Пример #1
0
 void OnEnable()
 {
     m_scrypt = (DevPart)target;
     m_target = new SerializedObject(target);
     m_type = m_scrypt.type;
     m_items_unit = m_target.FindProperty("m_items_unit");
     m_items_armor = m_target.FindProperty("m_items_armor");
     m_items_weapon = m_target.FindProperty("m_items_weapon");
     m_items_wing = m_target.FindProperty("m_items_wing");
     m_item_count = m_scrypt.item_count;
     if (m_type == PACKAGE_TYPE.ARMOR)
     {
         m_color_count = m_scrypt.color_count;
         m_scrypt.UpdateList(m_color_count);
     }
     else
     {
         m_color_count = 1;
     }
 }
Пример #2
0
 public int GetPackageList(out DevPart[] _list, params PACKAGE_TYPE[] _pak_types)
 {
     List<DevPart> temp_list = new List<DevPart>();
     foreach (DevPart temp in m_package_list.Values)
     {
         foreach (PACKAGE_TYPE temp_type in _pak_types)
         {
             if (temp.type == temp_type)
             {
                 int temp_insert;
                 for (temp_insert = 0; temp_insert < temp_list.Count; temp_insert++)
                 {
                     if (temp.search_order < temp_list[temp_insert].search_order)
                         break;
                 }
                 temp_list.Insert(temp_insert, temp);
             }
         }
     }
     _list = temp_list.ToArray();
     return _list.Length;
 }
Пример #3
0
 public void LoadPackages(DevPart[] _packages)
 {
     foreach (DevPart pack in _packages)
     {
         if (m_package_list.ContainsKey(pack.package_name))
             continue;
         m_package_list.Add(pack.package_name, pack);
     }
 }
Пример #4
0
 void _init_array(DevPart[] _src, bool _add_default, out string[] _dest)
 {
     if (_add_default)
     {
         _dest = new string[_src.Length + 1];
         _dest[0] = "none";
         for (int i = 0; i < _src.Length; i++)
         {
             _dest[i + 1] = _src[i].package_name;
         }
     }
     else
     {
         _dest = new string[_src.Length];
         for (int i = 0; i < _src.Length; i++)
         {
             _dest[i] = _src[i].package_name;
         }
     }
 }
Пример #5
0
    void OnGUI()
    {
        const float temp_width_total = 500f;
        const float temp_width_label = 200f;
        DevPart temp_part = null;

        // unit
        GUI.backgroundColor = m_color_green;
        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Unit Package", GUILayout.Width(temp_width_label));
        temp_part = (DevPart)EditorGUILayout.ObjectField(m_unit_part, typeof(DevPart), false);
        if (temp_part == null || temp_part.type == PACKAGE_TYPE.UNIT)
            m_unit_part = temp_part;
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = m_color_old;

        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Unit Index", GUILayout.Width(temp_width_label));
        if (m_unit_part != null)
        {
            m_unit_index = EditorGUILayout.IntSlider(m_unit_index, 0, _index_value(m_unit_part.item_count));
        }
        else
        {
            m_unit_index = EditorGUILayout.IntSlider(m_unit_index, 0, 0);
        }
        EditorGUILayout.EndHorizontal();

        GUILayout.Space(10f);

        // armor
        GUI.backgroundColor = m_color_green;
        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Armor Package", GUILayout.Width(temp_width_label));
        temp_part = (DevPart)EditorGUILayout.ObjectField(m_armor_part, typeof(DevPart), false);
        if (temp_part == null || temp_part.type == PACKAGE_TYPE.ARMOR)
            m_armor_part = temp_part;
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = m_color_old;

        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Armor Index", GUILayout.Width(temp_width_label));
        if (m_armor_part != null)
        {
            m_armor_index = EditorGUILayout.IntSlider(m_armor_index, 0, _index_value(m_armor_part.item_count));
        }
        else
        {
            m_armor_index = EditorGUILayout.IntSlider(m_armor_index, 0, 0);
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Armor Color", GUILayout.Width(temp_width_label));
        if (m_armor_part != null)
        {
            m_armor_color = EditorGUILayout.IntSlider(m_armor_color, 0, _index_value(m_armor_part.color_count));
        }
        else
        {
            m_armor_color = EditorGUILayout.IntSlider(m_armor_color, 0, 0);
        }
        EditorGUILayout.EndHorizontal();

