Func <int, string> textGetter; if (this.refuelable.parent.def.building.hasFuelingPort) { textGetter = ((int x) => "SetPodLauncherTargetFuelLevel".Translate(new object[] { x, CompLaunchable.MaxLaunchDistanceAtFuelLevel((float)x) })); } else { textGetter = ((int x) => "Estate_SetTargetFuelLevel".Translate(new object[] { x, Command_SetTargetFuelLevel.GetCurrentPressureLevel(x, num) })); } Dialog_Slider window = new Dialog_Slider(textGetter, 0, num, delegate(int value) { for (int k = 0; k < this.refuelables.Count; k++) { this.refuelables[k].TargetFuelLevel = (float)value; } }, startingValue); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); Func <int, string> textGetter = ((int x) => "WTH_SetMaintenanceThreshold".Translate(x)); Dialog_Slider window = new Dialog_Slider(textGetter, 0, 50, delegate(int value) { maintenanceNeed.maintenanceThreshold = value / 100f; }, (int)(maintenanceNeed.maintenanceThreshold * 100f)); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); Func <int, string> textGetter = ((int x) => "WTH_SetCanStartWorkThreshold".Translate(x)); Dialog_Slider window = new Dialog_Slider(textGetter, 0, 100, delegate(int value) { powerNeed.canStartWorkThreshold = value / 100f; }, (int)(powerNeed.canStartWorkThreshold * 100f)); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); Dialog_Slider slider = new Dialog_Slider(GetSliderText, 0, 100, NewSetting, ProportionAsPercent); Find.WindowStack.Add(slider); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); Func <int, string> textGetter = ((int x) => "WTH_SetCanStartWorkThreshold".Translate(x)); Dialog_Slider window = new Dialog_Slider(textGetter, 0, 100, delegate(int value) { powerNeed.canStartWorkThreshold = value / 100f; if (powerNeed.canStartWorkThreshold < powerNeed.PercentageThreshLowPower + 0.05f) { Messages.Message("WTH_Warning_WorkThreshold".Translate(), MessageTypeDefOf.CautionInput); } }, (int)(powerNeed.canStartWorkThreshold * 100f)); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); int startLevel = (int)this.cannonComp.Range; int minRange = (int)this.cannonComp.MinRange; int maxRange = (int)this.cannonComp.MaxRange; Func <int, string> textGetter; textGetter = ((int x) => "CannonRange".Translate(x)); Dialog_Slider window = new Dialog_Slider(textGetter, (int)minRange, (int)maxRange, delegate(int value) { cannonComp.Range = (float)value; }, startLevel); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); if (this.refuelables == null) { this.refuelables = new List <CompRefuelable>(); } if (!this.refuelables.Contains(this.refuelable)) { this.refuelables.Add(this.refuelable); } int num = 2147483647; for (int i = 0; i < this.refuelables.Count; i++) { if ((int)this.refuelables[i].Props.fuelCapacity < num) { num = (int)this.refuelables[i].Props.fuelCapacity; } } int startingValue = num / 2; int num2 = 0; while (num2 < this.refuelables.Count) { if ((int)this.refuelables[num2].TargetFuelLevel > num) { num2++; continue; } startingValue = (int)this.refuelables[num2].TargetFuelLevel; break; } Func <int, string> textGetter = (!this.refuelable.parent.def.building.hasFuelingPort) ? ((Func <int, string>)((int x) => "SetTargetFuelLevel".Translate(x))) : ((Func <int, string>)((int x) => "SetPodLauncherTargetFuelLevel".Translate(x, CompLaunchable.MaxLaunchDistanceAtFuelLevel((float)x)))); Dialog_Slider window = new Dialog_Slider(textGetter, 0, num, delegate(int value) { for (int j = 0; j < this.refuelables.Count; j++) { this.refuelables[j].TargetFuelLevel = (float)value; } }, startingValue); Find.WindowStack.Add(window); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); if (refuelables == null) { refuelables = new List <CompRefuelable>(); } if (!refuelables.Contains(refuelable)) { refuelables.Add(refuelable); } int num = int.MaxValue; for (int i = 0; i < refuelables.Count; i++) { if ((int)refuelables[i].Props.fuelCapacity < num) { num = (int)refuelables[i].Props.fuelCapacity; } } int startingValue = num / 2; for (int j = 0; j < refuelables.Count; j++) { if ((int)refuelables[j].TargetFuelLevel <= num) { startingValue = (int)refuelables[j].TargetFuelLevel; break; } } Func <int, string> textGetter = ((!refuelable.parent.def.building.hasFuelingPort) ? ((Func <int, string>)((int x) => "SetTargetFuelLevel".Translate(x))) : ((Func <int, string>)((int x) => "SetPodLauncherTargetFuelLevel".Translate(x, CompLaunchable.MaxLaunchDistanceAtFuelLevel(x))))); Dialog_Slider window = new Dialog_Slider(textGetter, 0, num, delegate(int value) { for (int k = 0; k < refuelables.Count; k++) { refuelables[k].TargetFuelLevel = value; } }, startingValue); Find.WindowStack.Add(window); }
public override void DoExtraGuiControls(float leftX, float bottomY) { HaulExplicitlyPosting posting = Designator_HaulExplicitly.prospective_job; var records = new List <HaulExplicitlyInventoryRecord>( posting.inventory.OrderBy(r => r.Label)); const float max_height = 450f; const float width = 268f; const float row_height = 28f; float height = Math.Min(gui_last_drawn_height + 20f, max_height); Rect winRect = new Rect(leftX, bottomY - height, width, height); Rect outerRect = new Rect(0f, 0f, width, height).ContractedBy(10f); Rect innerRect = new Rect(0f, 0f, outerRect.width - 16f, Math.Max(gui_last_drawn_height, outerRect.height)); Find.WindowStack.ImmediateWindow(622372, winRect, WindowLayer.GameUI, delegate { Widgets.BeginScrollView(outerRect, ref scrollPosition, innerRect, true); GUI.BeginGroup(innerRect); GUI.color = ITab_Pawn_Gear.ThingLabelColor; GameFont prev_font = Text.Font; Text.Font = GameFont.Small; float y = 0f; Widgets.ListSeparator(ref y, innerRect.width, "Items to haul"); foreach (var rec in records) { Rect rowRect = new Rect(0f, y, innerRect.width - 24f, 28f); if (rec.selectedQuantity > 1) { Rect buttonRect = new Rect(rowRect.x + rowRect.width, rowRect.y + (rowRect.height - 24f) / 2, 24f, 24f); if (Widgets.ButtonImage(buttonRect, RimWorld.Planet.CaravanThingsTabUtility.AbandonSpecificCountButtonTex)) { string txt = "HaulExplicitly.ItemHaulSetQuantity".Translate(new NamedArgument((rec.itemDef.label).CapitalizeFirst(), "ITEMTYPE")); var dialog = new Dialog_Slider(txt, 1, rec.selectedQuantity, delegate(int x) { rec.setQuantity = x; }, rec.setQuantity); dialog.layer = WindowLayer.GameUI; Find.WindowStack.Add(dialog); } } if (Mouse.IsOver(rowRect)) { GUI.color = ITab_Pawn_Gear.HighlightColor; GUI.DrawTexture(rowRect, TexUI.HighlightTex); } if (rec.itemDef.DrawMatSingle?.mainTexture != null) { Rect iconRect = new Rect(4f, y, 28f, 28f); if (rec.miniDef != null || rec.selectedQuantity == 1) { Widgets.ThingIcon(iconRect, rec.items[0]); } else { Widgets.ThingIcon(iconRect, rec.itemDef); } } Text.Anchor = TextAnchor.MiddleLeft; Text.WordWrap = false; Rect textRect = new Rect(36f, y, rowRect.width - 36f, rowRect.height); string str = rec.Label; Widgets.Label(textRect, str.Truncate(textRect.width)); y += row_height; } gui_last_drawn_height = y; Text.Font = prev_font; Text.Anchor = TextAnchor.UpperLeft; Text.WordWrap = true; GUI.EndGroup(); Widgets.EndScrollView(); }, true, false, 1f); }
// Decompiled code is painful to read... Continue at your own risk public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn pawn) { List <FloatMenuOption> opts = new List <FloatMenuOption>(); Thing t = thing; // Copied from FloatMenuMakerMap.AddHumanlikeOrders if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text; if (t.def.ingestible.ingestCommandString.NullOrEmpty()) { text = "ConsumeThing".Translate(new NamedArgument[] { t.LabelShort }); } else { text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort); } if (!t.IsSociallyProper(pawn)) { text = text + " (" + "ReservedForPrisoners".Translate() + ")"; } FloatMenuOption item7; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { MenuOptionPriority priority2 = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low; item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate() { t.SetForbidden(false, true); Job job = new Job(JobDefOf.Ingest, t); job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition, true)); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, priority2, null, null, 0f, null, null), pawn, t, "ReservedBy"); } opts.Add(item7); } // Add equipment commands // Copied from FloatMenuMakerMap.AddHumanlikeOrders if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null) { string labelShort = equipment.LabelShort; FloatMenuOption item4; if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[] { labelShort }) + " (" + "IsIncapableOfViolenceLower".Translate(new NamedArgument[] { pawn.LabelShort }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[] { labelShort }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[] { labelShort }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { string text5 = "Equip".Translate(new NamedArgument[] { labelShort }); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text5 = text5 + " " + "EquipWarningBrawler".Translate(); } item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate() { equipment.SetForbidden(false, true); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy"); } opts.Add(item4); } // Add clothing commands Apparel apparel = thing as Apparel; if (apparel != null) { FloatMenuOption item5; if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[] { apparel.