private void MainForm_Load(object sender, EventArgs e) { DevUc = new DevUc(); DevUc.Game = this.Game; if (this.Game != null) { this.Game.AfterPaste += new EventHandler(Game_AfterPaste); this.Game.BeforeNewGame += new EventHandler <NewGameEventArgs>(Game_BeforeNewGame); this.Game.AfterNewGame += new EventHandler(Game_AfterNewGame); this.Game.SaveDocking += new EventHandler(Game_SaveDocking); this.Game.CreateDocking += new EventHandler(Game_CreateDocking); this.Game.BeforeFinish += new EventHandler(Game_BeforeFinish); this.Game.AfterFinish += new EventHandler(Game_AfterFinish); this.Game.Book.BookLoaded += new EventHandler(Book_BookLoaded); this.Game.Book.BookClosed += new EventHandler(Book_BookClosed); this.Game.BeforeSetFen += new EventHandler(Game_BeforeSetFen); this.Game.AfterSetFen += new EventHandler(Game_AfterSetFen); this.Game.AfterSwapPlayers += new EventHandler(Game_AfterSwapPlayers); this.Game.AfterAddMove += new EventHandler(Game_AfterAddMove); this.Game.BeforeMoveTo += new EventHandler <MoveToEventArgs>(Game_BeforeMoveTo); this.Game.AfterMoveTo += new EventHandler <MoveToEventArgs>(Game_AfterMoveTo); this.Game.AfterSendMovesToEngine += new Game.AfterSendMovesToEngineEventHandler(Game_AfterSendMovesToEngine); this.Game.BeforeLoadGame += new EventHandler(Game_BeforeLoadGame); this.Game.AfterLoadGame += new EventHandler(Game_AfterLoadGame); } Ap.Eco.EcoReceived += new EventHandler <EcoMoveEventArgs>(Eco_EcoReceived); }
protected override void LoadPanels() { #region Load from xml string fileName = Ap.FileDock(base.Game.GameMode); if (LoadFromFile(fileName)) { return; } string defaultFileName = Ap.FileDockDefault(base.Game.GameMode); LoadFromFile(defaultFileName); #endregion #region Load Manually ChessBoard.Show(dp, DockState.Document); if (Config.IsDev) { DevUc.Show(ChessBoard.Pane, null); } ClockUc.Show(dp, DockState.DockRight); NotationUc.Show(ClockUc.Pane, DockAlignment.Bottom, 0.85); GameInfoUc.Visible = Ap.Options.ShowGameInfo; CapturePieceUc.Visible = Ap.Options.ShowCapturedPieces; ChessBoard.TabText = "Board"; ChessBoard.HideOnClose = true; if (Config.IsDev) { DevUc.TabText = "DevUc"; DevUc.HideOnClose = true; } DockContent chatParent = NotationUc; switch (base.Game.GameMode) { case GameMode.None: break; case GameMode.Kibitzer: NotationUc.Show(ClockUc.Pane, DockAlignment.Bottom, 0.85); ScoringUc.Show(NotationUc.Pane, null); BookUc.Show(NotationUc.Pane, null); chatParent = NotationUc; break; case GameMode.OnlineHumanVsHuman: NotationUc.Show(ClockUc.Pane, DockAlignment.Bottom, 0.85); chatParent = NotationUc; break; case GameMode.OnlineHumanVsEngine: case GameMode.OnlineEngineVsEngine: NotationUc.Show(ClockUc.Pane, DockAlignment.Bottom, 0.85); AnalysisUc1.Show(NotationUc.Pane, DockAlignment.Bottom, 0.60); chatParent = AnalysisUc1; break; } ChatUc.Show(chatParent.Pane, DockAlignment.Bottom, 0.50); AudienceUc.Show(ChatUc.Pane, null); #endregion }
protected override void LoadPanels() { #region Load from xml string fileName = Ap.FileDock(base.Game.GameMode); if (LoadFromFile(fileName)) { return; } string defaultFileName = Ap.FileDockDefault(base.Game.GameMode); if (LoadFromFile(defaultFileName) && base.Game.GameMode == GameMode.EngineVsEngine) { return; } #endregion #region Load Manually ChessBoard.Show(dp, DockState.Document); if (Config.IsDev) { DevUc.Show(ChessBoard.Pane, null); } ClockUc.Show(dp, DockState.DockRight); GameInfoUc.Visible = Ap.Options.ShowGameInfo; CapturePieceUc.Visible = Ap.Options.ShowCapturedPieces; gameInfoToolStripMenuItem.Checked = Ap.Options.ShowGameInfo; capturePieceToolStripMenuItem.Checked = Ap.Options.ShowCapturedPieces; if (base.Game.GameMode == GameMode.EngineVsEngine) { //NotationUc.Show(ChessBoard.Pane, DockAlignment.Bottom, 0.70); NotationUc.Show(dp, DockState.DockBottom); } else { NotationUc.Show(ClockUc.Pane, DockAlignment.Bottom, 0.85); ScoringUc.Show(NotationUc.Pane, null); BookUc.Show(NotationUc.Pane, null); } switch (base.Game.GameMode) { case GameMode.None: break; case GameMode.HumanVsHuman: break; case GameMode.HumanVsEngine: AnalysisUc.Show(NotationUc.Pane, DockAlignment.Bottom, 0.40); break; case GameMode.EngineVsEngine: base.AnalysisUc1.SetEngine(base.Game.Player1.Engine); AnalysisUc1.Show(ClockUc.Pane, DockAlignment.Bottom, 0.40); base.AnalysisUc2.SetEngine(base.Game.Player2.Engine); AnalysisUc2.Show(AnalysisUc1.Pane, DockAlignment.Bottom, 0.45); break; } #endregion }