        GUILayout.Space(10f);

        // weapon main
        GUI.backgroundColor = m_color_green;
        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Weapon Package (Main)", GUILayout.Width(temp_width_label));
        temp_part = (DevPart)EditorGUILayout.ObjectField(m_weapon_main_part, typeof(DevPart), false);
        if (temp_part == null)
        {
            m_weapon_main_part = temp_part;
        }
        else
        {
            switch (temp_part.type)
            {
                case PACKAGE_TYPE.WEAPON_BOW:
                case PACKAGE_TYPE.WEAPON_MELEE:
                case PACKAGE_TYPE.WEAPON_STAFF:
                    m_weapon_main_part = temp_part;
                    break;
                default:
                    break;
            }
        }
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = m_color_old;

        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Weapon Index (Main)", GUILayout.Width(temp_width_label));
        if (m_weapon_main_part != null)
        {
            m_weapon_main_index = EditorGUILayout.IntSlider(m_weapon_main_index, 0, _index_value(m_weapon_main_part.item_count));
        }
        else
        {
            m_weapon_main_index = EditorGUILayout.IntSlider(m_weapon_main_index, 0, 0);
        }
        EditorGUILayout.EndHorizontal();

        GUILayout.Space(10f);

        // weapon sub
        GUI.backgroundColor = m_color_green;
        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Weapon Package (Sub)", GUILayout.Width(temp_width_label));
        temp_part = (DevPart)EditorGUILayout.ObjectField(m_weapon_sub_part, typeof(DevPart), false);
        if (temp_part == null)
        {
            m_weapon_sub_part = temp_part;
        }
        else
        {
            switch (temp_part.type)
            {
                case PACKAGE_TYPE.WEAPON_ARROW:
                case PACKAGE_TYPE.WEAPON_MELEE:
                case PACKAGE_TYPE.WEAPON_SHIELD:
                    m_weapon_sub_part = temp_part;
                    break;
                default:
                    break;
            }
        }
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = m_color_old;

        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Weapon Index (Sub)", GUILayout.Width(temp_width_label));
        if (m_weapon_sub_part != null)
        {
            m_weapon_sub_index = EditorGUILayout.IntSlider(m_weapon_sub_index, 0, _index_value(m_weapon_sub_part.item_count));
        }
        else
        {
            m_weapon_sub_index = EditorGUILayout.IntSlider(m_weapon_sub_index, 0, 0);
        }
        EditorGUILayout.EndHorizontal();

        GUILayout.Space(10f);

        // wing
        GUI.backgroundColor = m_color_green;
        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Wing Package", GUILayout.Width(temp_width_label));
        temp_part = (DevPart)EditorGUILayout.ObjectField(m_wing_part, typeof(DevPart), false);
        if (temp_part == null || temp_part.type == PACKAGE_TYPE.WING)
            m_wing_part = temp_part;
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = m_color_old;

        EditorGUILayout.BeginHorizontal(GUILayout.Width(temp_width_total));
        EditorGUILayout.LabelField("Wing Index", GUILayout.Width(temp_width_label));
        if (m_wing_part != null)
        {
            m_wing_index = EditorGUILayout.IntSlider(m_wing_index, 0, _index_value(m_wing_part.item_count));
        }
        else
        {
            m_wing_index = EditorGUILayout.IntSlider(m_wing_index, 0, 0);
        }
        EditorGUILayout.EndHorizontal();

        GUILayout.Space(20f);