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def)) { item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[] { apparel.Label }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(new NamedArgument[] { apparel.LabelShort }), delegate() { apparel.SetForbidden(false, true); Job job = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy"); } opts.Add(item5); } // Add caravan commands if (pawn.IsFormingCaravan()) { if (thing != null && thing.def.EverHaulable) { Pawn packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn; JobDef jobDef = (packTarget != pawn) ? JobDefOf.GiveToPackAnimal : JobDefOf.TakeInventory; if (!pawn.CanReach(thing, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[] { thing.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, 1)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[] { thing.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob; float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob); if (thing.stackCount == 1) { float capacityLeft4 = capacityLeft - thing.GetStatValue(StatDefOf.Mass, true); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(new NamedArgument[] { thing.Label }), capacityLeft4), delegate() { thing.SetForbidden(false, false); Job job = new Job(jobDef, thing); job.count = 1; job.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, thing.stackCount)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(new NamedArgument[] { thing.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { float capacityLeft2 = capacityLeft - (float)thing.stackCount * thing.GetStatValue(StatDefOf.Mass, true); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(new NamedArgument[] { thing.Label }), capacityLeft2), delegate() { thing.SetForbidden(false, false); Job job = new Job(jobDef, thing); job.count = thing.stackCount; job.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(new NamedArgument[] { thing.LabelNoCount }), delegate() { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, thing), thing.stackCount); Dialog_Slider window = new Dialog_Slider(delegate(int val) { float capacityLeft3 = capacityLeft - (float)val * thing.GetStatValue(StatDefOf.Mass, true); return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(new NamedArgument[] { thing.LabelNoCount }), val), capacityLeft3)); }, 1, to, delegate(int count) { thing.SetForbidden(false, false); Job job = new Job(jobDef, thing); job.count = count; job.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, int.MinValue); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy")); } } } } if (opts.Count == 0) { opts.Add(new FloatMenuOption("NoneBrackets".Translate(), null) { Disabled = true }); } return(opts); }
public static bool AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); foreach (Thing thing in c.GetThingList(pawn.Map)) { Pawn pawn2; if ((pawn2 = (thing as Pawn)) != null) { Lord lord = pawn2.GetLord(); if (lord != null && lord.CurLordToil != null) { IEnumerable <FloatMenuOption> enumerable = lord.CurLordToil.ExtraFloatMenuOptions(pawn2, pawn); if (enumerable != null) { foreach (FloatMenuOption item8 in enumerable) { opts.Add(item8); } } } } } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo item9 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForArrest(pawn), thingsOnly: true)) { bool flag = item9.HasThing && item9.Thing is Pawn && ((Pawn)item9.Thing).IsWildMan(); if (pawn.Drafted || flag) { if (item9.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.HomeFaction) || pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.MiniFaction))) { opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "SameFaction".Translate((Pawn)item9.Thing), null)); } else if (!pawn.CanReach(item9, PathEndMode.OnCell, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else { Pawn pTarg2 = (Pawn)item9.Thing; Action action = delegate { Building_Bed building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false); if (building_Bed3 == null) { building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true); } if (building_Bed3 == null) { Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg2, MessageTypeDefOf.RejectInput, historical: false); } else { Job job19 = JobMaker.MakeJob(JobDefOf.Arrest, pTarg2, building_Bed3); job19.count = 1; pawn.jobs.TryTakeOrderedJob(job19); if (pTarg2.Faction != null && ((pTarg2.Faction != Faction.OfPlayer && !pTarg2.Faction.Hidden) || pTarg2.IsQuestLodger())) { TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()); } } }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TryToArrest".Translate(item9.Thing.LabelCap, item9.Thing, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()), action, MenuOptionPriority.High, null, item9.Thing), pawn, pTarg2)); } } } } foreach (Thing thing2 in c.GetThingList(pawn.Map)) { Thing t = thing2; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : ((string)"ConsumeThing".Translate(t.LabelShort, t)); if (!t.IsSociallyProper(pawn)) { text = text + ": " + "ReservedForPrisoners".Translate().CapitalizeFirst(); } FloatMenuOption floatMenuOption; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { floatMenuOption = new FloatMenuOption(text + ": " + TraitDefOf.DrugDesire.DataAtDegree(-1).GetLabelCapFor(pawn), null); } else if (FoodUtility.InappropriateForTitle(t.def, pawn, allowIfStarving: true)) { floatMenuOption = new FloatMenuOption(text + ": " + "FoodBelowTitleRequirements".Translate(pawn.royalty.MostSeniorTitle.def.GetLabelFor(pawn)), null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly)) { floatMenuOption = new FloatMenuOption(text + ": " + "NoPath".Translate().CapitalizeFirst(), null); } else { MenuOptionPriority priority = (t is Corpse) ? MenuOptionPriority.Low : MenuOptionPriority.Default; int maxAmountToPickup = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition))); floatMenuOption = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate { int maxAmountToPickup2 = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition))); if (maxAmountToPickup2 != 0) { t.SetForbidden(value: false); Job job18 = JobMaker.MakeJob(JobDefOf.Ingest, t); job18.count = maxAmountToPickup2; pawn.jobs.TryTakeOrderedJob(job18); } }, priority), pawn, t); if (maxAmountToPickup == 0) { floatMenuOption.action = null; } } opts.Add(floatMenuOption); } } foreach (LocalTargetInfo item10 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForQuestPawnsWhoWillJoinColony(pawn), thingsOnly: true)) { Pawn toHelpPawn = (Pawn)item10.Thing; FloatMenuOption item4 = pawn.CanReach(item10, PathEndMode.Touch, Danger.Deadly) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(toHelpPawn.IsPrisoner ? "FreePrisoner".Translate() : "OfferHelp".Translate(), delegate { pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.OfferHelp, toHelpPawn)); }, MenuOptionPriority.RescueOrCapture, null, toHelpPawn), pawn, toHelpPawn) : new FloatMenuOption("CannotGoNoPath".Translate(), null); opts.Add(item4); } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (Thing thing3 in c.GetThingList(pawn.Map)) { Corpse corpse = thing3 as Corpse; if (corpse != null && corpse.IsInValidStorage()) { StoragePriority priority2 = StoreUtility.CurrentHaulDestinationOf(corpse).GetStoreSettings().Priority; if (StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(corpse, pawn, pawn.Map, priority2, Faction.OfPlayer, out IHaulDestination haulDestination, acceptSamePriority: true) && haulDestination.GetStoreSettings().Priority == priority2 && haulDestination is Building_Grave) { Building_Grave grave = haulDestination as Building_Grave; string label = "PrioritizeGeneric".Translate("Burying".Translate(), corpse.Label); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, delegate { pawn.jobs.TryTakeOrderedJob(HaulAIUtility.HaulToContainerJob(pawn, corpse, grave)); }), pawn, new LocalTargetInfo(corpse))); } } } foreach (LocalTargetInfo item11 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true)) { Pawn victim3 = (Pawn)item11.Thing; if (!victim3.InBed() && pawn.CanReserveAndReach(victim3, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !victim3.mindState.WillJoinColonyIfRescued) { if (!victim3.IsPrisonerOfColony && (!victim3.InMentalState || victim3.health.hediffSet.HasHediff(HediffDefOf.Scaria)) && (victim3.Faction == Faction.OfPlayer || victim3.Faction == null || !victim3.Faction.HostileTo(Faction.OfPlayer))) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Rescue".Translate(victim3.LabelCap, victim3), delegate { Building_Bed building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false); if (building_Bed2 == null) { building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false, ignoreOtherReservations: true); } if (building_Bed2 == null) { string t3 = (!victim3.RaceProps.Animal) ? ((string)"NoNonPrisonerBed".Translate()) : ((string)"NoAnimalBed".Translate()); Messages.Message("CannotRescue".Translate() + ": " + t3, victim3, MessageTypeDefOf.RejectInput, historical: false); } else { Job job17 = JobMaker.MakeJob(JobDefOf.Rescue, victim3, building_Bed2); job17.count = 1; pawn.jobs.TryTakeOrderedJob(job17); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total); } }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3)); } if (victim3.RaceProps.Humanlike && (victim3.InMentalState || victim3.Faction != Faction.OfPlayer || (victim3.Downed && (victim3.guilt.IsGuilty || victim3.IsPrisonerOfColony)))) { TaggedString taggedString = "Capture".Translate(victim3.LabelCap, victim3); if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony) { taggedString += ": " + "AngersFaction".Translate().CapitalizeFirst(); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString, delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false); if (building_Bed == null) { building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true); } if (building_Bed == null) { Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim3, MessageTypeDefOf.RejectInput, historical: false); } else { Job job16 = JobMaker.MakeJob(JobDefOf.Capture, victim3, building_Bed); job16.count = 1; pawn.jobs.TryTakeOrderedJob(job16); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total); if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony) { Messages.Message("MessageCapturingWillAngerFaction".Translate(victim3.Named("PAWN")).AdjustedFor(victim3), victim3, MessageTypeDefOf.CautionInput, historical: false); } } }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3)); } } } foreach (LocalTargetInfo item12 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true)) { LocalTargetInfo localTargetInfo = item12; Pawn victim2 = (Pawn)localTargetInfo.Thing; if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true) != null) { string text2 = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap, localTargetInfo.Thing); JobDef jDef = JobDefOf.CarryToCryptosleepCasket; Action action2 = delegate { Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn); if (building_CryptosleepCasket == null) { building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true); } if (building_CryptosleepCasket == null) { Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput, historical: false); } else { Job job15 = JobMaker.MakeJob(jDef, victim2, building_CryptosleepCasket); job15.count = 1; pawn.jobs.TryTakeOrderedJob(job15); } }; if (victim2.IsQuestLodger()) { text2 += " (" + "CryptosleepCasketGuestsNotAllowed".Translate() + ")"; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2)); } else if (victim2.GetExtraHostFaction() != null) { text2 += " (" + "CryptosleepCasketGuestPrisonersNotAllowed".Translate() + ")"; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, action2, MenuOptionPriority.Default, null, victim2), pawn, victim2)); } } } if (ModsConfig.RoyaltyActive) { foreach (LocalTargetInfo item13 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForShuttle(pawn), thingsOnly: true)) { LocalTargetInfo localTargetInfo2 = item13; Pawn victim = (Pawn)localTargetInfo2.Thing; Predicate <Thing> validator = (Thing thing) => thing.TryGetComp <CompShuttle>()?.IsAllowedNow(victim) ?? false; Thing shuttleThing = GenClosest.ClosestThingReachable(victim.Position, victim.Map, ThingRequest.ForDef(ThingDefOf.Shuttle), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator); if (shuttleThing != null && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !pawn.WorkTypeIsDisabled(WorkTypeDefOf.Hauling)) { string label2 = "CarryToShuttle".Translate(localTargetInfo2.Thing); Action action3 = delegate { CompShuttle compShuttle = shuttleThing.TryGetComp <CompShuttle>(); if (!compShuttle.LoadingInProgressOrReadyToLaunch) { TransporterUtility.InitiateLoading(Gen.YieldSingle(compShuttle.Transporter)); } Job job14 = JobMaker.MakeJob(JobDefOf.HaulToTransporter, victim, shuttleThing); job14.ignoreForbidden = true; job14.count = 1; pawn.jobs.TryTakeOrderedJob(job14); }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label2, action3), pawn, victim)); } } } } foreach (LocalTargetInfo item14 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForStrip(pawn), thingsOnly: true)) { LocalTargetInfo stripTarg = item14; FloatMenuOption item5 = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly) ? ((stripTarg.Pawn == null || !stripTarg.Pawn.HasExtraHomeFaction()) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing), delegate { stripTarg.Thing.SetForbidden(value: false, warnOnFail: false); pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Strip, stripTarg)); StrippableUtility.CheckSendStrippingImpactsGoodwillMessage(stripTarg.Thing); }), pawn, stripTarg) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null); opts.Add(item5); } ThingWithComps equipment; if (pawn.equipment != null) { equipment = null; List <Thing> thingList = c.GetThingList(pawn.Map); for (int i = 0; i < thingList.Count; i++) { if (thingList[i].TryGetComp <CompEquippable>() != null) { equipment = (ThingWithComps)thingList[i]; break; } } if (equipment != null) { string labelShort = equipment.LabelShort; FloatMenuOption item6; string cantReason; if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn), null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "NoPath".Translate().CapitalizeFirst(), null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "Incapable".Translate(), null); } else if (equipment.IsBurning()) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "BurningLower".Translate(), null); } else if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(equipment, pawn)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null); } else if (!EquipmentUtility.CanEquip_NewTmp(equipment, pawn, out cantReason, checkBonded: false)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + cantReason.CapitalizeFirst(), null); } else { string text3 = "Equip".Translate(labelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 += " " + "EquipWarningBrawler".Translate(); } if (EquipmentUtility.AlreadyBondedToWeapon(equipment, pawn)) { text3 += " " + "BladelinkAlreadyBonded".Translate(); TaggedString dialogText = "BladelinkAlreadyBondedDialog".Translate(pawn.Named("PAWN"), equipment.Named("WEAPON"), pawn.equipment.bondedWeapon.Named("BONDEDWEAPON")); item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { Find.WindowStack.Add(new Dialog_MessageBox(dialogText)); }, MenuOptionPriority.High), pawn, equipment); } else { item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { string personaWeaponConfirmationText = EquipmentUtility.GetPersonaWeaponConfirmationText(equipment, pawn); if (!personaWeaponConfirmationText.NullOrEmpty()) { Find.WindowStack.Add(new Dialog_MessageBox(personaWeaponConfirmationText, "Yes".Translate(), delegate { Equip(); }, "No".Translate())); } else { Equip(); } }, MenuOptionPriority.High), pawn, equipment); } } opts.Add(item6); } } foreach (Pair <CompReloadable, Thing> item15 in ReloadableUtility.FindPotentiallyReloadableGear(pawn, c.GetThingList(pawn.Map))) { CompReloadable comp = item15.First; Thing second = item15.Second; string text4 = "Reload".Translate(comp.parent.Named("GEAR"), NamedArgumentUtility.Named(comp.AmmoDef, "AMMO")) + " (" + comp.LabelRemaining + ")"; List <Thing> chosenAmmo; if (!pawn.CanReach(second, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (!comp.NeedsReload(allowForcedReload: true)) { opts.Add(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null)); } else if ((chosenAmmo = ReloadableUtility.FindEnoughAmmo(pawn, second.Position, comp, forceReload: true)) == null) { opts.Add(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null)); } else { Action action4 = delegate { pawn.jobs.TryTakeOrderedJob(JobGiver_Reload.MakeReloadJob(comp, chosenAmmo)); }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4), pawn, second)); } } if (pawn.apparel != null) { if (pawn.Map.thingGrid.ThingAt(c, ThingCategory.Item) is Apparel apparel) { string key = "CannotWear"; string key2 = "ForceWear"; if (apparel.def.apparel.LastLayer.IsUtilityLayer) { key = "CannotEquipApparel"; key2 = "ForceEquipApparel"; } string cantReason2; FloatMenuOption item7 = (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "NoPath".Translate().CapitalizeFirst(), null) : (apparel.IsBurning() ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "Burning".Translate(), null) : (pawn.apparel.WouldReplaceLockedApparel(apparel) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "WouldReplaceLockedApparel".Translate().CapitalizeFirst(), null) : ((!ApparelUtility.HasPartsToWear(pawn, apparel.def)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "CannotWearBecauseOfMissingBodyParts".Translate(), null) : (EquipmentUtility.CanEquip_NewTmp(apparel, pawn, out cantReason2) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(key2.Translate(apparel.LabelShort, apparel), delegate { apparel.SetForbidden(value: false); Job job13 = JobMaker.MakeJob(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job13); }, MenuOptionPriority.High), pawn, apparel) : new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + cantReason2, null))))); opts.Add(item7); } } if (pawn.IsFormingCaravan()) { Thing item3 = c.GetFirstItem(pawn.Map); if (item3 != null && item3.def.EverHaulable && item3.def.canLoadIntoCaravan) { Pawn packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn; JobDef jobDef = (packTarget == pawn) ? JobDefOf.TakeInventory : JobDefOf.GiveToPackAnimal; if (!pawn.CanReach(item3, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, 1)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null)); } else { LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob; float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob); if (item3.stackCount == 1) { float capacityLeft2 = capacityLeft - item3.GetStatValue(StatDefOf.Mass); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(item3.Label, item3), capacityLeft2), delegate { item3.SetForbidden(value: false, warnOnFail: false); Job job12 = JobMaker.MakeJob(jobDef, item3); job12.count = 1; job12.