Пример #1
0
    void OnMouseDown()
    {
        ProgramStateController.world = currentWorld;

        if (currentWorld.Contains("Planning"))
        {
            SceneManager.LoadScene(sceneName: "Forest");
        }
        else if (currentWorld.Contains("Design"))
        {
            DialogMessageController.showMessage("World Selection");
        }
        // SceneManager.LoadScene(sceneName:"Village");
        else if (currentWorld.Contains("Implementation"))
        {
            DialogMessageController.showMessage("World Selection");
        }
        // SceneManager.LoadScene(sceneName:"Snowland");
        else if (currentWorld.Contains("Testing"))
        {
            DialogMessageController.showMessage("World Selection");
        }
        // SceneManager.LoadScene(sceneName:"Desert");
        else if (currentWorld.Contains("Maintenance"))
        {
            DialogMessageController.showMessage("World Selection");
        }
        // SceneManager.LoadScene(sceneName:"Ashland");
    }
Пример #2
0
    void OnCollisionEnter2D(Collision2D other)
    {
        ProgramStateController.section = currentSection;

        if (unlockedSections.Contains(currentSection))
        {
            SceneManager.LoadScene(sceneName: "LevelSelection");
        }
        else
        {
            DialogMessageController.showMessage("Section Selection");
        }
    }
Пример #3
0
 public void selectAssignment()
 {
     ProgramStateController.assName = currentAssignmentName;
     ProgramStateController.assID   = currentAssignmentID;
     DialogMessageController.showMessage("Assignment Selection");
 }
Пример #4
0
 public void OnClick()
 {
     ProgramStateController.level = currentLevel;
     DialogMessageController.showMessage("Level Selection");
 }
Пример #5
0
 public static void registerSuccessful()
 {
     DialogMessageController.showMessage("Registration");
 }