public void Save() { _controllerUI.Loading(true); _deviceCamera.GetImage(((Texture2D texture) => { _controllerUI.Loading(false); if (_callback != null) { _callback.Invoke(texture); } Close(); })); }
public void Save() { _controllerUI.Loading(true); _deviceCamera.GetImage(((Texture2D texture) => { _controllerUI.Loading(false); if (_callback != null) { _callback.Invoke(texture); } Close(); })); }