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job12); }, MenuOptionPriority.High), pawn, item3)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, item3.stackCount)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null)); } else { float capacityLeft3 = capacityLeft - (float)item3.stackCount * item3.GetStatValue(StatDefOf.Mass); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(item3.Label, item3), capacityLeft3), delegate { item3.SetForbidden(value: false, warnOnFail: false); Job job11 = JobMaker.MakeJob(jobDef, item3); job11.count = item3.stackCount; job11.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job11); }, MenuOptionPriority.High), pawn, item3)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(item3.LabelNoCount, item3), delegate { int to3 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, item3), item3.stackCount); Dialog_Slider window3 = new Dialog_Slider(delegate(int val) { float capacityLeft4 = capacityLeft - (float)val * item3.GetStatValue(StatDefOf.Mass); return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(item3.LabelNoCount, item3), val), capacityLeft4)); }, 1, to3, delegate(int count) { item3.SetForbidden(value: false, warnOnFail: false); Job job10 = JobMaker.MakeJob(jobDef, item3); job10.count = count; job10.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job10); }); Find.WindowStack.Add(window3); }, MenuOptionPriority.High), pawn, item3)); } } } } if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan()) { Thing item2 = c.GetFirstItem(pawn.Map); if (item2 != null && item2.def.EverHaulable) { if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, 1)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null)); } else if (item2.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item2.Label, item2), delegate { item2.SetForbidden(value: false, warnOnFail: false); Job job9 = JobMaker.MakeJob(JobDefOf.TakeInventory, item2); job9.count = 1; job9.checkEncumbrance = true; pawn.jobs.TryTakeOrderedJob(job9); }, MenuOptionPriority.High), pawn, item2)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, item2.stackCount)) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item2.Label, item2), delegate { item2.SetForbidden(value: false, warnOnFail: false); Job job8 = JobMaker.MakeJob(JobDefOf.TakeInventory, item2); job8.count = item2.stackCount; job8.checkEncumbrance = true; pawn.jobs.TryTakeOrderedJob(job8); }, MenuOptionPriority.High), pawn, item2)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item2.LabelNoCount, item2), delegate { int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item2), item2.stackCount); Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item2.LabelNoCount, item2), 1, to2, delegate(int count) { item2.SetForbidden(value: false, warnOnFail: false); Job job7 = JobMaker.MakeJob(JobDefOf.TakeInventory, item2); job7.count = count; job7.checkEncumbrance = true; pawn.jobs.TryTakeOrderedJob(job7); }); Find.WindowStack.Add(window2); }, MenuOptionPriority.High), pawn, item2)); } } } if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan()) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { Pawn bestPackAnimal = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn); if (bestPackAnimal != null) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null)); } else if (item.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item.Label, item), delegate { item.SetForbidden(value: false, warnOnFail: false); Job job6 = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item); job6.count = 1; pawn.jobs.TryTakeOrderedJob(job6); }, MenuOptionPriority.High), pawn, item)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item.Label, item), delegate { item.SetForbidden(value: false, warnOnFail: false); Job job5 = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item); job5.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job5); }, MenuOptionPriority.High), pawn, item)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item.LabelNoCount, item), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount); Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item.LabelNoCount, item), 1, to, delegate(int count) { item.SetForbidden(value: false, warnOnFail: false); Job job4 = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item); job4.count = count; pawn.jobs.TryTakeOrderedJob(job4); }); Find.WindowStack.Add(window); }, MenuOptionPriority.High), pawn, item)); } } } } if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid) { foreach (LocalTargetInfo item16 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true)) { Pawn p = (Pawn)item16.Thing; if (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony || CaravanUtility.ShouldAutoCapture(p, Faction.OfPlayer)) { IntVec3 exitSpot; if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else { TaggedString taggedString2 = (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony) ? "CarryToExit".Translate(p.Label, p) : "CarryToExitAndCapture".Translate(p.Label, p); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString2, delegate { Job job3 = JobMaker.MakeJob(JobDefOf.CarryDownedPawnToExit, p, exitSpot); job3.count = 1; job3.failIfCantJoinOrCreateCaravan = true; pawn.jobs.TryTakeOrderedJob(job3); }, MenuOptionPriority.High), pawn, item16)); } } } } if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForSelf(pawn), thingsOnly: true).Any()) { if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanUnequip(pawn.equipment.Primary, pawn)) { opts.Add(new FloatMenuOption("CannotDrop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)); } else { Action action5 = delegate { pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.DropEquipment, pawn.equipment.Primary)); }; opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary), action5, MenuOptionPriority.Default, null, pawn)); } } foreach (LocalTargetInfo item17 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), thingsOnly: true)) { if (!pawn.CanReach(item17, PathEndMode.OnCell, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotTrade".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled) { opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null)); } else if (!pawn.CanTradeWith(((Pawn)item17.Thing).Faction, ((Pawn)item17.Thing).TraderKind)) { opts.Add(new FloatMenuOption("CannotTradeMissingTitleAbility".Translate(), null)); } else { Pawn pTarg = (Pawn)item17.Thing; Action action6 = delegate { Job job2 = JobMaker.MakeJob(JobDefOf.TradeWithPawn, pTarg); job2.playerForced = true; pawn.jobs.TryTakeOrderedJob(job2); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total); }; string t2 = ""; if (pTarg.Faction != null) { t2 = " (" + pTarg.Faction.Name + ")"; } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + t2, action6, MenuOptionPriority.InitiateSocial, null, item17.Thing), pawn, pTarg)); } } foreach (LocalTargetInfo casket in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForOpen(pawn), thingsOnly: true)) { if (!pawn.CanReach(casket, PathEndMode.OnCell, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "Incapable".Translate(), null)); } else if (casket.Thing.Map.designationManager.DesignationOn(casket.Thing, DesignationDefOf.Open) == null) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Open".Translate(casket.Thing), delegate { Job job = JobMaker.MakeJob(JobDefOf.Open, casket.Thing); job.ignoreDesignations = true; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High), pawn, casket.Thing)); } } foreach (Thing item18 in pawn.Map.thingGrid.ThingsAt(c)) { foreach (FloatMenuOption floatMenuOption2 in item18.GetFloatMenuOptions(pawn)) { opts.Add(floatMenuOption2); } } void Equip() { equipment.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Equip, equipment)); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); } return(false); }
