private void loadState() { this.tgSound.IsOn = App.Config.Sound; this.tgVibrate.IsOn = App.Config.Vibrate; this.deviceType = DeviceTypeHelper.GetDeviceFormFactorType(); }
/// <summary> /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// </summary> public App() { this.InitializeComponent(); this.Suspending += OnSuspending; ///phone , tablet, Xbox DeviceType = DeviceTypeHelper.GetDeviceType(); ///fake xbox app settings DeviceType = DeviceFormFactorType.Xbox; if (App.IsXbox) { ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize; //size of your app on the xbox ApplicationView.PreferredLaunchViewSize = new Size(960, 540); this.RequiresPointerMode = Windows.UI.Xaml.ApplicationRequiresPointerMode.WhenRequested; } else { ApplicationView.PreferredLaunchViewSize = new Size(970, 768); } }
static DeviceFamilyStateTrigger() { deviceFamily = App.DeviceType; }