private void OnEnable() { if (!info.AllAciveDone) { bool allAchive = true; for (int i = 0; i < info.maxAchive; i++) { allAchive &= AchivementMap.achivements[i, 3]; //Debug.Log(AchivementMap.achivements[i,3]); } if (allAchive) { info.AllAciveDone = true; Debug.LogWarning("AllAchiveOnEnable"); DialogGO.DialogName = "AllAchivements"; DialogGO.StartDialogView(); info.money += 500000; info.Save(); } } }