public static bool CustomDrawer_MatchingThingDefs_dialog(Rect wholeRect, SettingHandle <DictRecordHandler> setting, Dictionary <string, Record> defaults, List <ThingDef> allThingDefs, string yesText = "") { //TODO: refactor this mess, remove redundant and quircky things. float rowHeight = 20f; if (setting.Value == null) { setting.Value = new DictRecordHandler(); foreach (KeyValuePair <string, Record> kv in defaults) { setting.Value.InnerList.Add(kv.Key, kv.Value); } //setting.Value = Base.GetDefaultForFactionRestrictions(new Dict2DRecordHandler(), allPawns, allFactionNames); } DrawBackground(wholeRect, background); GUI.color = Color.white; Rect rect = new Rect(wholeRect); rect.width = rect.width; rect.height = wholeRect.height - TextMargin + BottomMargin; rect.position = new Vector2(rect.position.x, rect.position.y); DrawLabel(yesText, rect, TextMargin); rect.position = new Vector2(rect.position.x, rect.position.y + TextMargin); int iconsPerRow = (int)(rect.width / (IconGap + IconSize)); bool change = false; //bool factionFound = setting.Value.InnerList.TryGetValue(filter.Value, out Dictionary<string, Record> selection); //FilterSelection(ref selection, allPawns, filter.Value); int index = 0; foreach (KeyValuePair <String, Record> item in setting.Value.InnerList) { //float tileHeight = item.Value.label.Count() > 16 ? 2 * rowHeight : rowHeight; rect.height = IconSize; int column = index % iconsPerRow; int row = index / iconsPerRow; ThingDef thingDef = allThingDefs.FirstOrDefault((ThingDef td) => td.defName == item.Key); bool interacted = DrawTileForThingDef(thingDef, item, rect, new Vector2(IconSize * column + column * IconGap, IconSize * row + row * IconGap), index, false); if (interacted) { change = true; Func <int, string> textGetter = ((int x) => "DW_Setting_CustomRotations_SetRotation".Translate(x)); Dialog_Slider window = new Dialog_Slider(textGetter, 0, 360, delegate(int value) { item.Value.extraRotation = value; item.Value.isSelected = item.Value.extraRotation > 0; }, item.Value.extraRotation); Find.WindowStack.Add(window); } index++; } int rows = index / iconsPerRow + 1; setting.CustomDrawerHeight = (rows * IconSize) + (rows * IconGap) + TextMargin; //setting.CustomDrawerHeight = Math.Max(leftHeight, rightHeight) + TextMargin; return(change); }
private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); foreach (Thing thing2 in c.GetThingList(pawn.Map)) { Thing t = thing2; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : "ConsumeThing".Translate(t.LabelShort); if (!t.IsSociallyProper(pawn)) { text = text + " (" + "ReservedForPrisoners".Translate() + ")"; } FloatMenuOption item3; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { item3 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { item3 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { MenuOptionPriority priority = (MenuOptionPriority)((!(t is Corpse)) ? 4 : 2); item3 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate { t.SetForbidden(false, true); Job job13 = new Job(JobDefOf.Ingest, t); job13.count = FoodUtility.WillIngestStackCountOf(pawn, t.def); pawn.jobs.TryTakeOrderedJob(job13, JobTag.Misc); }, priority, null, null, 0f, null, null), pawn, t, "ReservedBy"); } opts.Add(item3); } } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo item7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn victim = (Pawn)item7.Thing; if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true)) { if (!victim.IsPrisonerOfColony && !victim.InMentalState && (victim.Faction == Faction.OfPlayer || victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer))) { string label = "Rescue".Translate(victim.LabelCap); Action action = delegate { Building_Bed building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, false); if (building_Bed2 == null) { building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, true); } if (building_Bed2 == null) { string str2 = (!victim.RaceProps.Animal) ? "NoNonPrisonerBed".Translate() : "NoAnimalBed".Translate(); Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageTypeDefOf.RejectInput); } else { Job job12 = new Job(JobDefOf.Rescue, victim, building_Bed2); job12.count = 1; pawn.jobs.TryTakeOrderedJob(job12, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total); } }; MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture; Pawn revalidateClickTarget = victim; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy")); } if (!victim.NonHumanlikeOrWildMan() && (victim.InMentalState || victim.Faction != Faction.OfPlayer || (victim.Downed && (victim.guilt.IsGuilty || victim.IsPrisonerOfColony)))) { string label = "Capture".Translate(victim.LabelCap); Action action = delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false); if (building_Bed == null) { building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, true); } if (building_Bed == null) { Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageTypeDefOf.RejectInput); } else { Job job11 = new Job(JobDefOf.Capture, victim, building_Bed); job11.count = 1; pawn.jobs.TryTakeOrderedJob(job11, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total); } }; MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture; Pawn revalidateClickTarget = victim; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy")); } } } foreach (LocalTargetInfo item8 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { LocalTargetInfo localTargetInfo = item8; Pawn victim2 = (Pawn)localTargetInfo.Thing; if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true) != null) { string text2 = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap); JobDef jDef = JobDefOf.CarryToCryptosleepCasket; Action action2 = delegate { Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, false); if (building_CryptosleepCasket == null) { building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true); } if (building_CryptosleepCasket == null) { Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput); } else { Job job10 = new Job(jDef, victim2, building_CryptosleepCasket); job10.count = 1; pawn.jobs.TryTakeOrderedJob(job10, JobTag.Misc); } }; string label = text2; Action action = action2; Pawn revalidateClickTarget = victim2; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, revalidateClickTarget, 0f, null, null), pawn, victim2, "ReservedBy")); } } } foreach (LocalTargetInfo item9 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true)) { LocalTargetInfo stripTarg = item9; FloatMenuOption item4 = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap), delegate { stripTarg.Thing.SetForbidden(false, false); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg), JobTag.Misc); }, MenuOptionPriority.Default, null, null, 0f, null, null), pawn, stripTarg, "ReservedBy") : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); opts.Add(item4); } if (pawn.equipment != null) { ThingWithComps equipment = null; List <Thing> thingList = c.GetThingList(pawn.Map); int num = 0; while (num < thingList.Count) { if (thingList[num].TryGetComp <CompEquippable>() == null) { num++; continue; } equipment = (ThingWithComps)thingList[num]; break; } if (equipment != null) { string labelShort = equipment.LabelShort; FloatMenuOption item5; if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { string text3 = "Equip".Translate(labelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 = text3 + " " + "EquipWarningBrawler".Translate(); } item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { equipment.SetForbidden(false, true); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy"); } opts.Add(item5); } } if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c); if (apparel != null) { FloatMenuOption item6 = pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? (ApparelUtility.HasPartsToWear(pawn, apparel.def) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(apparel.LabelShort), delegate { apparel.SetForbidden(false, true); Job job9 = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job9, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy") : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)) : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); opts.Add(item6); } } if (!pawn.Map.IsPlayerHome) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item.Label), delegate { item.SetForbidden(false, false); Job job8 = new Job(JobDefOf.TakeInventory, item); job8.count = 1; pawn.jobs.TryTakeOrderedJob(job8, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount)) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item.Label), delegate { item.SetForbidden(false, false); Job job7 = new Job(JobDefOf.TakeInventory, item); job7.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job7, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item.Label), delegate { int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount); Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item.LabelShort), 1, to2, delegate(int count) { item.SetForbidden(false, false); Job job6 = new Job(JobDefOf.TakeInventory, item); job6.count = count; pawn.jobs.TryTakeOrderedJob(job6, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window2); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } } } if (!pawn.Map.IsPlayerHome) { Thing item2 = c.GetFirstItem(pawn.Map); if (item2 != null && item2.def.EverHaulable) { Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction); if (bestPackAnimal != null) { if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, 1)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item2.