public loadDevicesFromFile ( string filePath ) : LinkedList |
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filePath | string | |
Результат | LinkedList |
// Warning: loads from inputFiles is an array of names of files inside 'biobrickFilesPathPrefix' void loadDevices() { LinkedList <BioBrick> availableBioBricks = AvailableBioBricksManager.get().getAvailableBioBricks(); LinkedList <BioBrick> allBioBricks = AvailableBioBricksManager.get().getAllBioBricks(); LevelInfo levelInfo = null; MemoryManager.get().tryGetCurrentLevelInfo(out levelInfo); List <Device> devices = new List <Device>(); DeviceLoader dLoader = new DeviceLoader(availableBioBricks, allBioBricks); string[] filesToLoad; string currentMapDevicesFilePath = MemoryManager.get().configuration.getGameMapName(); if (null == levelInfo || !levelInfo.areAllDevicesAvailable) { filesToLoad = new string[] { currentMapDevicesFilePath }; } else { List <string> fileList = new List <string>(deviceFiles); fileList.Add(currentMapDevicesFilePath); filesToLoad = fileList.ToArray(); } foreach (string file in filesToLoad) { string fullPathFile = deviceFilesPathPrefix + file; Logger.Log("Inventory::loadDevices loads device file " + fullPathFile, Logger.Level.TRACE); devices.AddRange(dLoader.loadDevicesFromFile(fullPathFile)); } UpdateData(devices, new List <Device>(), new List <Device>()); }
// Warning: loads from inputFiles is an array of names of files inside 'biobrickFilesPathPrefix' void loadDevices() { LinkedList<BioBrick> availableBioBricks = AvailableBioBricksManager.get().getAvailableBioBricks(); LinkedList<BioBrick> allBioBricks = AvailableBioBricksManager.get().getAllBioBricks(); LevelInfo levelInfo = null; MemoryManager.get().tryGetCurrentLevelInfo(out levelInfo); List<Device> devices = new List<Device>(); DeviceLoader dLoader = new DeviceLoader(availableBioBricks, allBioBricks); string[] filesToLoad; string currentMapDevicesFilePath = MemoryManager.get().configuration.getGameMapName(); if (null == levelInfo || !levelInfo.areAllDevicesAvailable) { filesToLoad = new string[] { currentMapDevicesFilePath }; } else { List<string> fileList = new List<string>(deviceFiles); fileList.Add(currentMapDevicesFilePath); filesToLoad = fileList.ToArray(); } foreach (string file in filesToLoad) { string fullPathFile = deviceFilesPathPrefix + file; Logger.Log("Inventory::loadDevices loads device file " + fullPathFile, Logger.Level.TRACE); devices.AddRange(dLoader.loadDevicesFromFile(fullPathFile)); } UpdateData(devices, new List<Device>(), new List<Device>()); }