// Use this for initialization void Start() { camController = Camera.main.GetComponent <DetroitCameraController>(); carController = Car.GetComponent <CarControllerPhysics>(); Player = Car.GetComponent <DetroitPlayer>(); uiManager = canvas.GetComponent <DetroitUIManager>(); StartCoroutine(IntroSequence()); }
private void Start() { dialogueUI = dialogueRunner.GetComponent <DialogueUI>(); camController = Camera.main.GetComponent <DetroitCameraController>();; }