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item2.Label), delegate { item2.SetForbidden(false, false); Job job5 = new Job(JobDefOf.GiveToPackAnimal, item2); job5.count = 1; pawn.jobs.TryTakeOrderedJob(job5, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, item2.stackCount)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item2.Label), delegate { item2.SetForbidden(false, false); Job job4 = new Job(JobDefOf.GiveToPackAnimal, item2); job4.count = item2.stackCount; pawn.jobs.TryTakeOrderedJob(job4, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item2.Label), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item2), item2.stackCount); Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item2.LabelShort), 1, to, delegate(int count) { item2.SetForbidden(false, false); Job job3 = new Job(JobDefOf.GiveToPackAnimal, item2); job3.count = count; pawn.jobs.TryTakeOrderedJob(job3, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } } } } if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid) { foreach (LocalTargetInfo item10 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn p = (Pawn)item10.Thing; if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer) { IntVec3 exitSpot; if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("CarryToExit".Translate(p.Label), delegate { Job job2 = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot); job2.count = 1; pawn.jobs.TryTakeOrderedJob(job2, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item10, "ReservedBy")); } } } } if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any()) { Action action3 = delegate { pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary), JobTag.Misc); }; opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label), action3, MenuOptionPriority.Default, null, null, 0f, null, null)); } foreach (LocalTargetInfo item11 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true)) { LocalTargetInfo dest = item11; if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled) { opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { Pawn pTarg = (Pawn)dest.Thing; Action action4 = delegate { Job job = new Job(JobDefOf.TradeWithPawn, pTarg); job.playerForced = true; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total); }; string str = string.Empty; if (pTarg.Faction != null) { str = " (" + pTarg.Faction.Name + ")"; } string label = "TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + str; Action action = action4; MenuOptionPriority priority2 = MenuOptionPriority.InitiateSocial; Thing thing = dest.Thing; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy")); } } foreach (Thing item12 in pawn.Map.thingGrid.ThingsAt(c)) { foreach (FloatMenuOption floatMenuOption in item12.GetFloatMenuOptions(pawn)) { opts.Add(floatMenuOption); } } }
static void AddMenuItems(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { // Stabilize if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo curTarget in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) // !! This needs to be patched into A17 { Pawn patient = (Pawn)curTarget.Thing; if (patient.Downed //&& pawn.CanReserveAndReach(patient, PathEndMode.InteractionCell, Danger.Deadly) && pawn.CanReach(patient, PathEndMode.InteractionCell, Danger.Deadly) && patient.health.hediffSet.GetHediffsTendable().Any(h => h.CanBeStabilized())) { if (pawn.story.WorkTypeIsDisabled(WorkTypeDefOf.Doctor)) { opts.Add(new FloatMenuOption("CE_CannotStabilize".Translate() + ": " + "IncapableOfCapacity".Translate(WorkTypeDefOf.Doctor.gerundLabel), null, MenuOptionPriority.Default)); } else { string label = "CE_Stabilize".Translate(patient.LabelCap); Action action = delegate { if (pawn.inventory == null || pawn.inventory.innerContainer == null || !pawn.inventory.innerContainer.Any(t => t.def.IsMedicine)) { Messages.Message("CE_CannotStabilize".Translate() + ": " + "CE_NoMedicine".Translate(pawn), patient, MessageSound.RejectInput); return; } // Drop medicine from inventory Medicine medicine = (Medicine)pawn.inventory.innerContainer.OrderByDescending(t => t.GetStatValue(StatDefOf.MedicalPotency)).FirstOrDefault(); Thing medThing; if (medicine != null && pawn.inventory.innerContainer.TryDrop(medicine, pawn.Position, pawn.Map, ThingPlaceMode.Direct, 1, out medThing)) { Job job = new Job(CE_JobDefOf.Stabilize, patient, medThing); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(CE_ConceptDefOf.CE_Stabilizing, KnowledgeAmount.Total); } }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, patient), pawn, patient, "ReservedBy")); } } } } // Item pickup. IntVec3 c = IntVec3.FromVector3(clickPos); CompInventory compInventory = pawn.TryGetComp <CompInventory>(); if (compInventory != null) { List <Thing> thingList = c.GetThingList(pawn.Map); if (!thingList.NullOrEmpty <Thing>()) { Thing item = thingList.FirstOrDefault(thing => thing.def.alwaysHaulable && !(thing is Corpse)); if (item != null) { //FloatMenuOption pickUpOption; int count = 0; if (!pawn.CanReach(item, PathEndMode.Touch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate() + " " + item.LabelShort + " (" + "NoPath".Translate() + ")", null)); } else if (!compInventory.CanFitInInventory(item, out count)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[] { item.LabelShort }) + " (" + "CE_InventoryFull".Translate() + ")", null)); } // Pick up x else if (count == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(JobDefOf.TakeInventory, item); job.count = 1; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); pawn.Notify_HoldTrackerJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(CE_ConceptDefOf.CE_InventoryWeightBulk, KnowledgeAmount.SpecificInteraction); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } else { if (count < item.stackCount) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(new object[] { item.Label }) + " (" + "CE_InventoryFull".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(JobDefOf.TakeInventory, item); job.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); pawn.Notify_HoldTrackerJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(CE_ConceptDefOf.CE_InventoryWeightBulk, KnowledgeAmount.SpecificInteraction); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(new object[] { item.Label }), delegate { int to = Mathf.Min(count, item.stackCount); Dialog_Slider window = new Dialog_Slider("PickUpCount".Translate(new object[] { item.LabelShort }), 1, to, delegate(int selectCount) { item.SetForbidden(false, false); Job job = new Job(JobDefOf.TakeInventory, item); job.count = selectCount; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); pawn.Notify_HoldTrackerJob(job); }, -2147483648); Find.WindowStack.Add(window); PlayerKnowledgeDatabase.KnowledgeDemonstrated(CE_ConceptDefOf.CE_InventoryWeightBulk, KnowledgeAmount.SpecificInteraction); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } } } } }
public static bool Prefix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); CompItemBelt comp = pawn.TryGetComp <CompItemBelt>(); if (comp != null) { if (c.GetThingList(pawn.Map).Count == 0 && !pawn.Drafted) { if (comp.innerContainer != null && comp.innerContainer.Count > 0) { if (!pawn.CanReach(c, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("IB_CannotDrop".Translate(new object[] { comp.innerContainer[0].Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_DropItemBeltAll".Translate(new object[] { comp.innerContainer.ContentsString }), delegate { Job job = new Job(ItemBeltDefOf.RemoveItemFromBelt, c); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, c, "ReservedBy")); } } } foreach (Thing current in c.GetThingList(pawn.Map)) { Thing t = current; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[] { item.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[] { item.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_AddToItemBelt".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(ItemBeltDefOf.AddItemToBelt, item); job.count = 1; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount)) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(new object[] { item.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_AddAllToBelt".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(ItemBeltDefOf.AddItemToBelt, item); job.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("IB_AddSomeToBelt".Translate(new object[] { item.Label }), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount); Dialog_Slider window = new Dialog_Slider("PickUpCount".Translate(new object[] { item.LabelShort }), 1, to, delegate(int count) { item.SetForbidden(false, false); Job job = new Job(ItemBeltDefOf.AddItemToBelt, item); job.count = count; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } } } } } return(true); }
