Пример #1
0
        //Calculates the average of the top ten % of speeds between hitpoints in the given beatmap
        //(speeds = change in position / change in time)
        public double CalculateDistances()
        {
            List <double> speeds = new List <double>();

            for (int i = 1; i < positions.Length; i++)
            {
                //Cast to make division operation a double
                speeds.Add(Math.Abs(positions[i] - positions[i - 1]) / (double)(times[i] - times[i - 1]));
            }

            return(Dewlib.SumScaledList(speeds.ToArray(), 0.95));
        }
Пример #2
0
        //Gets the difficulty of the entire map
        public double GetDifficulty()
        {
            HitPoint[] notes = this.GetNoteDifficulty();

            List <double> notedifficulties = new List <double>();

            foreach (HitPoint notepoint in notes)
            {
                notedifficulties.Add(notepoint.HitDifficulty);
            }
            return(Dewlib.SumScaledList(notedifficulties.ToArray(), 0.95));
        }