void OnMouseDown() { ProgramStateController.world = currentWorld; if (currentWorld.Contains("Planning")) { SceneManager.LoadScene(sceneName: "Forest"); } else if (currentWorld.Contains("Design")) { DialogMessageController.showMessage("World Selection"); } // SceneManager.LoadScene(sceneName:"Village"); else if (currentWorld.Contains("Implementation")) { DialogMessageController.showMessage("World Selection"); } // SceneManager.LoadScene(sceneName:"Snowland"); else if (currentWorld.Contains("Testing")) { DialogMessageController.showMessage("World Selection"); } // SceneManager.LoadScene(sceneName:"Desert"); else if (currentWorld.Contains("Maintenance")) { DialogMessageController.showMessage("World Selection"); } // SceneManager.LoadScene(sceneName:"Ashland"); }
void OnCollisionEnter2D(Collision2D other) { ProgramStateController.section = currentSection; if (unlockedSections.Contains(currentSection)) { SceneManager.LoadScene(sceneName: "LevelSelection"); } else { DialogMessageController.showMessage("Section Selection"); } }
public void selectAssignment() { ProgramStateController.assName = currentAssignmentName; ProgramStateController.assID = currentAssignmentID; DialogMessageController.showMessage("Assignment Selection"); }
public void OnClick() { ProgramStateController.level = currentLevel; DialogMessageController.showMessage("Level Selection"); }
public static void registerSuccessful() { DialogMessageController.showMessage("Registration"); }