public static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); foreach (Thing current in c.GetThingList(pawn.Map)) { Thing t = current; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text; if (t.def.ingestible.ingestCommandString.NullOrEmpty()) { text = "ConsumeThing".Translate(new object[] { t.LabelShort }); } else { text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort); } FloatMenuOption item = null; if (t.def.IsPleasureDrug && pawn.story != null && pawn.story.traits.DegreeOfTrait(TraitDefOf.DrugDesire) < 0) { item = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { item = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null); } else { MenuOptionPriority priority = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low; ITWN.PostMenuOption(opts, pawn, current, text, delegate { t.SetForbidden(false, true); Job job = new Job(JobDefOf.Ingest, t); job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def); pawn.jobs.TryTakeOrderedJob(job); }, priority: priority); } if (item != null) { opts.Add(item); } } } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo current2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn victim = (Pawn)current2.Thing; if (!victim.InBed() && pawn.CanReach(victim, PathEndMode.OnCell, Danger.Deadly)) { if ((victim.Faction == Faction.OfPlayer && victim.MentalStateDef == null) || (victim.Faction != Faction.OfPlayer && victim.MentalStateDef == null && !victim.IsPrisonerOfColony && (victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer)))) { Pawn victim2 = victim; ITWN.PostMenuOption(opts, pawn, victim2, "Rescue".Translate(new object[] { victim.LabelCap }), delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, false, false, false); if (building_Bed == null) { string str2; if (victim.RaceProps.Animal) { str2 = "NoAnimalBed".Translate(); } else { str2 = "NoNonPrisonerBed".Translate(); } Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageSound.RejectInput); return; } Job job = new Job(JobDefOf.Rescue, victim, building_Bed); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total); }, MenuOptionPriority.RescueOrCapture, null, victim2, 0f, null); } if (victim.RaceProps.Humanlike && (victim.MentalStateDef != null || victim.Faction != Faction.OfPlayer || (victim.Downed && victim.guilt.IsGuilty))) { Pawn victim2 = victim; ITWN.PostMenuOption(opts, pawn, victim2, "Capture".Translate(new object[] { victim.LabelCap }), delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false); if (building_Bed == null) { Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageSound.RejectInput); return; } Job job = new Job(JobDefOf.Capture, victim, building_Bed); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total); }, MenuOptionPriority.RescueOrCapture, null, victim2, 0f, null); } } } foreach (LocalTargetInfo current3 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { LocalTargetInfo targetInfo = current3; Pawn victim = (Pawn)targetInfo.Thing; if (victim.Downed && pawn.CanReach(victim, PathEndMode.OnCell, Danger.Deadly) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn) != null) { string label = "CarryToCryptosleepCasket".Translate(new object[] { targetInfo.Thing.LabelCap }); JobDef jDef = JobDefOf.CarryToCryptosleepCasket; Action action = delegate { Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn); if (building_CryptosleepCasket == null) { Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim, MessageSound.RejectInput); return; } Job job = new Job(jDef, victim, building_CryptosleepCasket); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); }; Pawn victim2 = victim; ITWN.PostMenuOption(opts, pawn, victim2, label, action, MenuOptionPriority.Default, null, victim2, 0f, null); } } } foreach (LocalTargetInfo current4 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true)) { LocalTargetInfo stripTarg = current4; FloatMenuOption item2 = null; if (!pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item2 = new FloatMenuOption("CannotStrip".Translate(new object[] { stripTarg.Thing.LabelCap }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null); } else { ITWN.PostMenuOption(opts, pawn, stripTarg.Thing, "Strip".Translate(new object[] { stripTarg.Thing.LabelCap }), delegate { stripTarg.Thing.SetForbidden(false, false); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg)); }); } if (item2 != null) { opts.Add(item2); } } if (pawn.equipment != null) { ThingWithComps equipment = null; List <Thing> thingList = c.GetThingList(pawn.Map); for (int i = 0; i < thingList.Count; i++) { if (thingList[i].TryGetComp <CompEquippable>() != null) { equipment = (ThingWithComps)thingList[i]; break; } } if (equipment != null) { string labelShort = equipment.LabelShort; FloatMenuOption item3 = null; if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { item3 = new FloatMenuOption("CannotEquip".Translate(new object[] { labelShort }) + " (" + "IsIncapableOfViolenceLower".Translate(new object[] { pawn.LabelShort }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item3 = new FloatMenuOption("CannotEquip".Translate(new object[] { labelShort }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item3 = new FloatMenuOption("CannotEquip".Translate(new object[] { labelShort }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null); } else { string text2 = "Equip".Translate(new object[] { labelShort }); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text2 = text2 + " " + "EquipWarningBrawler".Translate(); } ITWN.PostMenuOption(opts, pawn, equipment, text2, delegate { equipment.SetForbidden(false, true); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment)); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }); } if (item3 != null) { opts.Add(item3); } } } if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c); if (apparel != null) { FloatMenuOption item4 = null; if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item4 = new FloatMenuOption("CannotWear".Translate(new object[] { apparel.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null); } else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def)) { item4 = new FloatMenuOption("CannotWear".Translate(new object[] { apparel.Label }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null); } else { ITWN.PostMenuOption(opts, pawn, apparel, "ForceWear".Translate(new object[] { apparel.LabelShort }), delegate { apparel.SetForbidden(false, true); Job job = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job); }, priority: MenuOptionPriority.High); } if (item4 != null) { opts.Add(item4); } } } if (!pawn.Map.IsPlayerHome) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(new object[] { item.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1)) { ITWN.PostMenuOption(opts, pawn, item, "CannotPickUp".Translate(new object[] { item.Label }) + " (" + "TooHeavy".Translate() + ")", null); } else if (item.stackCount == 1) { ITWN.PostMenuOption(opts, pawn, item, "PickUp".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(JobDefOf.TakeInventory, item); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); }, priority: MenuOptionPriority.High); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount)) { ITWN.PostMenuOption(opts, pawn, item, "CannotPickUpAll".Translate(new object[] { item.Label }) + " (" + "TooHeavy".Translate() + ")", null); } else { ITWN.PostMenuOption(opts, pawn, item, "PickUpAll".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(JobDefOf.TakeInventory, item); job.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job); }, priority: MenuOptionPriority.High); } ITWN.PostMenuOption(opts, pawn, item, "PickUpSome".Translate(new object[] { item.Label }), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount); Dialog_Slider window = new Dialog_Slider("PickUpCount".Translate(new object[] { item.LabelShort }), 1, to, delegate(int count) { item.SetForbidden(false, false); Job job = new Job(JobDefOf.TakeInventory, item); job.count = count; pawn.jobs.TryTakeOrderedJob(job); }, -2147483648); Find.WindowStack.Add(window); }, priority: MenuOptionPriority.High); } } } if (!pawn.Map.IsPlayerHome) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction); if (bestPackAnimal != null) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(new object[] { item.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1)) { ITWN.PostMenuOption(opts, pawn, item, "CannotGiveToPackAnimal".Translate(new object[] { item.Label }) + " (" + "TooHeavy".Translate() + ")", null); } else if (item.stackCount == 1) { ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimal".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(JobDefOf.GiveToPackAnimal, item); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount)) { ITWN.PostMenuOption(opts, pawn, item, "CannotGiveToPackAnimalAll".Translate(new object[] { item.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimalAll".Translate(new object[] { item.Label }), delegate { item.SetForbidden(false, false); Job job = new Job(JobDefOf.GiveToPackAnimal, item); job.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High, null, null, 0f, null, null); } ITWN.PostMenuOption(opts, pawn, item, "GiveToPackAnimalSome".Translate(new object[] { item.Label }), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount); Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(new object[] { item.LabelShort }), 1, to, delegate(int count) { item.SetForbidden(false, false); Job job = new Job(JobDefOf.GiveToPackAnimal, item); job.count = count; pawn.jobs.TryTakeOrderedJob(job); }, -2147483648); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null); } } } } if (!pawn.Map.IsPlayerHome) { foreach (LocalTargetInfo current5 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn p = (Pawn)current5.Thing; if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer) { if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(new object[] { p.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { IntVec3 exitSpot; if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn)) { ITWN.PostMenuOption(opts, pawn, p, "CannotCarryToExit".Translate(new object[] { p.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { ITWN.PostMenuOption(opts, pawn, p, "CarryToExit".Translate(new object[] { p.Label }), delegate { Job job = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot); job.count = 1; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High, null, null, 0f, null, null); } } } } } if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any <LocalTargetInfo>()) { Action action2 = delegate { pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary)); }; opts.Add(new FloatMenuOption("Drop".Translate(new object[] { pawn.equipment.Primary.Label }), action2, MenuOptionPriority.Default, null, null, 0f, null, null)); } foreach (LocalTargetInfo current6 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true)) { LocalTargetInfo dest = current6; if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { Pawn pTarg = (Pawn)dest.Thing; Action action3 = delegate { Job job = new Job(JobDefOf.TradeWithPawn, pTarg); job.playerForced = true; pawn.jobs.TryTakeOrderedJob(job); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total); }; string str = string.Empty; if (pTarg.Faction != null) { str = " (" + pTarg.Faction.Name + ")"; } Thing thing = dest.Thing; ITWN.PostMenuOption(opts, pawn, pTarg, "TradeWith".Translate(new object[] { pTarg.LabelShort + ", " + pTarg.TraderKind.label }) + str, action3, MenuOptionPriority.InitiateSocial, null, thing, 0f, null, null); } } foreach (Thing current7 in pawn.Map.thingGrid.ThingsAt(c)) { foreach (FloatMenuOption current8 in current7.GetFloatMenuOptions(pawn)) { opts.Add(current8); } } }