        GUI.backgroundColor = m_color_blue;
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Generate Texture", GUILayout.Width(200f), GUILayout.Height(30f)))
        {
            string save_path = EditorUtility.SaveFilePanel(
            "Generate Texture",
            "Assets",
            "default",
            "png");
            if (save_path.StartsWith(Application.dataPath))
            {
                GameObject temp_obj = new GameObject();
                DevEngine temp_engine = temp_obj.AddComponent<DevEngine>();
                if (m_unit_part != null)
                {
                    m_data.unit_part = m_unit_part.package_name;
                    m_data.unit_index = m_unit_index;
                    temp_engine.preload_packages.Add(m_unit_part);
                }
                else
                {
                    m_data.unit_part = "";
                }
                if (m_armor_part != null)
                {
                    m_data.armor_part = m_armor_part.package_name;
                    m_data.armor_index = m_armor_index;
                    m_data.armor_color = m_armor_color;
                    temp_engine.preload_packages.Add(m_armor_part);
                }
                else
                {
                    m_data.armor_part = "";
                }
                if (m_weapon_main_part != null)
                {
                    m_data.main_weapon_part = m_weapon_main_part.package_name;
                    m_data.main_weapon_index = m_weapon_main_index;
                    temp_engine.preload_packages.Add(m_weapon_main_part);
                }
                else
                {
                    m_data.main_weapon_part = "";
                }
                if (m_weapon_sub_part != null)
                {
                    m_data.sub_weapon_part = m_weapon_sub_part.package_name;
                    m_data.sub_weapon_index = m_weapon_sub_index;
                    temp_engine.preload_packages.Add(m_weapon_sub_part);
                }
                else
                {
                    m_data.sub_weapon_part = "";
                }
                if (m_wing_part != null)
                {
                    m_data.wing_part = m_wing_part.package_name;
                    m_data.wing_index = m_wing_index;
                    temp_engine.preload_packages.Add(m_wing_part);
                }
                else
                {
                    m_data.wing_part = "";
                }
                temp_engine.Init();
                temp_engine.CreateCharacterTexture(m_data, save_path);
                DestroyImmediate(temp_obj);
                EditorUtility.DisplayDialog("Successfully created", "", "OK");
            }
            else if (save_path.Length != 0)
            {
                EditorUtility.DisplayDialog(
                        "Failed to create package",
                        string.Format("You must select child folder of {0}", Application.dataPath),
                        "OK");
            }
        }
        GUILayout.FlexibleSpace();
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = m_color_old;
    }
Пример #6
0
        public void InitWithoutTextureBaking()
        {
            {
                m_unit = DevEngine.Instance.GetPackage_Unit(Info.unit_part, Info.unit_index);
                m_main_weapon = DevEngine.Instance.GetPackage_Weapon(Info.main_weapon_part, Info.main_weapon_index);
                m_sub_weapon = DevEngine.Instance.GetPackage_Weapon(Info.sub_weapon_part, Info.sub_weapon_index);
                m_wing = DevEngine.Instance.GetPackage_Wing(Info.wing_part, Info.wing_index);

                m_unit_pak = DevEngine.Instance.GetPackage(Info.unit_part);
                m_main_weapon_pak = DevEngine.Instance.GetPackage(Info.main_weapon_part);
                m_sub_weapon_pak = DevEngine.Instance.GetPackage(Info.sub_weapon_part);
            }

            DevPart part_unit = DevEngine.Instance.GetPackage(Info.unit_part);
            DevPart part_armor = DevEngine.Instance.GetPackage(Info.armor_part);
            DevPart part_main = DevEngine.Instance.GetPackage(Info.main_weapon_part);
            DevPart part_sub = DevEngine.Instance.GetPackage(Info.sub_weapon_part);
            DevPart part_wing = DevEngine.Instance.GetPackage(Info.wing_part);

