public override void Update(int nFrameCountRef, int nFrameCount) { var modelDataRef = m_ReaderRef.PraseDataByFrameCount(nFrameCountRef); var modelData = m_DeviceController.AcquireData(); m_PlayControllerRef.Update(modelDataRef); m_RecordController.MoveModel(modelData); m_TrailCurveAppraise.RecvCompairTrailData(modelDataRef, modelData); }
// Update is called once per frame public void Update() { CurrentFrameModelCtrlData = m_DeviceController.AcquireData(); m_PlayController.Update(CurrentFrameModelCtrlData); }