// Decompiled code is painful to read... Continue at your own risk // TODO: Replace this with a cleaner solution // Maybe explore FloatMenuMakerMap public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn pawn, string thingLabelShort) { var opts = new List <FloatMenuOption>(); var t = thing; string labelShort = ""; string label = thingLabelShort; if (thing.stackCount > 1) { label += " x" + thing.stackCount.ToStringCached(); } // Copied from FloatMenuMakerMap.AddHumanlikeOrders if (t.def.ingestible != null && canBeConsumedby[t].Contains(pawn) && t.IngestibleNow) { string text; if (t.def.ingestible.ingestCommandString.NullOrEmpty()) { text = "ConsumeThing".Translate(thingLabelShort, t); } else { text = string.Format(t.def.ingestible.ingestCommandString, thingLabelShort); } if (!t.IsSociallyProper(pawn)) { text = text + " (" + "ReservedForPrisoners".Translate() + ")"; } FloatMenuOption item7; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null); } else if (!pawnCanReach_Oncell_Deadly.Contains(pawn)) { item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null); } else { var priority2 = !(t is Corpse) ? MenuOptionPriority.Default : MenuOptionPriority.Low; item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate { t.SetForbidden(false); var job = new Job(JobDefOf.Ingest, t); job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)); pawn.jobs.TryTakeOrderedJob(job); }, priority2), pawn, t); } opts.Add(item7); } // Add equipment commands // Copied from FloatMenuMakerMap.AddHumanlikeOrders if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null) { //ThingWithComps != Thing --> Label is diffrent implementing the override string LabelNoCount labelShort = thingLabelShort; if (equipment.AllComps != null) { int i = 0; for (int count = equipment.AllComps.Count; i < count; i++) { labelShort = equipment.AllComps[i].TransformLabel(labelShort); } } FloatMenuOption item4; if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent)) { item4 = new FloatMenuOption( "CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn) + ")", null); } else if (!pawnCanReach_Touch_Deadly.Contains(pawn)) { item4 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item4 = new FloatMenuOption( "CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null); } else { string text5 = "Equip".Translate(labelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text5 = text5 + " " + "EquipWarningBrawler".Translate(); } item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate { equipment.SetForbidden(false); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment)); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }, MenuOptionPriority.High), pawn, equipment); } opts.Add(item4); } // Add clothing commands var apparel = thing as Apparel; if (apparel != null) { //replaced apparel.Label label (the former would spawm MaxHitPonts) FloatMenuOption item5; if (!pawnCanReach_Touch_Deadly.Contains(pawn)) { item5 = new FloatMenuOption( "CannotWear".Translate(label, apparel) + " (" + "NoPath".Translate() + ")", null); } else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def)) { item5 = new FloatMenuOption( "CannotWear".Translate(label, apparel) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null); } else /*Apparel has no override for LabelShort therefor we can still use labelShort from ThingWithComps*/ { item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption( "ForceWear".Translate(labelShort, apparel), delegate { apparel.SetForbidden(false); var job = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High), pawn, apparel); } opts.Add(item5); } // Add caravan commands if (pawn.IsFormingCaravan()) { if (thing != null && thing.def.EverHaulable) { var packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn; var jobDef = packTarget != pawn ? JobDefOf.GiveToPackAnimal : JobDefOf.TakeInventory; //replaced thing.Label label (the former would spawm MaxHitPonts) if (!pawnCanReach_Touch_Deadly.Contains(pawn)) { opts.Add(new FloatMenuOption( "CannotLoadIntoCaravan".Translate(label, thing) + " (" + "NoPath".Translate() + ")", null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, 1)) { opts.Add(new FloatMenuOption( "CannotLoadIntoCaravan".Translate(label, thing) + " (" + "TooHeavy".Translate() + ")", null)); } else { var lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob; var capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob); if (thing.stackCount == 1) { var capacityLeft4 = capacityLeft - thing.GetStatValue(StatDefOf.Mass); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption( CaravanFormingUtility.AppendOverweightInfo( "LoadIntoCaravan".Translate(label, thing), capacityLeft4), delegate { thing.SetForbidden(false, false); var job = new Job(jobDef, thing); job.count = 1; job.checkEncumbrance = packTarget == pawn; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High), pawn, thing)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, thing.stackCount)) { opts.Add(new FloatMenuOption( "CannotLoadIntoCaravanAll".Translate(label, thing) + " (" + "TooHeavy".Translate() + ")", null)); } else { var capacityLeft2 = capacityLeft - thing.stackCount * thing.GetStatValue(StatDefOf.Mass); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption( CaravanFormingUtility.AppendOverweightInfo( "LoadIntoCaravanAll".Translate(label, thing), capacityLeft2), delegate { thing.SetForbidden(false, false); var job = new Job(jobDef, thing); job.count = thing.stackCount; job.checkEncumbrance = packTarget == pawn; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High), pawn, thing)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption( "LoadIntoCaravanSome".Translate(thingLabelShort, thing), delegate { var to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, thing), thing.stackCount); var window = new Dialog_Slider(delegate(int val) { var capacityLeft3 = capacityLeft - val * thing.GetStatValue(StatDefOf.Mass); return(CaravanFormingUtility.AppendOverweightInfo( string.Format("LoadIntoCaravanCount".Translate(thingLabelShort, thing), val), capacityLeft3)); }, 1, to, delegate(int count) { thing.SetForbidden(false, false); var job = new Job(jobDef, thing); job.count = count; job.checkEncumbrance = packTarget == pawn; pawn.jobs.TryTakeOrderedJob(job); }); Find.WindowStack.Add(window); }, MenuOptionPriority.High), pawn, thing)); } } } } return(opts); }
public override void ProcessInput(Event ev) { base.ProcessInput(ev); string textGetter(int x) { return(x >= 1 && x <= priorityNames.Length ? priorityNames[x - 1] : "???"); } var groups = (List <List <Gizmo> >) typeof(GizmoGridDrawer) .GetField("gizmoGroups", BindingFlags.Static | BindingFlags.NonPublic) ?.GetValue(null); var groupedWithSelf = groups.FirstOrFallback(group => group.Contains(this)); var growingZonePriorities = PriorityTracker.growingZonePriorities; var plantBuildingPriorities = PriorityTracker.plantBuildingPriorities; var foundValue = -2; foreach (var obj in Find.Selector.SelectedObjects) { if (obj is Zone_Growing zone && growingZonePriorities.ContainsKey(zone)) { if (foundValue != -2) { foundValue = -1; break; } foundValue = growingZonePriorities[zone].Int; } // ReSharper disable once InvertIf, Nicer if (obj is Building_PlantGrower building && plantBuildingPriorities.ContainsKey(building)) { if (foundValue != -2) { foundValue = -1; break; } foundValue = plantBuildingPriorities[building].Int; } } if (foundValue == -2) { foundValue = 2; } var window = new Dialog_Slider(textGetter, (int)Priority.Low, (int)Priority.Critical, delegate(int value) { currentValue = value; onChanged?.Invoke(value); if (groupedWithSelf == null) { return; } foreach (var gizmo in groupedWithSelf) { if (gizmo != null && gizmo != this && !gizmo.disabled && gizmo.InheritInteractionsFrom(this)) { gizmo.ProcessInput(ev); } } }, foundValue); Find.WindowStack.Add(window); }