            PackageData_Unit pak_unit = part_unit != null ? part_unit.GetUnit(Info.unit_index) : null;
            PackageData_Armor pak_armor = part_armor != null ? part_armor.GetArmor(Info.armor_index, Info.armor_color) : null;
            PackageData_Weapon pak_main = part_main != null ? part_main.GetWeapon(Info.main_weapon_index) : null;
            PackageData_Weapon pak_sub = part_sub != null ? part_sub.GetWeapon(Info.sub_weapon_index) : null;
            PackageData_Wing pak_wing = part_wing != null ? part_wing.GetWing(Info.wing_index) : null;

            foreach (SpriteRenderer r in transform.GetComponentsInChildren<SpriteRenderer>(true))
            {
                if (r.name == "head")
                {
                    if (pak_armor != null)
                    {
                        switch (pak_armor.option)
                        {
                            case SHOW_OPTION.HIDE_FACE:
                                r.sprite = null;
                                break;
                            case SHOW_OPTION.SHOW_HAIR:
                                r.sprite = pak_unit != null ? pak_unit.sprite_face_normal : null;
                                break;
                            case SHOW_OPTION.NONE:
                            default:
                                r.sprite = pak_unit != null ? pak_unit.sprite_face_equiped : null;
                                break;
                        }
                    }
                    else
                    {
                        r.sprite = pak_unit != null ? pak_unit.sprite_face_normal : null;
                    }
                }
                else if (r.name == "eye_normal")
                {
                    if (pak_armor != null && pak_armor.option == SHOW_OPTION.HIDE_FACE)
                    {
                        r.sprite = null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_eye_normal == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_eye_normal : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                    r.color = pak_unit != null ? pak_unit.eye_color : Color.white;
                }
                else if (r.name == "eye_damage")
                {
                    if (pak_armor != null && pak_armor.option == SHOW_OPTION.HIDE_FACE)
                    {
                        r.sprite = null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_eye_damage == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_eye_damage : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                    r.color = pak_unit != null ? pak_unit.eye_color : Color.white;
                }
                else if (r.name == "arm-back")
                {
                    // color
                    if (pak_armor != null)
                    {
                        r.color = pak_armor.arm_color;
                    }
                    else
                    {
                        r.color = pak_unit != null ? pak_unit.arm_color : Color.white;
                    }
                    // sprite
                    if (pak_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_arm_main == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_arm_main == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_arm_main : null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_arm_main == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_arm_main : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                }
                else if (r.name == "arm-front")
                {
                    // color
                    if (pak_armor != null)
                    {
                        r.color = pak_armor.arm_color;
                    }
                    else
                    {
                        r.color = pak_unit != null ? pak_unit.arm_color : Color.white;
                    }
                    // sprite
                    if (pak_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_arm_sub == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_arm_sub == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_arm_sub : null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_arm_sub == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_arm_sub : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                }
                else if (r.name == "body")
                {
                    if (part_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_body == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_body == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_body : null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_body == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_body : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                }
                else if (r.name == "glove_back")
                {
                    // color
                    if (pak_armor != null)
                    {
                        r.color = pak_armor.glove_color;
                    }
                    else
                    {
                        r.color = pak_unit != null ? pak_unit.glove_color : Color.white;
                    }
                    // sprite
                    if (pak_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_glove_main == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_glove_main == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_glove_main : null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_glove_main == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_glove_main : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                }
                else if (r.name == "glove_front")
                {
                    // color
                    if (pak_armor != null)
                    {
                        r.color = pak_armor.glove_color;
                    }
                    else
                    {
                        r.color = pak_unit != null ? pak_unit.glove_color : Color.white;
                    }
                    // sprite
                    if (pak_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_glove_sub == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_glove_sub == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_glove_sub : null;
                    }
                    else if (part_unit != null)
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_glove_sub == null) temp_pak = part_unit.GetUnit(0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_glove_sub : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                }
                else if (r.name == "leg_0")
                {
                    if (part_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_leg0 == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_leg0 == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_leg0 : null;
                    }
                    else
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_leg0 == null) temp_pak = part_unit != null ? part_unit.GetUnit(0) : null;
                        r.sprite = temp_pak != null ? temp_pak.sprite_leg0 : null;
                    }
                }
                else if (r.name == "leg_1")
                {
                    if (part_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_leg1 == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_leg1 == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_leg1 : null;
                    }
                    else
                    {
                        PackageData_Unit temp_pak = pak_unit;
                        if (temp_pak == null || temp_pak.sprite_leg1 == null) temp_pak = part_unit != null ? part_unit.GetUnit(0) : null;
                        r.sprite = temp_pak != null ? temp_pak.sprite_leg1 : null;
                    }
                }
                else if (r.name == "helm")
                {
                    r.sprite = pak_armor != null ? pak_armor.sprite_helm : null;
                }
                else if (r.name == "neck")
                {
                    r.color = pak_armor != null ? pak_armor.arm_color : Color.white;
                    if (part_armor != null)
                    {
                        PackageData_Armor temp_pak = pak_armor;
                        if (temp_pak == null || temp_pak.sprite_neck == null) temp_pak = part_armor.GetArmor(0, Info.armor_color);
                        if (temp_pak == null || temp_pak.sprite_neck == null) temp_pak = part_armor.GetArmor(0, 0);
                        r.sprite = temp_pak != null ? temp_pak.sprite_neck : null;
                    }
                    else
                    {
                        r.sprite = null;
                    }
                }
                else if (r.sprite != null && r.sprite.name == "weapon_back")
                {
                    _set_sprite(r, pak_main != null ? pak_main.sprite_weapon : null);
                }
                else if (r.sprite != null && r.sprite.name == "weapon_front")
                {
                    _set_sprite(r, pak_sub != null ? pak_sub.sprite_weapon : null);
                }
                else if (r.sprite != null && r.sprite.name == "bow_0")
                {
                    if (pak_main == null)
                    {
                        r.enabled = false;
                    }
                    else
                    {
                        Texture2D temp_texture = pak_main.sprite_weapon.texture;
                        Sprite new_sprite = Sprite.Create(temp_texture, new Rect(0.5f * temp_texture.width, 0, 0.5f * temp_texture.width, temp_texture.height), new Vector3(0.5f, 0.5f), r.sprite.pixelsPerUnit);
                        r.enabled = true;
                        r.sprite = new_sprite;
                        r.sharedMaterial.mainTexture = pak_main.sprite_weapon.texture;
                        r.sprite.name = "bow_0";
                    }
                }
                else if (r.sprite != null && r.sprite.name == "bow_1")
                {
                    if (pak_main == null)
                    {
                        r.enabled = false;
                    }
                    else
                    {
                        Texture2D temp_texture = pak_main.sprite_weapon.texture;
                        Sprite new_sprite = Sprite.Create(temp_texture, new Rect(0, 0, 0.5f * temp_texture.width, temp_texture.height), new Vector3(0.5f, 0.5f), r.sprite.pixelsPerUnit);
                        r.enabled = true;
                        r.sprite = new_sprite;
                        r.sharedMaterial.mainTexture = pak_main.sprite_weapon.texture;
                        r.sprite.name = "bow_1";
                    }
                }
                else if (r.name == "cape")
                {
                    r.sprite = pak_wing != null ? pak_wing.sprite_wing : null;
                }
            }
            _fix_sprite_property();
            SetOrder(Info.order);
        }
Пример #7
0
        public void UpdateView(Texture2D _texture)
        {
            InitMaterial();

            m_unit = DevEngine.Instance.GetPackage_Unit(Info.unit_part, Info.unit_index);
            m_main_weapon = DevEngine.Instance.GetPackage_Weapon(Info.main_weapon_part, Info.main_weapon_index);
            m_sub_weapon = DevEngine.Instance.GetPackage_Weapon(Info.sub_weapon_part, Info.sub_weapon_index);
            m_wing = DevEngine.Instance.GetPackage_Wing(Info.wing_part, Info.wing_index);

            m_unit_pak = DevEngine.Instance.GetPackage(Info.unit_part);
            m_main_weapon_pak = DevEngine.Instance.GetPackage(Info.main_weapon_part);
            m_sub_weapon_pak = DevEngine.Instance.GetPackage(Info.sub_weapon_part);

            _fix_sprite_property();
            this.SetMaterialTexture(_texture);
        }